Player Matchup

Fenrir
Fenrir
GHOSTMAN09877
Fenrir
Level 108
God Stats
9W - 2L
1,808 SR
Queue Stats
155W - 159L
1,541 Elo+
Party 2
Hel
Hel
Ontrakur
Hel
Level 113
God Stats
1W - 1L
1,725 SR
Queue Stats
150W - 168L
1,519 Elo+
Party 2
Chaac
Chaac
ksjhawks
Chaac
Level 65
God Stats
3W - 0L
1,814 SR
Queue Stats
16W - 20L
1,459 Elo+
Solo
Team Averages
Level 95
1,782 SR
1,506 Elo+

VS

Team Averages
Level 43
1,500 SR
1,396 Elo+
Cernunnos
Cernunnos
Apollo Tibbles
Cernunnos
Level 8
God Stats
1W - 5L
1,350 SR
Queue Stats
21W - 21L
1,139 Elo+
Party 1
Bacchus
Bacchus
ll Lucidity ll
Bacchus
Level 117
God Stats
31W - 19L
1,649 SR
Queue Stats
74W - 82L
1,549 Elo+
Solo
Ra
Ra
mariod1824
Ra
Level 3
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 14
11,433
817
13,780
15,955
12,103
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
11 / 1 / 15
11,404
815
14,596
7,384
4,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
ksjhawks
Chaac
14
6 / 6 / 12
10,960
783
13,858
16,972
15,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Apollo Tibbles
Cernunnos
11
2 / 9 / 4
8,901
636
6,762
14,598
5,527
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 3 / 3
10,732
767
14,924
21,795
24,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
1 / 16 / 2
7,912
565
1,177
13,482
4,536
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
28
Kills
8
8
Deaths
28
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Apollo Tibbles
Cernunnos
2
9
4
0.44
W
11
1
14
18
W
11
1
15
18.5
W
Chaac
ksjhawks
Chaac
6
6
12
2
L
5
3
3
2.17
L
1
16
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,234
Damage
22,863
40,311
Taken
49,875
31,974
Mitigated
34,593
17,352
Healing
6,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Apollo Tibbles
Cernunnos
6,762
3,372
0
433
14,598
5,527
69
2,620
11,772
0
29,929
W
13,780
2,524
478
1,916
15,955
12,103
1,644
7,219
8,736
0
43,195
W
14,596
261
6,754
4,107
7,384
4,114
390
4,042
3,342
33,502
0
W
Chaac
ksjhawks
Chaac
13,858
3,641
0
4,097
16,972
15,757
0
4,840
12,132
0
48,698
L
14,924
1,405
147
5,816
21,795
24,530
0
7,095
13,660
39,239
0
L
1,177
372
49
40
13,482
4,536
0
3,838
9,274
9,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,797
Gold Earned
27,545
169
Minions Killed
104
0
Camps Cleared
0
830,492
Distance Traveled
673,576
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,901
636
44
3
0
209,281
0
W
Fenrir
11,433
817
50
4
0
298,099
1
W
Hel
11,404
815
40
3
0
269,989
0
W
Chaac
10,960
783
79
6
0
262,404
2
L
Bacchus
10,732
767
48
3
0
277,623
3
L
Ra
7,912
565
12
1
0
186,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role