Player Matchup

Janus
Janus
Arca_LaManteca
Janus
Level 17
God Stats
7W - 5L
1,741 SR
Queue Stats
59W - 43L
1,608 Elo+
Solo
Ymir
Ymir
Dodddw13
Ymir
Level 18
God Stats
5W - 1L
1,858 SR
Queue Stats
46W - 46L
1,496 Elo+
Solo
Fenrir
Fenrir
DraggnMaSack
Fenrir
Level 27
God Stats
3W - 4L
1,394 SR
Queue Stats
55W - 60L
1,529 Elo+
Solo
Neith
Neith
IndefiniteLogic
Neith
Level 6
God Stats
11W - 9L
1,417 SR
Queue Stats
133W - 145L
1,671 Elo+
Solo
Sol
Sol
Tussicologo
Sol
Level 18
God Stats
5W - 2L
1,819 SR
Queue Stats
32W - 19L
1,745 Elo+
Solo
Team Averages
Level 17
1,646 SR
1,610 Elo+

VS

Team Averages
Level 24
1,556 SR
1,562 Elo+
Sobek
Sobek
CouchKing422
Sobek
Level 29
God Stats
1W - 5L
1,442 SR
Queue Stats
277W - 308L
1,528 Elo+
Party 1
Cupid
Cupid
CutTheBlood
Cupid
Level 8
God Stats
0W - 1L
1,791 SR
Queue Stats
5W - 6L
1,462 Elo+
Solo
Set
Set
IbRoKeMyLeG1507
Set
Level 27
God Stats
1W - 1L
1,545 SR
Queue Stats
41W - 32L
1,596 Elo+
Party 1
Neith
Neith
The Mouth117
Neith
Level 29
God Stats
10W - 17L
1,463 SR
Queue Stats
89W - 93L
1,558 Elo+
Solo
Cu Chulainn
Cu Chulainn
machas79
Cu Chulainn
Level 29
God Stats
2W - 1L
1,540 SR
Queue Stats
17W - 11L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,447
621
6,006
6,522
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
12
5 / 1 / 9
7,513
626
6,278
9,059
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
5 / 2 / 6
7,366
614
6,610
6,518
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 4
6,999
583
9,852
6,223
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
7 / 1 / 0
8,581
715
9,890
9,655
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 6 / 1
5,551
463
2,921
11,129
5,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 5 / 1
5,233
436
1,763
7,384
2,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 4 / 0
6,841
570
6,174
10,047
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 3 / 2
6,754
563
5,080
9,778
3,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
machas79
Cu Chulainn
10
0 / 5 / 1
5,853
488
5,299
13,349
11,019
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
23
Kills
8
8
Deaths
23
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
2
6
1
0.42
L
0
5
1
0.1
W
Ymir
5
1
9
9.5
W
Fenrir
5
2
6
4
L
4
4
0
1
W
4
2
4
3
L
2
3
2
1
W
7
1
0
7
L
Cu Chulainn
machas79
Cu Chulainn
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,636
Damage
21,237
37,977
Taken
51,687
13,750
Mitigated
24,909
14,343
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,006
764
0
2,222
6,522
1,862
0
0
6,522
46,241
0
L
2,921
237
0
698
11,129
5,232
0
3,034
8,069
8,376
0
L
1,763
590
38
1,431
7,384
2,044
0
3,866
3,318
0
16,359
W
Ymir
6,278
1,380
0
2,506
9,059
3,995
117
1,327
7,732
27,918
0
W
Fenrir
6,610
1,291
0
993
6,518
2,908
0
559
5,959
0
37,512
L
6,174
3,050
0
426
10,047
3,568
0
3,704
6,167
0
32,572
W
9,852
4,350
123
2,328
6,223
1,861
507
1,035
5,188
0
38,858
L
5,080
2,918
0
4,524
9,778
3,046
0
1,599
8,157
0
38,249
W
9,890
4,614
0
6,171
9,655
3,124
3,364
0
9,655
54,450
0
L
Cu Chulainn
machas79
Cu Chulainn
5,299
1,242
0
3,102
13,349
11,019
0
9,531
3,802
0
33,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,906
Gold Earned
30,232
388
Minions Killed
251
0
Camps Cleared
0
1,122,736
Distance Traveled
1,064,956
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,447
621
99
8
0
234,554
2
L
Sobek
5,551
463
7
1
0
208,113
1
L
Cupid
5,233
436
33
3
0
194,674
1
W
Ymir
7,513
626
55
5
0
239,760
2
W
Fenrir
7,366
614
62
5
0
243,662
2
L
Set
6,841
570
66
6
0
233,337
3
W
Neith
6,999
583
63
5
0
208,111
0
L
Neith
6,754
563
86
7
0
219,165
2
W
Sol
8,581
715
109
9
0
196,649
2
L
Cu Chulainn
5,853
488
59
5
0
209,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role