Player Matchup

Tiamat
Tiamat
Blueyedfreaak
Tiamat
Level 67
God Stats
6W - 5L
1,552 SR
Queue Stats
400W - 396L
1,493 Elo+
Party 2
Horus
Horus
Vensword
Horus
Level 80
God Stats
9W - 10L
1,556 SR
Queue Stats
375W - 358L
1,543 Elo+
Party 2
Loki
Loki
jordan7410580
Loki
Level 56
God Stats
3W - 8L
1,274 SR
Queue Stats
99W - 124L
1,287 Elo+
Solo
Skadi
Skadi
mooshorom
Skadi
Level 63
God Stats
4W - 3L
1,721 SR
Queue Stats
229W - 238L
1,519 Elo+
Party 2
Khepri
Khepri
whiteghost42268
Khepri
Level 78
God Stats
11W - 15L
1,310 SR
Queue Stats
330W - 296L
1,522 Elo+
Party 2
Team Averages
Level 69
1,483 SR
1,473 Elo+

VS

Team Averages
Level 99
1,462 SR
1,447 Elo+
Cthulhu
Cthulhu
AchikyNuggiee
Cthulhu
Level 144
God Stats
7W - 9L
1,586 SR
Queue Stats
879W - 906L
1,505 Elo+
Party 1
Pele
Pele
Gryffindork8
Pele
Level 54
God Stats
13W - 10L
1,612 SR
Queue Stats
166W - 195L
1,338 Elo+
Solo
Ra
Ra
Kylexile
Ra
Level 156
God Stats
6W - 7L
1,552 SR
Queue Stats
845W - 864L
1,497 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MadnessInducing
Cu Chulainn
Level 68
God Stats
2W - 18L
1,114 SR
Queue Stats
174W - 194L
1,433 Elo+
Party 1
Skadi
Skadi
tsundere_waifuu
Skadi
Level 71
God Stats
22W - 41L
1,444 SR
Queue Stats
304W - 378L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
6,537
503
6,187
7,211
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
Vensword
Horus
13
3 / 2 / 4
7,190
553
7,515
8,617
4,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 0 / 2
7,474
575
3,898
6,524
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
mooshorom
Skadi
12
3 / 1 / 3
7,127
548
6,961
6,219
2,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 6
6,968
536
4,159
8,700
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
1 / 5 / 0
6,552
504
6,865
13,057
5,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 4 / 1
6,391
492
1,870
9,032
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 3 / 0
6,878
529
6,891
7,702
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
MadnessInducing
Cu Chulainn
12
2 / 2 / 0
7,244
557
4,528
9,810
3,621
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 0
5,834
449
2,965
5,792
1,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
15
Kills
4
4
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
5
0
0.2
W
1
1
6
4
L
0
4
1
0.13
L
1
3
0
0.33
L
Cu Chulainn
MadnessInducing
Cu Chulainn
2
2
0
1
W
Horus
Vensword
Horus
3
2
4
2.5
W
5
0
2
6
W
Skadi
mooshorom
Skadi
3
1
3
4.5
L
0
2
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,720
Damage
23,119
37,271
Taken
45,393
17,406
Mitigated
15,429
13,389
Healing
10,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
6,865
308
80
3,397
13,057
5,308
59
3,850
9,075
24,022
0
W
6,187
266
0
2,830
7,211
3,705
0
3,544
3,667
32,282
0
L
1,870
189
0
826
9,032
2,506
92
1,446
7,424
0
36,359
L
6,891
861
203
2,605
7,702
2,473
475
2,338
5,224
50,091
0
L
Cu Chulainn
MadnessInducing
Cu Chulainn
4,528
823
0
1,974
9,810
3,621
967
1,413
8,367
0
38,165
W
Horus
Vensword
Horus
7,515
3,212
330
3,660
8,617
4,245
0
1,953
6,664
0
40,025
W
3,898
511
0
2,365
6,524
2,251
0
1,445
5,079
0
40,457
W
Skadi
mooshorom
Skadi
6,961
3,427
0
1,107
6,219
2,157
55
2,773
3,446
0
47,576
L
2,965
1,165
0
933
5,792
1,521
287
801
4,957
0
27,944
W
4,159
528
0
3,097
8,700
5,048
297
4,041
4,659
16,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,296
Gold Earned
32,899
342
Minions Killed
358
0
Camps Cleared
0
1,256,782
Distance Traveled
1,193,527
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,552
504
36
3
0
238,910
4
W
Tiamat
6,537
503
60
5
0
241,661
4
L
Pele
6,391
492
69
5
0
258,834
6
L
Ra
6,878
529
97
7
0
243,219
3
L
Cu Chulainn
7,244
557
90
7
0
222,286
1
W
Horus
7,190
553
70
5
0
246,700
5
W
Loki
7,474
575
91
7
0
278,551
3
W
Skadi
7,127
548
97
7
0
233,532
3
L
Skadi
5,834
449
66
5
0
230,278
0
W
Khepri
6,968
536
24
2
0
256,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role