Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BloodyGunss
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 2
Bellona
Bellona
ELder221
Bellona
Level 8
God Stats
8W - 6L
1,810 SR
Queue Stats
13W - 8L
1,627 Elo+
Solo
Ares
Ares
Herrscherx
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 2
Kali
Kali
JackofAIlTrades
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,622 Elo+
Solo
Team Averages
Level 8
1,562 SR
1,627 Elo+

VS

Team Averages
Level 23
1,467 SR
1,523 Elo+
Ymir
Ymir
Doobry
Ymir
Level 18
God Stats
2W - 1L
1,275 SR
Queue Stats
85W - 69L
1,442 Elo+
Solo
Hercules
Hercules
HyperSword
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 214L
1,515 Elo+
Party 1
Thoth
Thoth
RR0id
Thoth
Level 25
God Stats
2W - 2L
1,709 SR
Queue Stats
107W - 65L
1,659 Elo+
Solo
Nemesis
Nemesis
jay513
Nemesis
Level 29
God Stats
10W - 8L
1,258 SR
Queue Stats
320W - 310L
1,396 Elo+
Party 1
Anhur
Anhur
voladgift4
Anhur
Level 15
God Stats
16W - 14L
1,592 SR
Queue Stats
26W - 18L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
3 / 4 / 4
8,837
520
8,330
11,542
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
BloodyGunss
Jing Wei
2
0 / 0 / 0
3,575
210
0
0
0
Bellona
ELder221
Bellona
15
7 / 3 / 7
9,692
570
11,516
11,968
7,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 6 / 9
7,333
431
2,629
10,081
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
9 / 2 / 2
10,961
645
12,129
15,802
7,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Doobry
Ymir
12
1 / 3 / 3
7,884
464
3,973
11,874
10,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
HyperSword
Hercules
13
2 / 4 / 3
8,434
496
3,446
9,522
7,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
RR0id
Thoth
15
5 / 4 / 5
9,762
574
8,351
8,245
2,820
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
jay513
Nemesis
14
2 / 2 / 5
8,817
519
9,345
12,261
3,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anhur
14
5 / 6 / 5
9,145
538
9,861
12,560
5,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
19
Kills
15
15
Deaths
19
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
4
4
1.25
L
Jing Wei
BloodyGunss
Jing Wei
0
0
0
0
W
Ymir
Doobry
Ymir
1
3
3
0.83
L
Bellona
ELder221
Bellona
7
3
7
3.5
L
0
6
9
0.75
W
Hercules
HyperSword
Hercules
2
4
3
0.88
L
9
2
2
5
W
Thoth
RR0id
Thoth
5
4
5
1.88
W
Nemesis
jay513
Nemesis
2
2
5
2.25
W
Anhur
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,604
Damage
34,976
49,393
Taken
54,462
23,019
Mitigated
29,194
11,668
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,330
710
0
1,067
11,542
3,377
0
4,049
7,493
52,400
0
L
Jing Wei
BloodyGunss
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
Doobry
Ymir
3,973
1,068
0
541
11,874
10,564
786
347
11,527
31,608
0
L
Bellona
ELder221
Bellona
11,516
4,506
0
2,508
11,968
7,765
1,122
3,253
8,715
0
50,205
L
2,629
162
0
1,450
10,081
4,391
0
1,896
8,185
11,006
0
W
Hercules
HyperSword
Hercules
3,446
1,026
0
1,920
9,522
7,122
108
2,145
7,319
0
30,066
L
12,129
6,735
0
6,643
15,802
7,486
2,740
3,126
12,676
0
78,630
W
Thoth
RR0id
Thoth
8,351
390
0
963
8,245
2,820
927
3,663
4,400
49,882
0
W
Nemesis
jay513
Nemesis
9,345
4,436
0
2,543
12,261
3,665
90
2,663
9,486
0
52,457
W
Anhur
9,861
4,204
0
2,132
12,560
5,023
2,457
1,709
10,771
0
50,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,398
Gold Earned
44,042
348
Minions Killed
396
0
Camps Cleared
0
1,308,164
Distance Traveled
1,526,975
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,837
520
104
6
0
326,052
2
L
Jing Wei
3,575
210
0
0
0
0
0
W
Ymir
7,884
464
46
3
0
268,302
3
L
Bellona
9,692
570
94
6
0
305,704
0
L
Ares
7,333
431
13
1
0
293,310
1
W
Hercules
8,434
496
71
4
0
338,079
1
L
Kali
10,961
645
137
8
0
383,098
1
W
Thoth
9,762
574
102
6
0
304,189
5
W
Nemesis
8,817
519
93
5
0
343,638
0
W
Anhur
9,145
538
84
5
0
272,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role