Player Matchup

Sun Wukong
Sun Wukong
Bl4ck4dam101
Sun Wukong
Level 88
God Stats
0W - 1L
1,321 SR
Queue Stats
1W - 5L
1,312 Elo+
Party 1
King Arthur
King Arthur
Cursed_Hero_
King Arthur
Level 109
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
DarkShade49
Amaterasu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,451 Elo+
Party 1
Bellona
Bellona
Farjacks
Bellona
Level 123
God Stats
0W - 2L
1,491 SR
Queue Stats
4W - 15L
1,411 Elo+
Party 1
Team Averages
Level 97
1,436 SR
1,419 Elo+

VS

Team Averages
Level 115
1,607 SR
1,416 Elo+
Vamana
Vamana
Durdi Dan
Vamana
Level 80
God Stats
11W - 13L
1,732 SR
Queue Stats
16W - 33L
1,389 Elo+
Party 2
Baron Samedi
Baron Samedi
JB Metro
Baron Samedi
Level 128
God Stats
1W - 0L
1,386 SR
Queue Stats
36W - 57L
1,435 Elo+
Party 2
Izanami
Izanami
LCA Trapsoul
Izanami
Level 128
God Stats
2W - 2L
1,676 SR
Queue Stats
47W - 74L
1,432 Elo+
Party 2
Tiamat
Tiamat
LCA Trill
Tiamat
Level 122
God Stats
4W - 0L
1,632 SR
Queue Stats
37W - 63L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bl4ck4dam101
Sun Wukong
12
0 / 3 / 0
6,815
682
2,592
10,330
7,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

King Arthur
Cursed_Hero_
King Arthur
13
1 / 5 / 1
7,995
800
7,526
17,611
10,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
DarkShade49
Amaterasu
12
1 / 6 / 1
7,086
709
3,165
9,980
6,372
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Farjacks
Bellona
14
3 / 5 / 1
8,030
803
7,208
10,805
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Durdi Dan
Vamana
14
6 / 3 / 0
8,681
868
7,645
10,274
5,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
JB Metro
Baron Samedi
15
6 / 1 / 7
9,643
964
12,828
6,911
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
LCA Trapsoul
Izanami
15
4 / 1 / 6
9,319
932
10,354
8,237
3,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
LCA Trill
Tiamat
15
3 / 0 / 8
9,141
914
8,432
4,454
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
5
Kills
19
19
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bl4ck4dam101
Sun Wukong
0
3
0
0
L
King Arthur
Cursed_Hero_
King Arthur
1
5
1
0.3
L
Amaterasu
DarkShade49
Amaterasu
1
6
1
0.25
W
Vamana
Durdi Dan
Vamana
6
3
0
2
L
Bellona
Farjacks
Bellona
3
5
1
0.7
W
Baron Samedi
JB Metro
Baron Samedi
6
1
7
9.5
W
Izanami
LCA Trapsoul
Izanami
4
1
6
7
W
Tiamat
LCA Trill
Tiamat
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,491
Damage
39,259
48,726
Taken
29,876
31,522
Mitigated
14,835
5,417
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bl4ck4dam101
Sun Wukong
2,592
378
203
1,049
10,330
7,124
765
4,494
5,584
0
15,356
L
King Arthur
Cursed_Hero_
King Arthur
7,526
1,162
0
3,285
17,611
10,912
92
5,364
12,041
0
26,916
L
Amaterasu
DarkShade49
Amaterasu
3,165
969
0
428
9,980
6,372
0
5,347
4,488
0
12,628
W
Vamana
Durdi Dan
Vamana
7,645
3,893
0
2,216
10,274
5,604
163
0
10,244
0
19,310
L
Bellona
Farjacks
Bellona
7,208
2,922
0
452
10,805
7,114
601
5,788
4,707
0
26,300
W
Baron Samedi
JB Metro
Baron Samedi
12,828
1,536
1,247
4,054
6,911
3,625
1,294
134
6,657
32,706
0
W
Izanami
LCA Trapsoul
Izanami
10,354
8,195
0
740
8,237
3,058
1,150
106
8,068
0
39,859
W
Tiamat
LCA Trill
Tiamat
8,432
495
144
2,182
4,454
2,548
981
0
4,356
21,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,926
Gold Earned
36,784
133
Minions Killed
182
6
Camps Cleared
10
717,498
Distance Traveled
775,672
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,815
682
39
4
0
186,837
0
L
King Arthur
7,995
800
44
4
2
181,800
0
L
Amaterasu
7,086
709
14
1
1
164,994
1
W
Vamana
8,681
868
24
2
3
216,671
0
L
Bellona
8,030
803
36
4
3
183,867
1
W
Baron Samedi
9,643
964
46
5
2
182,584
0
W
Izanami
9,319
932
74
7
3
191,439
0
W
Tiamat
9,141
914
38
4
2
184,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role