Player Matchup

Merlin
Merlin
ID10TK1ll3R
Merlin
Level 27
God Stats
34W - 40L
1,531 SR
Queue Stats
94W - 113L
1,597 Elo+
Solo
Heimdallr
Heimdallr
Japakslll
Heimdallr
Level 24
God Stats
10W - 5L
1,862 SR
Queue Stats
694W - 612L
1,676 Elo+
Party 1
Ymir
Ymir
Kevsschmeat
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 43L
1,588 Elo+
Solo
Ne Zha
Ne Zha
Snicklefritz712
Ne Zha
Level 17
God Stats
0W - 2L
1,289 SR
Queue Stats
41W - 43L
1,616 Elo+
Solo
Sun Wukong
Sun Wukong
wT_O_PAI_TA_ONN
Sun Wukong
Level 26
God Stats
3W - 5L
1,529 SR
Queue Stats
204W - 202L
1,665 Elo+
Party 1
Team Averages
Level 22
1,542 SR
1,628 Elo+

VS

Team Averages
Level 12
1,609 SR
1,685 Elo+
Aphrodite
Aphrodite
RosaLunaVictoria
Aphrodite
Level 11
God Stats
103W - 107L
1,672 SR
Queue Stats
123W - 131L
1,658 Elo+
Party 2
Apollo
Apollo
Support10
Apollo
Level 22
God Stats
7W - 3L
1,691 SR
Queue Stats
334W - 265L
1,726 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iiamlanaa
Morgan Le Fay
Level 5
God Stats
4W - 4L
1,442 SR
Queue Stats
15W - 11L
1,672 Elo+
Solo
Mercury
Mercury
lT Edu Tl
Mercury
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,807 Elo+
Solo
Gilgamesh
Gilgamesh
tahjBlanco
Gilgamesh
Level 20
God Stats
9W - 5L
1,738 SR
Queue Stats
52W - 46L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 5 / 3
12,551
502
14,664
16,964
8,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Japakslll
Heimdallr
20
1 / 7 / 2
12,491
500
8,294
19,189
7,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 4 / 4
10,658
426
10,576
21,204
16,638
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 5 / 2
11,887
475
12,453
17,033
7,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
wT_O_PAI_TA_ONN
Sun Wukong
18
0 / 6 / 1
11,660
466
8,296
27,423
25,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
20
1 / 1 / 10
12,948
518
11,734
13,552
5,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Support10
Apollo
20
8 / 2 / 7
15,502
620
14,638
18,677
7,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
iiamlanaa
Morgan Le Fay
20
3 / 3 / 12
13,357
534
15,703
19,869
7,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
lT Edu Tl
Mercury
20
6 / 2 / 10
14,700
588
12,308
20,722
9,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
tahjBlanco
Gilgamesh
20
9 / 1 / 4
15,469
619
20,280
20,269
20,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
9
Kills
27
27
Deaths
9
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
5
3
0.9
L
Heimdallr
Japakslll
Heimdallr
1
7
2
0.29
L
3
4
4
1.25
W
Aphrodite
1
1
10
6
L
2
5
2
0.6
W
Apollo
Support10
Apollo
8
2
7
5.75
W
Morgan Le Fay
iiamlanaa
Morgan Le Fay
3
3
12
3
W
Mercury
lT Edu Tl
Mercury
6
2
10
5.5
W
Gilgamesh
tahjBlanco
Gilgamesh
9
1
4
11
L
Sun Wukong
wT_O_PAI_TA_ONN
Sun Wukong
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,283
Damage
74,663
101,813
Taken
93,089
65,738
Mitigated
50,245
25,220
Healing
50,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
14,664
201
0
5,575
16,964
8,330
0
6,717
10,167
107,513
0
L
Heimdallr
Japakslll
Heimdallr
8,294
4,270
0
6,066
19,189
7,955
0
2,814
16,180
0
104,949
L
10,576
1,736
365
1,558
21,204
16,638
0
7,470
13,380
51,382
0
W
Aphrodite
11,734
1,471
6,975
11,045
13,552
5,640
1,563
3,626
9,926
77,915
0
L
12,453
3,593
0
1,448
17,033
7,198
0
3,380
13,501
0
100,409
W
Apollo
Support10
Apollo
14,638
8,222
0
7,445
18,677
7,384
7,183
3,618
15,059
0
139,099
W
Morgan Le Fay
iiamlanaa
Morgan Le Fay
15,703
749
257
6,160
19,869
7,478
693
10,144
9,725
84,949
0
W
Mercury
lT Edu Tl
Mercury
12,308
5,979
0
9,498
20,722
9,283
2,020
5,198
15,524
0
117,130
W
Gilgamesh
tahjBlanco
Gilgamesh
20,280
5,039
534
8,651
20,269
20,460
964
3,016
17,253
0
100,835
L
Sun Wukong
wT_O_PAI_TA_ONN
Sun Wukong
8,296
2,121
0
10,208
27,423
25,617
0
6,255
20,198
0
84,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,247
Gold Earned
71,976
730
Minions Killed
833
0
Camps Cleared
0
2,158,270
Distance Traveled
2,672,885
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,551
502
171
7
0
393,553
3
L
Heimdallr
12,491
500
159
6
0
423,019
3
L
Ymir
10,658
426
78
3
0
441,083
3
W
Aphrodite
12,948
518
159
6
0
493,569
5
L
Ne Zha
11,887
475
138
6
0
498,289
5
W
Apollo
15,502
620
190
8
0
512,244
3
W
Morgan Le Fay
13,357
534
139
6
0
493,430
7
W
Mercury
14,700
588
171
7
0
628,493
9
W
Gilgamesh
15,469
619
174
7
0
545,149
5
L
Sun Wukong
11,660
466
184
7
0
402,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role