Player Matchup

Ra
Ra
M0stD0peKillz
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,545 Elo+
Party 2
Khepri
Khepri
Mr Bulldops14
Khepri
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,369 Elo+
Party 2
Scylla
Scylla
N0Tor1ous T Y E
Scylla
Level 126
God Stats
2W - 6L
1,472 SR
Queue Stats
16W - 24L
1,381 Elo+
Party 2
Sun Wukong
Sun Wukong
ParadisePanda22
Sun Wukong
Level 101
God Stats
0W - 1L
1,963 SR
Queue Stats
15W - 16L
1,316 Elo+
Party 2
Anhur
Anhur
Squanchy2495
Anhur
Level 154
God Stats
1W - 3L
1,555 SR
Queue Stats
49W - 53L
1,430 Elo+
Party 2
Team Averages
Level 106
1,598 SR
1,408 Elo+

VS

Team Averages
Level 58
1,603 SR
1,574 Elo+
Terra
Terra
EMANROCKS12345
Terra
Level 69
God Stats
14W - 8L
1,707 SR
Queue Stats
61W - 40L
1,611 Elo+
Party 1
Bakasura
Bakasura
FailToLife
Bakasura
Level 69
God Stats
2W - 0L
1,587 SR
Queue Stats
324W - 162L
1,632 Elo+
Party 1
Fenrir
Fenrir
Z3ntr1c
Fenrir
Level 17
God Stats
17W - 7L
1,586 SR
Queue Stats
54W - 23L
1,568 Elo+
Party 1
Guan Yu
Guan Yu
alextheworst
Guan Yu
Level 85
God Stats
3W - 2L
1,602 SR
Queue Stats
364W - 176L
1,602 Elo+
Party 1
Merlin
Merlin
illuminootnoot
Merlin
Level 49
God Stats
24W - 30L
1,533 SR
Queue Stats
357W - 373L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 8
9,819
701
5,120
11,143
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 5 / 5
10,601
757
6,768
14,540
12,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 3 / 5
11,305
808
11,548
10,954
3,740
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ParadisePanda22
Sun Wukong
16
3 / 6 / 3
10,067
719
11,131
16,822
14,536
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 5 / 1
12,016
858
13,605
12,371
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 19
11,013
787
10,690
20,036
21,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
FailToLife
Bakasura
19
9 / 3 / 8
12,686
906
17,621
18,529
8,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Z3ntr1c
Fenrir
17
8 / 6 / 7
11,662
833
8,233
12,145
5,467
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
alextheworst
Guan Yu
18
6 / 3 / 16
12,978
927
8,086
18,104
22,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
4 / 1 / 12
10,729
766
15,894
7,689
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
89
17
Kills
27
27
Deaths
17
22
Assists
62
Player
Kills
Deaths
Assists
KDA
W
0
4
19
2.38
W
Bakasura
FailToLife
Bakasura
9
3
8
4.33
L
1
8
8
0.63
L
1
5
5
0.7
L
5
3
5
2.5
L
Sun Wukong
ParadisePanda22
Sun Wukong
3
6
3
0.75
L
7
5
1
1.5
W
Fenrir
Z3ntr1c
Fenrir
8
6
7
1.92
W
Guan Yu
alextheworst
Guan Yu
6
3
16
4.67
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,172
Damage
60,524
65,830
Taken
76,503
39,497
Mitigated
61,035
13,662
Healing
23,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,690
1,048
3,582
3,170
20,036
21,841
846
6,257
13,617
26,429
0
W
Bakasura
FailToLife
Bakasura
17,621
13,075
0
6,074
18,529
8,277
2,713
2,867
15,536
0
57,251
L
5,120
991
417
1,097
11,143
3,850
62
4,026
7,043
15,981
0
L
6,768
231
840
1,856
14,540
12,577
0
7,682
6,292
23,574
0
L
11,548
1,410
602
2,285
10,954
3,740
312
3,373
6,838
38,437
0
L
Sun Wukong
ParadisePanda22
Sun Wukong
11,131
851
313
3,427
16,822
14,536
47
8,634
7,537
545
25,856
L
13,605
5,907
0
2,825
12,371
4,794
1,130
3,051
8,734
0
52,287
W
Fenrir
Z3ntr1c
Fenrir
8,233
2,632
0
733
12,145
5,467
1,011
5,959
5,980
0
17,678
W
Guan Yu
alextheworst
Guan Yu
8,086
586
3,684
5,448
18,104
22,048
568
5,930
11,882
227
17,836
W
15,894
686
0
1,075
7,689
3,402
1,406
2,309
5,246
49,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,808
Gold Earned
59,068
282
Minions Killed
292
7
Camps Cleared
7
1,107,979
Distance Traveled
1,299,060
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,013
787
41
3
0
253,776
0
W
Bakasura
12,686
906
125
9
7
270,982
2
L
Ra
9,819
701
38
3
0
172,325
0
L
Khepri
10,601
757
35
3
0
228,434
0
L
Scylla
11,305
808
69
5
1
246,810
0
L
Sun Wukong
10,067
719
44
3
4
219,498
0
L
Anhur
12,016
858
96
7
2
240,912
0
W
Fenrir
11,662
833
25
2
0
253,256
0
W
Guan Yu
12,978
927
24
2
0
268,085
0
W
Merlin
10,729
766
77
6
0
252,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role