Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dеviant
Tiamat
Level 160
God Stats
20W - 2L
2,339 SR
Queue Stats
60W - 13L
1,972 Elo+
Party 1
Nemesis
Nemesis
Feesh
Nemesis
Level 160
God Stats
7W - 1L
1,867 SR
Queue Stats
329W - 127L
1,757 Elo+
Party 1
Athena
Athena
Hadrøn
Athena
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,506 Elo+
Party 1
Chronos
Chronos
Xaratom
Chronos
Level 146
God Stats
2W - 0L
1,845 SR
Queue Stats
39W - 21L
1,772 Elo+
Party 1
Team Averages
Level 157
1,810 SR
1,701 Elo+

VS

Team Averages
Level 128
1,617 SR
1,587 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GhimmiDeUoch
Janus
Level 82
God Stats
6W - 1L
1,737 SR
Queue Stats
174W - 173L
1,613 Elo+
Party 2
Medusa
Medusa
KentaIzzy
Medusa
Level 127
God Stats
65W - 56L
1,664 SR
Queue Stats
460W - 451L
1,633 Elo+
Solo
Ares
Ares
Rakzir
Ares
Level 123
God Stats
3W - 6L
1,670 SR
Queue Stats
165W - 157L
1,575 Elo+
Solo
Ravana
Ravana
ZombieSkag
Ravana
Level 153
God Stats
1W - 1L
1,512 SR
Queue Stats
105W - 95L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
9 / 1 / 3
8,833
679
9,920
8,891
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
Dеviant
Tiamat
14
2 / 2 / 7
8,155
627
9,481
5,877
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Feesh
Nemesis
14
5 / 2 / 4
8,351
642
7,084
7,805
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
Hadrøn
Athena
12
4 / 2 / 9
7,954
612
4,629
11,740
10,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Xaratom
Chronos
14
2 / 3 / 2
9,056
697
7,094
14,890
5,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 4 / 2
7,401
569
9,819
12,403
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 4 / 5
7,180
552
4,843
7,180
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
KentaIzzy
Medusa
11
2 / 5 / 2
6,735
518
6,133
9,278
2,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Rakzir
Ares
9
0 / 6 / 6
5,979
460
3,995
13,369
7,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
ZombieSkag
Ravana
14
3 / 3 / 2
7,617
586
4,402
7,052
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
22
Kills
10
10
Deaths
22
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
1
3
10.5
L
Cthulhu
 
Cthulhu
3
4
2
1
W
Tiamat
Dеviant
Tiamat
2
2
7
2.75
W
Nemesis
Feesh
Nemesis
5
2
4
3.5
L
2
4
5
1.13
W
Athena
Hadrøn
Athena
4
2
9
4.25
L
Medusa
KentaIzzy
Medusa
2
5
2
0.6
L
Ares
Rakzir
Ares
0
6
6
0.5
W
Chronos
Xaratom
Chronos
2
3
2
1
L
Ravana
ZombieSkag
Ravana
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,208
Damage
29,192
49,203
Taken
49,282
27,470
Mitigated
22,703
12,253
Healing
11,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,920
5,370
0
1,025
8,891
2,922
284
1,105
7,786
0
54,814
L
Cthulhu
 
Cthulhu
9,819
1,138
0
3,653
12,403
8,238
0
6,299
6,031
42,725
0
W
Tiamat
Dеviant
Tiamat
9,481
1,150
0
1,670
5,877
4,334
877
2,878
2,881
53,231
0
W
Nemesis
Feesh
Nemesis
7,084
3,923
0
1,596
7,805
4,233
0
1,713
5,980
0
51,382
L
4,843
626
0
1,910
7,180
1,871
0
2,415
4,597
35,979
0
W
Athena
Hadrøn
Athena
4,629
968
0
1,870
11,740
10,253
58
4,027
7,533
12,385
0
L
Medusa
KentaIzzy
Medusa
6,133
3,069
0
1,500
9,278
2,115
0
3,226
6,020
0
38,653
L
Ares
Rakzir
Ares
3,995
154
0
2,428
13,369
7,392
0
5,971
7,254
10,024
0
W
Chronos
Xaratom
Chronos
7,094
3,556
0
6,092
14,890
5,728
2,976
7,642
6,366
50,965
0
L
Ravana
ZombieSkag
Ravana
4,402
1,496
0
2,300
7,052
3,087
0
2,722
4,176
0
42,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,349
Gold Earned
34,912
414
Minions Killed
371
0
Camps Cleared
0
1,284,099
Distance Traveled
1,289,723
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,833
679
104
8
0
241,739
3
L
Cthulhu
7,401
569
91
7
0
257,066
2
W
Tiamat
8,155
627
99
8
0
255,631
4
W
Nemesis
8,351
642
95
7
0
293,603
2
L
Janus
7,180
552
96
7
0
270,212
2
W
Athena
7,954
612
8
1
0
274,756
2
L
Medusa
6,735
518
83
6
0
233,983
4
L
Ares
5,979
460
10
1
0
244,238
2
W
Chronos
9,056
697
108
8
0
218,370
2
L
Ravana
7,617
586
91
7
0
284,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role