Player Matchup

Cthulhu
Cthulhu
Bronze III
Hustlegang226
Cthulhu
Bronze III
Level 108
God Stats
23W - 10L
1,296 SR
Queue Stats
64W - 38L
1,362 MMR
Party 2
Hades
Hades
Bronze III
Mayze2685
Hades
Bronze III
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,478 MMR
Party 2
Anhur
Anhur
Gold V
Ziekal
Anhur
Gold V
Level 146
God Stats
2W - 3L
1,684 SR
Queue Stats
64W - 35L
1,644 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 124
1,493 SR
1,495 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,581 SR
1,479 MMR
Medusa
Medusa
Silver II
BISHNAMEDWINDY
Medusa
Silver II
Level 108
God Stats
7W - 2L
1,720 SR
Queue Stats
10W - 8L
1,496 MMR
Party 1
Hera
Hera
Silver II
gunit78906
Hera
Silver II
Level 104
God Stats
1W - 1L
1,533 SR
Queue Stats
10W - 8L
1,433 MMR
Party 1
Ares
Ares
Silver I
willambitto
Ares
Silver I
Level 125
God Stats
3W - 3L
1,490 SR
Queue Stats
9W - 6L
1,509 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
5 / 4 / 11
11,310
754
8,734
16,775
15,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hades
Mayze2685
Hades
17
5 / 3 / 14
11,694
780
14,938
17,247
9,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Ziekal
Anhur
17
14 / 4 / 5
12,787
852
14,193
14,464
5,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
DanzaburouBellonaYmirGilgameshPersephone

VS

Bans
Chang'eZeusCabrakanPoseidonCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 5
9,939
663
15,269
17,875
5,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 9 / 6
9,660
644
15,824
11,976
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 8 / 6
9,911
661
9,744
15,527
12,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
24
Kills
11
11
Deaths
24
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
7
5
0.93
W
Cthulhu
5
4
11
2.63
W
Hades
Mayze2685
Hades
5
3
14
4
W
Anhur
Ziekal
Anhur
14
4
5
4.13
L
3
9
6
0.67
L
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,865
Damage
40,837
48,486
Taken
45,378
29,993
Mitigated
22,254
12,597
Healing
7,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,269
6,609
0
5,164
17,875
5,878
317
9,039
8,836
0
46,408
W
Cthulhu
8,734
438
931
1,657
16,775
15,361
225
9,369
7,071
34,360
0
W
Hades
Mayze2685
Hades
14,938
1,178
851
7,667
17,247
9,161
1,255
7,490
9,545
53,253
0
W
Anhur
Ziekal
Anhur
14,193
8,716
0
1,491
14,464
5,471
1,455
7,776
6,302
0
45,672
L
15,824
2,775
764
1,164
11,976
3,754
460
8,170
3,806
40,583
0
L
9,744
34
0
25
15,527
12,622
34
6,463
9,064
16,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,791
Gold Earned
29,510
173
Minions Killed
132
0
Camps Cleared
0
824,749
Distance Traveled
707,512
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,939
663
51
3
0
226,702
1
W
Cthulhu
11,310
754
40
3
0
280,826
1
W
Hades
11,694
780
66
4
0
277,920
0
W
Anhur
12,787
852
67
4
0
266,003
0
L
Hera
9,660
644
67
4
0
226,103
2
L
Ares
9,911
661
14
1
0
254,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role