Player Matchup

Sun Wukong
Sun Wukong
BigHomieBharles
Sun Wukong
Level 145
God Stats
7W - 6L
1,691 SR
Queue Stats
56W - 76L
1,483 Elo+
Solo
Loki
Loki
RedecanOG
Loki
Level 97
God Stats
2W - 3L
1,460 SR
Queue Stats
168W - 163L
1,507 Elo+
Solo
Ra
Ra
Un gros triso
Ra
Level 94
God Stats
75W - 69L
1,589 SR
Queue Stats
112W - 107L
1,544 Elo+
Solo
Geb
Geb
kwasno
Geb
Level 128
God Stats
5W - 3L
1,771 SR
Queue Stats
407W - 430L
1,523 Elo+
Party 1
Chiron
Chiron
meta1freak429
Chiron
Level 68
God Stats
22W - 23L
1,571 SR
Queue Stats
119W - 153L
1,530 Elo+
Party 1
Team Averages
Level 106
1,616 SR
1,517 Elo+

VS

Team Averages
Level 135
1,574 SR
1,497 Elo+
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DEADLY_SPECTR533
Vulcan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,499 Elo+
Solo
Terra
Terra
DreLaidU2Rest
Terra
Level 149
God Stats
1W - 0L
1,725 SR
Queue Stats
192W - 199L
1,463 Elo+
Solo
Chang'e
Chang'e
Kikon_Gema
Chang'e
Level 158
God Stats
28W - 18L
1,645 SR
Queue Stats
621W - 598L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigHomieBharles
Sun Wukong
13
1 / 1 / 0
7,364
566
3,758
9,789
4,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
10
1 / 4 / 1
5,954
458
4,302
9,916
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 4 / 0
6,173
475
1,319
6,489
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Geb
kwasno
Geb
7
0 / 3 / 0
5,319
409
2,460
9,581
4,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
0 / 2 / 0
5,760
443
1,486
5,555
1,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 0 / 3
7,984
614
2,574
4,542
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
 
Fenrir
11
3 / 0 / 6
7,336
564
4,694
6,348
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
9 / 0 / 2
8,438
649
10,272
4,128
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 9
6,838
526
2,460
8,450
4,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
Kikon_Gema
Chang'e
13
1 / 1 / 1
7,463
574
7,657
8,253
6,829
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
13
14
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
3
1.5
W
Fenrir
 
Fenrir
3
0
6
6
L
Sun Wukong
BigHomieBharles
Sun Wukong
1
1
0
1
W
9
0
2
10
W
0
1
9
4.5
W
Chang'e
Kikon_Gema
Chang'e
1
1
1
1.5
L
Loki
1
4
1
0.38
L
0
4
0
0
L
Geb
kwasno
Geb
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,325
Damage
27,657
41,330
Taken
31,721
15,696
Mitigated
17,040
11,673
Healing
16,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,574
1,675
0
1,438
4,542
1,730
2,805
523
4,019
0
65,609
W
Fenrir
 
Fenrir
4,694
1,042
0
1,079
6,348
2,520
327
1,260
5,088
0
34,770
L
Sun Wukong
BigHomieBharles
Sun Wukong
3,758
830
0
4,142
9,789
4,429
0
6,235
3,554
0
50,881
W
10,272
3,937
0
1,319
4,128
1,672
1,740
426
3,702
51,261
0
W
2,460
320
2,279
3,374
8,450
4,289
521
1,004
7,446
11,892
0
W
Chang'e
Kikon_Gema
Chang'e
7,657
579
709
5,826
8,253
6,829
322
566
7,687
49,086
0
L
Loki
4,302
796
0
1,210
9,916
2,850
0
5,320
4,596
0
30,726
L
1,319
145
399
1,706
6,489
2,175
0
3,403
3,086
39,641
0
L
Geb
kwasno
Geb
2,460
146
0
1,736
9,581
4,801
0
4,875
4,706
13,299
0
L
1,486
848
409
2,071
5,555
1,441
0
556
4,999
0
33,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,570
Gold Earned
38,059
365
Minions Killed
406
0
Camps Cleared
0
1,226,190
Distance Traveled
1,211,206
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,984
614
133
10
0
235,207
2
W
Fenrir
7,336
564
69
5
0
272,222
4
L
Sun Wukong
7,364
566
117
9
0
247,529
2
W
Vulcan
8,438
649
89
7
0
247,709
2
W
Terra
6,838
526
17
1
0
234,956
4
W
Chang'e
7,463
574
98
8
0
221,112
2
L
Loki
5,954
458
53
4
0
253,285
2
L
Ra
6,173
475
100
8
0
249,415
2
L
Geb
5,319
409
21
2
0
233,954
2
L
Chiron
5,760
443
74
6
0
242,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role