Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Devinxsparkles
Izanami
Level 29
God Stats
5W - 7L
1,430 SR
Queue Stats
227W - 268L
1,404 Elo+
Party 2
Hun Batz
Hun Batz
Wilsemann
Hun Batz
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,457 Elo+
Party 3
Athena
Athena
scarcedock01
Athena
Level 53
God Stats
6W - 8L
1,531 SR
Queue Stats
88W - 113L
1,471 Elo+
Party 3
Eset
Eset
wetgivenchy-_-
Eset
Level 111
God Stats
8W - 10L
1,467 SR
Queue Stats
370W - 392L
1,504 Elo+
Party 2
Team Averages
Level 48
1,486 SR
1,467 Elo+

VS

Team Averages
Level 54
1,666 SR
1,495 Elo+
Chronos
Chronos
Cofficer
Chronos
Level 92
God Stats
17W - 7L
1,740 SR
Queue Stats
363W - 362L
1,442 Elo+
Party 1
Thoth
Thoth
CreeperBlue
Thoth
Level 49
God Stats
5W - 3L
1,888 SR
Queue Stats
240W - 171L
1,650 Elo+
Solo
Nemesis
Nemesis
GoldGunslinger
Nemesis
Level 104
God Stats
11W - 2L
1,684 SR
Queue Stats
583W - 625L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
Nixer88
Cthulhu
Level 22
God Stats
7W - 2L
1,519 SR
Queue Stats
27W - 32L
1,464 Elo+
Party 1
Ganesha
Ganesha
Oh Dat Kid8220
Ganesha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
12 / 5 / 2
9,821
578
15,850
16,240
8,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 7 / 2
7,621
448
5,572
12,548
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Wilsemann
Hun Batz
16
5 / 6 / 6
9,402
553
7,072
13,274
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
11
2 / 7 / 2
6,979
411
4,269
16,689
10,074
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 7 / 2
9,114
536
4,906
9,305
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cofficer
Chronos
18
11 / 2 / 6
11,339
667
14,774
16,373
5,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
15 / 2 / 6
11,952
703
19,481
8,416
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 3 / 8
10,025
590
7,904
12,216
5,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Nixer88
Cthulhu
12
0 / 7 / 4
7,894
464
4,599
11,753
9,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 9 / 10
7,965
469
1,478
11,580
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
66
21
Kills
32
32
Deaths
23
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
12
5
2
2.6
W
Chronos
Cofficer
Chronos
11
2
6
7
W
15
2
6
9
L
0
7
2
0.14
W
6
3
8
3.33
W
Cthulhu
Nixer88
Cthulhu
0
7
4
0.29
W
0
9
10
0.56
L
Hun Batz
Wilsemann
Hun Batz
5
6
6
1.33
L
Athena
2
7
2
0.43
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,669
Damage
48,236
68,056
Taken
60,338
28,201
Mitigated
31,268
11,154
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
15,850
3,878
0
3,064
16,240
8,241
426
8,505
7,211
3,427
55,143
W
Chronos
Cofficer
Chronos
14,774
4,371
0
6,888
16,373
5,731
688
3,545
12,780
82,040
0
W
19,481
877
120
1,489
8,416
2,873
0
1,253
6,989
73,654
0
L
5,572
3,396
99
3,256
12,548
3,289
0
5,860
6,642
0
54,076
W
7,904
2,944
0
925
12,216
5,597
216
558
11,632
0
71,164
W
Cthulhu
Nixer88
Cthulhu
4,599
489
0
626
11,753
9,843
564
1,930
9,779
30,244
0
W
1,478
401
0
543
11,580
7,224
0
2,758
8,726
14,994
0
L
Hun Batz
Wilsemann
Hun Batz
7,072
2,183
0
2,859
13,274
4,168
0
7,729
5,175
0
60,766
L
Athena
4,269
693
342
412
16,689
10,074
0
11,242
5,273
20,111
0
L
4,906
374
293
829
9,305
2,429
0
5,540
3,423
53,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,937
Gold Earned
49,175
478
Minions Killed
461
0
Camps Cleared
0
1,607,526
Distance Traveled
1,789,689
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,821
578
99
6
0
342,084
0
W
Chronos
11,339
667
129
8
0
347,538
4
W
Thoth
11,952
703
140
8
0
376,151
6
L
Izanami
7,621
448
95
6
0
294,667
4
W
Nemesis
10,025
590
109
6
0
396,523
0
W
Cthulhu
7,894
464
73
4
0
345,876
0
W
Ganesha
7,965
469
10
1
0
323,601
0
L
Hun Batz
9,402
553
119
7
0
330,435
1
L
Athena
6,979
411
37
2
0
336,292
4
L
Eset
9,114
536
128
8
0
304,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role