Player Matchup

Da Ji
Da Ji
Platinum I
 
Da Ji
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond IV
Armand1
Osiris
Diamond IV
Level 82
God Stats
43W - 38L
1,682 SR
Queue Stats
368W - 367L
2,064 MMR
Solo
Thoth
Thoth
Platinum II
ImNotReptile
Thoth
Platinum II
Level 58
God Stats
0W - 3L
1,252 SR
Queue Stats
103W - 85L
1,949 MMR
Solo
Danzaburou
Danzaburou
Diamond V
JuliusCronos
Danzaburou
Diamond V
Level 157
God Stats
1W - 3L
1,755 SR
Queue Stats
127W - 125L
2,228 MMR
Solo
Guan Yu
Guan Yu
Platinum I
rohski
Guan Yu
Platinum I
Level 150
God Stats
6W - 10L
1,529 SR
Queue Stats
485W - 479L
2,089 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,544 SR
1,966 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,602 SR
1,843 MMR
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond III
 
Serqet
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum I
FluffyFreddo
Cerberus
Platinum I
Level 138
God Stats
9W - 4L
1,743 SR
Queue Stats
605W - 609L
1,978 MMR
Solo
Chang'e
Chang'e
Masters
Frijolandante
Chang'e
Masters
Level 160
God Stats
10W - 5L
1,739 SR
Queue Stats
269W - 248L
2,171 MMR
Solo
Apollo
Apollo
Diamond IV
QuesadiIIa
Apollo
Diamond IV
Level 160
God Stats
3W - 5L
1,530 SR
Queue Stats
171W - 164L
2,068 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 5 / 2
7,619
544
4,540
10,762
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Armand1
Osiris
12
1 / 2 / 2
7,435
531
6,412
10,729
7,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 6 / 1
7,636
545
7,505
8,562
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JuliusCronos
Danzaburou
14
3 / 2 / 5
8,511
608
5,815
7,263
2,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
rohski
Guan Yu
12
2 / 6 / 4
7,375
527
4,050
11,389
7,584
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AthenaTiamatSetGilgameshTsukuyomi

VS

Bans
PersephoneSobekCu ChulainnGebKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
6 / 2 / 11
8,533
610
6,978
14,711
10,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
 
Serqet
13
2 / 2 / 8
7,989
571
5,377
8,968
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
FluffyFreddo
Cerberus
15
3 / 2 / 5
8,735
624
6,056
12,749
10,228
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
14
4 / 3 / 9
8,578
613
6,950
8,508
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
QuesadiIIa
Apollo
16
6 / 3 / 2
9,964
712
6,961
7,526
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
12
Kills
21
21
Deaths
12
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
5
2
0.8
W
Ares
 
Ares
6
2
11
5.75
W
Serqet
 
Serqet
2
2
8
3
L
Osiris
Armand1
Osiris
1
2
2
1
W
Cerberus
FluffyFreddo
Cerberus
3
2
5
2.75
W
Chang'e
4
3
9
2.83
L
3
6
1
0.58
L
Danzaburou
JuliusCronos
Danzaburou
3
2
5
2.75
W
Apollo
QuesadiIIa
Apollo
6
3
2
2.33
L
Guan Yu
rohski
Guan Yu
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,322
Damage
32,322
48,705
Taken
52,462
23,479
Mitigated
30,606
12,433
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,540
1,103
0
3,814
10,762
3,708
0
3,656
6,814
0
43,751
W
Ares
 
Ares
6,978
896
0
4,168
14,711
10,126
630
2,692
11,783
22,774
0
W
Serqet
 
Serqet
5,377
1,001
0
375
8,968
5,151
0
876
8,018
0
45,976
L
Osiris
Armand1
Osiris
6,412
3,185
0
4,440
10,729
7,096
794
4,557
5,986
0
40,031
W
Cerberus
FluffyFreddo
Cerberus
6,056
294
0
4,386
12,749
10,228
459
737
11,992
54,002
0
W
Chang'e
6,950
517
2,186
3,537
8,508
2,603
250
1,818
6,500
55,756
0
L
7,505
387
0
975
8,562
2,617
0
5,500
3,062
40,123
0
L
Danzaburou
JuliusCronos
Danzaburou
5,815
2,979
0
1,286
7,263
2,474
0
1,469
5,794
0
52,904
W
Apollo
QuesadiIIa
Apollo
6,961
4,753
0
631
7,526
2,498
953
804
6,664
0
72,485
L
Guan Yu
rohski
Guan Yu
4,050
631
184
1,734
11,389
7,584
0
4,802
6,246
0
34,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,576
Gold Earned
43,799
427
Minions Killed
519
0
Camps Cleared
0
1,371,116
Distance Traveled
1,533,309
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,619
544
84
6
0
287,061
2
W
Ares
8,533
610
21
2
0
331,943
8
W
Serqet
7,989
571
87
6
0
347,798
4
L
Osiris
7,435
531
91
7
0
263,613
3
W
Cerberus
8,735
624
142
10
0
281,483
4
W
Chang'e
8,578
613
124
9
0
301,629
2
L
Thoth
7,636
545
77
6
0
256,096
5
L
Danzaburou
8,511
608
114
8
0
269,687
3
W
Apollo
9,964
712
145
10
0
270,456
6
L
Guan Yu
7,375
527
61
4
0
294,659
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role