Player Matchup

Neith
Neith
Donttakeanap
Neith
Level 6
God Stats
0W - 3L
1,206 SR
Queue Stats
3W - 9L
1,259 Elo+
Solo
Merlin
Merlin
Jeffinhoh
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 41L
1,064 Elo+
Solo
Hel
Hel
KenKaneki6924
Hel
Level 21
God Stats
9W - 20L
1,282 SR
Queue Stats
65W - 95L
1,296 Elo+
Solo
Yemoja
Yemoja
attackonsophia
Yemoja
Level 18
God Stats
4W - 6L
1,656 SR
Queue Stats
125W - 145L
1,393 Elo+
Party 2
Hercules
Hercules
gingersnap09
Hercules
Level 19
God Stats
6W - 8L
1,742 SR
Queue Stats
150W - 169L
1,409 Elo+
Party 2
Team Averages
Level 14
1,477 SR
1,284 Elo+

VS

Team Averages
Level 14
1,501 SR
1,361 Elo+
Kali
Kali
B1GWOODZ
Kali
Level 22
God Stats
36W - 30L
1,553 SR
Queue Stats
71W - 78L
1,381 Elo+
Solo
Cerberus
Cerberus
Nauren
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,336 Elo+
Solo
Hel
Hel
PlatypusPrince3
Hel
Level 7
God Stats
18W - 16L
1,451 SR
Queue Stats
65W - 82L
1,349 Elo+
Solo
Nemesis
Nemesis
daskdakd
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
karenitzier
Morgan Le Fay
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
6W - 7L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 9 / 15
13,030
1,002
19,358
25,187
9,464
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Jeffinhoh
Merlin
19
7 / 9 / 14
13,378
1,029
27,475
19,957
6,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 7 / 14
12,073
929
11,842
29,122
10,292
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
5 / 8 / 18
12,927
994
20,419
23,094
8,312
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
gingersnap09
Hercules
18
1 / 5 / 20
11,740
903
17,830
34,331
24,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
20
25 / 6 / 11
19,423
1,494
59,605
34,256
15,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Nauren
Cerberus
20
3 / 6 / 27
13,799
1,061
23,487
30,824
41,657
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 1 / 15
13,225
1,017
11,904
8,661
7,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
daskdakd
Nemesis
19
4 / 9 / 12
12,581
968
17,397
20,390
8,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
karenitzier
Morgan Le Fay
20
1 / 2 / 21
12,291
945
12,038
13,507
7,632
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
124
24
Kills
38
38
Deaths
24
81
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Kali
25
6
11
5.08
L
7
9
15
1.61
L
Merlin
Jeffinhoh
Merlin
7
9
14
1.56
L
4
7
14
1.57
W
Cerberus
Nauren
Cerberus
3
6
27
2.75
W
5
1
15
12.5
L
5
8
18
1.75
W
Nemesis
daskdakd
Nemesis
4
9
12
1.11
L
Hercules
gingersnap09
Hercules
1
5
20
2.2
W
Morgan Le Fay
karenitzier
Morgan Le Fay
1
2
21
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,924
Damage
124,431
131,691
Taken
107,638
59,229
Mitigated
80,325
41,324
Healing
48,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
59,605
29,542
0
15,436
34,256
15,121
0
17,331
16,925
0
88,663
L
19,358
9,272
0
1,205
25,187
9,464
0
6,478
18,709
0
36,848
L
Merlin
Jeffinhoh
Merlin
27,475
2,349
0
316
19,957
6,332
0
8,475
11,482
49,920
0
L
11,842
1,352
10,392
5,816
29,122
10,292
0
8,283
20,839
30,749
0
W
Cerberus
Nauren
Cerberus
23,487
1,769
0
10,901
30,824
41,657
0
15,611
15,213
51,709
0
W
11,904
508
13,183
4,799
8,661
7,155
0
5,020
3,641
40,265
0
L
20,419
7,603
6,828
3,219
23,094
8,312
0
9,805
13,289
45,992
0
W
Nemesis
daskdakd
Nemesis
17,397
5,300
0
1,626
20,390
8,760
0
11,758
8,632
0
48,143
L
Hercules
gingersnap09
Hercules
17,830
7,914
1,793
11,755
34,331
24,829
0
14,388
19,943
0
39,128
W
Morgan Le Fay
karenitzier
Morgan Le Fay
12,038
932
533
1,537
13,507
7,632
0
10,016
3,491
21,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,148
Gold Earned
71,319
242
Minions Killed
301
0
Camps Cleared
9
1,037,338
Distance Traveled
1,144,634
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
19,423
1,494
39
3
9
240,449
0
L
Neith
13,030
1,002
37
3
0
201,549
1
L
Merlin
13,378
1,029
67
5
0
214,339
0
L
Hel
12,073
929
48
4
0
216,979
1
W
Cerberus
13,799
1,061
97
7
0
240,966
0
W
Hel
13,225
1,017
96
7
0
230,124
1
L
Yemoja
12,927
994
60
5
0
151,462
0
W
Nemesis
12,581
968
58
4
0
262,770
1
L
Hercules
11,740
903
30
2
0
253,009
0
W
Morgan Le Fay
12,291
945
11
1
0
170,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role