Player Matchup

Ares
Ares
 
Ares
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Nirv2267
Discordia
Level 87
God Stats
12W - 16L
1,483 SR
Queue Stats
301W - 363L
1,468 Elo+
Party 2
Thanatos
Thanatos
TrapBunieBubbles
Thanatos
Level 66
God Stats
18W - 12L
1,597 SR
Queue Stats
112W - 135L
1,473 Elo+
Party 2
Medusa
Medusa
iDoNoDamage
Medusa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 202L
1,504 Elo+
Party 2
Izanami
Izanami
zLunar
Izanami
Level 66
God Stats
10W - 13L
1,492 SR
Queue Stats
877W - 892L
1,539 Elo+
Party 2
Team Averages
Level 62
1,514 SR
1,497 Elo+

VS

Team Averages
Level 109
1,581 SR
1,480 Elo+
Ah Puch
Ah Puch
DSyR Cwdrace
Ah Puch
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 142L
1,451 Elo+
Solo
Nu Wa
Nu Wa
DaMightyJuu
Nu Wa
Level 160
God Stats
8W - 10L
1,617 SR
Queue Stats
773W - 788L
1,523 Elo+
Party 1
Arachne
Arachne
EKSxghostrid3r
Arachne
Level 142
God Stats
57W - 36L
1,463 SR
Queue Stats
400W - 458L
1,480 Elo+
Party 1
Sobek
Sobek
Pinocchiocchio
Sobek
Level 128
God Stats
3W - 2L
1,827 SR
Queue Stats
180W - 247L
1,477 Elo+
Party 1
Guan Yu
Guan Yu
asghayas
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 3 / 2
6,227
415
2,132
10,113
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Nirv2267
Discordia
12
1 / 5 / 1
7,055
470
4,611
7,244
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 2
7,797
520
2,235
8,913
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
13
0 / 2 / 2
7,258
484
4,040
7,660
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
zLunar
Izanami
14
2 / 2 / 3
8,318
555
11,123
9,960
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DSyR Cwdrace
Ah Puch
15
6 / 2 / 2
9,205
614
8,788
7,191
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
3 / 0 / 4
9,760
651
5,969
5,818
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 2
8,689
579
7,144
10,199
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 3 / 3
7,598
507
6,580
13,249
11,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
asghayas
Guan Yu
12
1 / 2 / 6
7,831
522
2,281
9,026
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
15
15
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
3
2
0.67
W
Ah Puch
DSyR Cwdrace
Ah Puch
6
2
2
3.5
W
3
0
4
5
W
4
1
2
5
L
Discordia
Nirv2267
Discordia
1
5
1
0.3
W
1
3
3
0.83
L
4
3
2
1.67
W
Guan Yu
asghayas
Guan Yu
1
2
6
2
L
Medusa
0
2
2
0.5
L
Izanami
zLunar
Izanami
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,141
Damage
30,762
43,890
Taken
45,483
15,173
Mitigated
26,964
16,064
Healing
20,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,132
56
0
1,261
10,113
4,794
0
5,306
4,633
13,417
0
W
Ah Puch
DSyR Cwdrace
Ah Puch
8,788
136
0
3,019
7,191
2,574
666
1,924
4,935
55,394
0
W
5,969
1,829
0
2,155
5,818
2,152
2,703
117
5,701
77,679
0
W
7,144
4,623
0
5,019
10,199
5,184
0
1,290
8,813
0
55,216
L
Discordia
Nirv2267
Discordia
4,611
305
305
1,547
7,244
2,146
0
3,839
3,093
40,025
0
W
6,580
474
0
5,809
13,249
11,648
279
1,244
11,935
35,842
0
L
2,235
613
0
5,498
8,913
2,933
0
2,313
6,518
0
39,629
W
Guan Yu
asghayas
Guan Yu
2,281
245
844
3,634
9,026
5,406
0
1,598
7,356
0
22,880
L
Medusa
4,040
2,076
0
2,659
7,660
1,907
0
4,527
3,063
0
44,155
L
Izanami
zLunar
Izanami
11,123
7,575
0
4,794
9,960
3,393
776
4,180
5,246
0
59,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,655
Gold Earned
43,083
414
Minions Killed
450
0
Camps Cleared
0
1,401,399
Distance Traveled
1,380,065
35
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,227
415
25
2
0
276,597
8
W
Ah Puch
9,205
614
115
8
0
271,047
0
W
Nu Wa
9,760
651
146
10
0
277,842
2
W
Arachne
8,689
579
94
6
0
290,664
2
L
Discordia
7,055
470
91
6
0
282,974
7
W
Sobek
7,598
507
64
4
0
253,916
2
L
Thanatos
7,797
520
89
6
0
313,148
8
W
Guan Yu
7,831
522
31
2
0
286,596
4
L
Medusa
7,258
484
86
6
0
266,980
7
L
Izanami
8,318
555
123
8
0
261,700
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role