Player Matchup

Zeus
Zeus
Glickmen
Zeus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,387 Elo+
Party 2
Gilgamesh
Gilgamesh
JohnFounch
Gilgamesh
Level 62
God Stats
2W - 2L
1,706 SR
Queue Stats
4W - 5L
1,387 Elo+
Party 2
Athena
Athena
LoveThaLumps69
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,387 Elo+
Party 2
Rama
Rama
OldHornyGuys
Rama
Level 28
God Stats
0W - 1L
1,639 SR
Queue Stats
9W - 7L
1,452 Elo+
Party 2
Raijin
Raijin
tough desperado
Raijin
Level 8
God Stats
1W - 3L
1,171 SR
Queue Stats
2W - 4L
1,339 Elo+
Party 2
Team Averages
Level 37
1,503 SR
1,391 Elo+

VS

Team Averages
Level 53
1,622 SR
1,536 Elo+
Gilgamesh
Gilgamesh
Monoq16
Gilgamesh
Level 28
God Stats
73W - 52L
1,622 SR
Queue Stats
300W - 217L
1,586 Elo+
Party 1
Terra
Terra
RainyDevil11
Terra
Level 89
God Stats
45W - 38L
1,531 SR
Queue Stats
1,078W - 1,076L
1,532 Elo+
Party 1
Persephone
Persephone
SpiderShii
Persephone
Level 28
God Stats
286W - 212L
1,627 SR
Queue Stats
288W - 213L
1,596 Elo+
Party 1
Fenrir
Fenrir
kikLC
Fenrir
Level 48
God Stats
31W - 21L
1,544 SR
Queue Stats
153W - 104L
1,570 Elo+
Party 1
Bellona
Bellona
yuudakk
Bellona
Level 74
God Stats
3W - 0L
1,786 SR
Queue Stats
18W - 24L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
0 / 7 / 6
11,175
860
19,146
12,020
4,187
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
JohnFounch
Gilgamesh
18
0 / 6 / 7
11,808
908
14,411
22,873
20,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
1 / 9 / 4
11,972
921
6,613
24,558
19,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
7 / 5 / 1
14,153
1,089
24,403
16,088
5,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
0 / 7 / 4
11,160
858
8,764
16,813
6,200
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Monoq16
Gilgamesh
20
9 / 1 / 17
13,952
1,073
23,912
24,177
12,127
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 1 / 21
13,763
1,059
12,374
19,684
26,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Persephone
SpiderShii
Persephone
20
9 / 2 / 15
14,527
1,117
22,801
7,986
3,218
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
kikLC
Fenrir
20
9 / 2 / 15
13,196
1,015
15,295
13,305
8,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
yuudakk
Bellona
19
3 / 2 / 18
11,994
923
12,331
16,011
12,068
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
120
8
Kills
34
34
Deaths
8
22
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
7
6
0.43
L
Gilgamesh
JohnFounch
Gilgamesh
0
6
7
0.58
L
1
9
4
0.33
W
Gilgamesh
Monoq16
Gilgamesh
9
1
17
17.5
L
7
5
1
1.5
W
4
1
21
14.5
W
Persephone
SpiderShii
Persephone
9
2
15
8.25
W
Fenrir
kikLC
Fenrir
9
2
15
8.25
L
0
7
4
0.29
W
Bellona
yuudakk
Bellona
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,337
Damage
86,713
92,352
Taken
81,163
56,466
Mitigated
63,227
7,893
Healing
24,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
19,146
2,112
126
264
12,020
4,187
0
4,808
7,212
34,825
0
L
Gilgamesh
JohnFounch
Gilgamesh
14,411
2,912
1,662
1,605
22,873
20,611
0
7,732
15,141
0
41,589
L
6,613
1,764
0
1,071
24,558
19,660
0
10,294
14,264
16,630
0
W
Gilgamesh
Monoq16
Gilgamesh
23,912
9,581
2,367
5,021
24,177
12,127
0
11,334
12,665
0
38,945
L
24,403
18,112
0
2,551
16,088
5,808
0
5,208
10,880
0
51,444
W
12,374
981
6,708
5,792
19,684
26,887
0
8,159
11,195
30,652
0
W
Persephone
SpiderShii
Persephone
22,801
1,358
174
1,409
7,986
3,218
0
3,278
4,616
64,276
0
W
Fenrir
kikLC
Fenrir
15,295
3,318
201
1,074
13,305
8,927
0
4,264
8,546
0
26,033
L
8,764
1,975
77
537
16,813
6,200
0
7,133
9,680
33,059
0
W
Bellona
yuudakk
Bellona
12,331
3,155
0
1,636
16,011
12,068
0
7,488
8,313
0
27,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,268
Gold Earned
67,432
222
Minions Killed
240
9
Camps Cleared
8
1,095,666
Distance Traveled
1,313,359
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,175
860
39
3
1
209,296
1
L
Gilgamesh
11,808
908
56
4
3
263,341
0
L
Athena
11,972
921
18
1
0
203,287
0
W
Gilgamesh
13,952
1,073
36
3
2
237,853
0
L
Rama
14,153
1,089
52
4
5
237,291
2
W
Terra
13,763
1,059
39
3
0
292,448
0
W
Persephone
14,527
1,117
108
8
0
235,779
0
W
Fenrir
13,196
1,015
14
1
4
283,473
0
L
Raijin
11,160
858
57
4
0
182,451
0
W
Bellona
11,994
923
43
3
2
263,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role