Player Matchup

Osiris
Osiris
ArellthaKid
Osiris
Level 50
God Stats
0W - 3L
1,288 SR
Queue Stats
13W - 13L
1,504 Elo+
Solo
Set
Set
ArnoldG915
Set
Level 67
God Stats
1W - 2L
1,501 SR
Queue Stats
271W - 249L
1,588 Elo+
Party 1
Artio
Artio
DOPE_SOAPs
Artio
Level 66
God Stats
5W - 11L
1,500 SR
Queue Stats
265W - 226L
1,495 Elo+
Solo
Ra
Ra
Grxp3NoodLez__
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 130L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
Vickers3874
Danzaburou
Level 88
God Stats
0W - 3L
1,452 SR
Queue Stats
4W - 12L
1,247 Elo+
Solo
Team Averages
Level 66
1,448 SR
1,458 Elo+

VS

Team Averages
Level 131
1,617 SR
1,475 Elo+
Athena
Athena
BlairXHeart
Athena
Level 159
God Stats
30W - 27L
1,547 SR
Queue Stats
711W - 728L
1,488 Elo+
Solo
Cerberus
Cerberus
OvenOfOblivion
Cerberus
Level 159
God Stats
5W - 1L
1,846 SR
Queue Stats
139W - 139L
1,466 Elo+
Party 2
Arachne
Arachne
UnclearAtom3928
Arachne
Level 122
God Stats
2W - 1L
1,659 SR
Queue Stats
309W - 317L
1,497 Elo+
Party 2
Hel
Hel
ZacsterB
Hel
Level 107
God Stats
55W - 43L
1,522 SR
Queue Stats
334W - 319L
1,446 Elo+
Party 2
Chiron
Chiron
stealthrider07
Chiron
Level 108
God Stats
5W - 4L
1,509 SR
Queue Stats
217W - 212L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
1
0 / 2 / 0
6,028
251
0
1,400
117
20
4 / 10 / 6
12,565
524
17,461
28,452
21,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artio
6
0 / 6 / 1
6,822
284
1,176
7,105
2,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
8 / 8 / 3
13,299
554
12,211
17,069
6,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Vickers3874
Danzaburou
15
3 / 13 / 4
10,326
430
9,406
18,873
4,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
19
3 / 2 / 12
13,242
552
10,485
21,548
26,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
20
10 / 2 / 11
15,738
656
12,054
20,240
20,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 2 / 2
15,602
650
12,645
21,032
11,906
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
7 / 3 / 12
13,218
551
10,527
14,356
6,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
8 / 6 / 5
13,409
559
15,311
20,281
9,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
15
Kills
39
39
Deaths
15
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
2
0
0
L
4
10
6
0.7
W
Athena
3
2
12
4.5
L
Artio
0
6
1
0.08
L
8
8
3
1.19
W
Cerberus
10
2
11
7.75
W
11
2
2
6
L
Danzaburou
Vickers3874
Danzaburou
3
13
4
0.38
W
7
3
12
4.33
W
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,254
Damage
61,022
72,899
Taken
97,457
34,166
Mitigated
74,099
6,221
Healing
40,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
0
0
0
0
1,400
117
0
1,400
0
0
0
L
17,461
9,491
0
1,822
28,452
21,471
0
10,539
17,739
0
81,328
W
Athena
10,485
4,367
0
5,760
21,548
26,347
1,744
1,920
19,453
74,187
0
L
Artio
1,176
179
91
582
7,105
2,090
0
3,577
3,434
6,519
0
L
12,211
1,219
601
2,130
17,069
6,093
0
8,997
7,742
74,275
0
W
Cerberus
12,054
753
0
3,065
20,240
20,526
1,849
2,664
16,857
74,042
0
W
12,645
8,843
0
11,215
21,032
11,906
983
2,718
18,143
0
152,594
L
Danzaburou
Vickers3874
Danzaburou
9,406
5,142
0
995
18,873
4,395
0
7,861
10,918
0
52,012
W
10,527
318
6,308
7,560
14,356
6,302
1,343
2,179
11,919
72,994
0
W
15,311
6,892
110
6,571
20,281
9,018
7,300
2,884
17,230
0
77,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,040
Gold Earned
71,209
389
Minions Killed
688
0
Camps Cleared
0
1,260,429
Distance Traveled
2,228,790
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,028
251
0
0
0
1,008
0
L
Set
12,565
524
122
5
0
426,767
0
W
Athena
13,242
552
132
6
0
498,054
2
L
Artio
6,822
284
9
0
0
137,843
1
L
Ra
13,299
554
167
7
0
431,449
2
W
Cerberus
15,738
656
124
5
0
440,155
4
W
Arachne
15,602
650
201
8
0
520,858
0
L
Danzaburou
10,326
430
91
4
0
263,362
0
W
Hel
13,218
551
112
5
0
418,310
5
W
Chiron
13,409
559
119
5
0
351,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role