Player Matchup

Rama
Rama
Deebo_TDC
Rama
Level 68
God Stats
1W - 4L
1,001 SR
Queue Stats
119W - 167L
1,226 Elo+
Party 3
Scylla
Scylla
Eronthecat
Scylla
Level 57
God Stats
6W - 9L
1,375 SR
Queue Stats
329W - 360L
1,323 Elo+
Party 2
Hachiman
Hachiman
ShockwaveSD
Hachiman
Level 17
God Stats
4W - 5L
1,525 SR
Queue Stats
27W - 38L
1,342 Elo+
Party 2
Hun Batz
Hun Batz
kuryente
Hun Batz
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,480 Elo+
Solo
Ymir
Ymir
oafdawg_YT
Ymir
Level 28
God Stats
2W - 8L
1,337 SR
Queue Stats
99W - 138L
1,258 Elo+
Party 3
Team Averages
Level 44
1,348 SR
1,326 Elo+

VS

Team Averages
Level 90
1,347 SR
1,356 Elo+
Hera
Hera
Erebusskii
Hera
Level 125
God Stats
5W - 5L
1,426 SR
Queue Stats
357W - 357L
1,372 Elo+
Party 1
Odin
Odin
ItzYoBoiKT
Odin
Level 45
God Stats
1W - 2L
1,287 SR
Queue Stats
3W - 5L
1,423 Elo+
Solo
Yemoja
Yemoja
Kashikato14
Yemoja
Level 109
God Stats
1W - 5L
1,386 SR
Queue Stats
213W - 224L
1,432 Elo+
Party 1
Geb
Geb
Puma15
Geb
Level 43
God Stats
8W - 6L
1,317 SR
Queue Stats
39W - 50L
1,151 Elo+
Party 1
Artemis
Artemis
TussockySwing31
Artemis
Level 128
God Stats
1W - 1L
1,321 SR
Queue Stats
253W - 255L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
1 / 0 / 4
8,296
395
7,687
15,163
4,955
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Eronthecat
Scylla
14
6 / 13 / 6
9,618
458
10,025
17,757
5,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
ShockwaveSD
Hachiman
14
2 / 5 / 4
8,976
427
6,202
14,707
5,699
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
kuryente
Hun Batz
16
6 / 6 / 3
10,318
491
12,958
17,877
6,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 4 / 5
9,036
430
4,075
14,406
8,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 6
11,872
565
20,164
14,415
5,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 3 / 7
9,550
455
4,876
8,608
8,450
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
18
9 / 5 / 9
11,814
563
13,200
19,112
9,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Puma15
Geb
14
2 / 5 / 10
9,552
455
4,721
15,441
10,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
4 / 2 / 4
11,949
569
13,405
13,496
5,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
63
16
Kills
27
28
Deaths
18
22
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Rama
1
0
4
3
W
11
3
6
4.67
L
Scylla
Eronthecat
Scylla
6
13
6
0.69
W
1
3
7
1.5
W
Yemoja
9
5
9
2.7
W
Geb
Puma15
Geb
2
5
10
1.4
L
Hachiman
ShockwaveSD
Hachiman
2
5
4
0.8
W
4
2
4
3
L
Hun Batz
kuryente
Hun Batz
6
6
3
1.25
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,947
Damage
56,366
79,910
Taken
71,072
31,209
Mitigated
39,550
21,915
Healing
23,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
7,687
7,048
0
7,410
15,163
4,955
1,110
5,216
9,841
0
42,183
W
20,164
3,190
589
3,899
14,415
5,574
1,728
2,209
11,872
62,140
0
L
Scylla
Eronthecat
Scylla
10,025
119
0
2,552
17,757
5,692
579
11,990
5,340
26,690
0
W
4,876
351
902
988
8,608
8,450
1,497
1,044
7,540
0
37,545
W
Yemoja
13,200
2,642
4,740
6,062
19,112
9,056
3,412
3,718
15,138
57,784
0
W
Geb
Puma15
Geb
4,721
369
219
1,313
15,441
10,745
469
1,812
13,455
22,725
0
L
Hachiman
ShockwaveSD
Hachiman
6,202
3,131
0
4,633
14,707
5,699
511
6,789
7,870
0
43,009
W
13,405
6,143
0
4,963
13,496
5,725
3,527
4,387
8,993
0
76,786
L
Hun Batz
kuryente
Hun Batz
12,958
898
0
3,874
17,877
6,845
120
8,700
8,913
0
62,068
L
4,075
406
636
2,810
14,406
8,018
1,987
4,520
9,687
35,998
1,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,244
Gold Earned
54,737
377
Minions Killed
397
0
Camps Cleared
0
1,757,438
Distance Traveled
1,952,882
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,296
395
81
4
0
311,702
1
W
Hera
11,872
565
89
4
0
390,842
0
L
Scylla
9,618
458
43
2
0
350,644
2
W
Odin
9,550
455
60
3
0
383,530
2
W
Yemoja
11,814
563
88
4
0
371,953
1
W
Geb
9,552
455
22
1
0
459,845
8
L
Hachiman
8,976
427
70
3
0
370,505
2
W
Artemis
11,949
569
138
7
0
346,712
2
L
Hun Batz
10,318
491
104
5
0
369,403
1
L
Ymir
9,036
430
79
4
0
355,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role