Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
DraKe94E
Merlin
Bronze III
Level 128
God Stats
0W - 1L
1,822 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
Hydrozoa94
Khepri
Bronze III
Level 152
God Stats
0W - 1L
1,602 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,641 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 66
1,428 SR
1,448 MMR
Chang'e
Chang'e
Bronze III
MCEinersen
Chang'e
Bronze III
Level 46
God Stats
4W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Neith
Neith
Silver IV
Norbertino
Neith
Silver IV
Level 87
God Stats
2W - 3L
1,283 SR
Queue Stats
33W - 46L
1,227 MMR
Solo
Horus
Horus
Gold V
SurEgon
Horus
Gold V
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,618 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 3 / 0
10,158
535
12,962
12,218
5,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
DraKe94E
Merlin
14
0 / 2 / 1
9,830
517
12,512
10,454
3,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Hydrozoa94
Khepri
14
0 / 5 / 1
10,754
566
5,496
20,216
23,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
OdinPersephoneNoxAthenaAh Puch

VS

Bans
AphroditeHeimdallrHou YiChironAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MCEinersen
Chang'e
18
4 / 1 / 5
12,378
651
16,397
18,553
7,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
17
4 / 0 / 6
12,128
638
14,580
14,783
6,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
SurEgon
Horus
16
2 / 0 / 8
11,598
610
8,594
13,400
20,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
0
0.33
L
Merlin
DraKe94E
Merlin
0
2
1
0.25
L
Khepri
Hydrozoa94
Khepri
0
5
1
0.1
W
Chang'e
MCEinersen
Chang'e
4
1
5
6.5
W
Neith
4
0
6
7
W
Horus
SurEgon
Horus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,970
Damage
39,571
42,888
Taken
46,736
32,321
Mitigated
33,994
5,542
Healing
24,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,962
4,447
0
240
12,218
5,174
0
3,982
8,236
0
49,526
L
Merlin
DraKe94E
Merlin
12,512
620
0
2,030
10,454
3,810
0
5,370
5,084
50,200
0
L
Khepri
Hydrozoa94
Khepri
5,496
87
525
2,747
20,216
23,337
0
7,045
13,171
28,774
0
W
Chang'e
MCEinersen
Chang'e
16,397
985
5,730
8,980
18,553
7,458
459
6,817
11,736
79,833
0
W
Neith
14,580
7,906
0
5,115
14,783
6,011
2,966
6,587
8,196
0
62,897
W
Horus
SurEgon
Horus
8,594
3,019
1,495
3,190
13,400
20,525
303
4,604
8,796
0
35,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,742
Gold Earned
36,104
198
Minions Killed
265
0
Camps Cleared
0
991,618
Distance Traveled
1,000,650
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,158
535
74
4
0
371,318
5
L
Merlin
9,830
517
80
4
0
289,408
9
L
Khepri
10,754
566
44
2
0
330,892
2
W
Chang'e
12,378
651
124
7
0
351,700
1
W
Neith
12,128
638
100
5
0
294,641
1
W
Horus
11,598
610
41
2
0
354,309
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role