Player Matchup

Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
Mannorogth
Janus
Silver II
Level 125
God Stats
11W - 19L
1,471 SR
Queue Stats
253W - 253L
1,416 MMR
Party 2
Khepri
Khepri
Gold III
Sangatth
Khepri
Gold III
Level 88
God Stats
16W - 12L
1,781 SR
Queue Stats
75W - 80L
1,551 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,551 SR
1,493 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,558 SR
1,448 MMR
Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
ConquestBlade
Geb
Gold III
Level 159
God Stats
57W - 47L
1,663 SR
Queue Stats
481W - 496L
1,572 MMR
Solo
Ra
Ra
Gold III
Daucen
Ra
Gold III
Level 159
God Stats
14W - 17L
1,543 SR
Queue Stats
235W - 256L
1,414 MMR
Solo
Chiron
Chiron
Gold IV
Holepro32
Chiron
Gold IV
Level 44
God Stats
5W - 1L
1,362 SR
Queue Stats
190W - 185L
1,296 MMR
Solo
Odin
Odin
Platinum III
tomas8790
Odin
Platinum III
Level 149
God Stats
2W - 1L
1,721 SR
Queue Stats
763W - 773L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
0 / 2 / 0
3,258
652
1,376
3,221
936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
 
Achilles
5
0 / 1 / 0
2,935
587
719
3,139
834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
 
Hou Yi
4
0 / 1 / 0
2,885
577
857
2,305
529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
1
0 / 0 / 0
906
181
0
0
0
Khepri
Sangatth
Khepri
4
0 / 0 / 0
3,029
606
613
2,176
603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SetAthenaApolloTsukuyomi

VS

Bans
TiamatGilgameshAnhurDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
0 / 0 / 2
3,561
712
86
2,318
516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
1 / 0 / 0
3,555
711
629
2,456
810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
7
1 / 0 / 0
3,948
790
984
1,939
447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

Chiron
Holepro32
Chiron
5
0 / 0 / 1
3,284
657
2,783
1,182
242
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
7
2 / 0 / 0
4,026
805
1,216
2,891
1,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
4
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
L
Achilles
 
Achilles
0
1
0
0
L
Hou Yi
 
Hou Yi
0
1
0
0
W
Nemesis
 
Nemesis
0
0
2
1
W
1
0
0
1
W
Ra
1
0
0
1
W
Chiron
Holepro32
Chiron
0
0
1
0.5
L
Janus
0
0
0
0
L
Khepri
Sangatth
Khepri
0
0
0
0
W
Odin
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,565
Damage
5,698
10,841
Taken
10,786
2,902
Mitigated
3,279
3,674
Healing
4,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,376
525
0
1,156
3,221
936
0
0
3,011
0
11,484
L
Achilles
 
Achilles
719
104
0
1,445
3,139
834
0
860
2,155
0
8,182
L
Hou Yi
 
Hou Yi
857
568
0
392
2,305
529
0
462
1,843
0
8,569
W
Nemesis
 
Nemesis
86
44
0
445
2,318
516
0
0
2,318
0
11,507
W
629
167
0
991
2,456
810
0
339
2,117
4,422
0
W
Ra
984
132
11
995
1,939
447
126
0
1,939
19,382
0
W
Chiron
Holepro32
Chiron
2,783
1,303
398
627
1,182
242
0
274
908
0
17,361
L
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Khepri
Sangatth
Khepri
613
61
0
681
2,176
603
0
167
2,009
6,264
0
W
Odin
1,216
355
0
1,111
2,891
1,264
0
0
2,891
0
11,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,013
Gold Earned
18,374
70
Minions Killed
142
0
Camps Cleared
0
388,914
Distance Traveled
472,527
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,258
652
30
6
0
110,206
0
L
Achilles
2,935
587
16
3
0
96,401
2
L
Hou Yi
2,885
577
20
4
0
88,360
0
W
Nemesis
3,561
712
36
7
0
101,569
1
W
Geb
3,555
711
9
2
0
98,419
1
W
Ra
3,948
790
40
8
0
90,397
2
W
Chiron
3,284
657
31
6
0
87,067
0
L
Janus
906
181
0
0
0
0
0
L
Khepri
3,029
606
4
1
0
93,947
4
W
Odin
4,026
805
26
5
0
95,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role