Player Matchup

Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FlureZ
Sol
Level 160
God Stats
1W - 1L
1,922 SR
Queue Stats
112W - 76L
1,658 Elo+
Party 1
Neith
Neith
ItsJoneh
Neith
Level 155
God Stats
3W - 1L
1,680 SR
Queue Stats
197W - 131L
1,649 Elo+
Party 1
Fafnir
Fafnir
Jaykh
Fafnir
Level 160
God Stats
6W - 2L
1,282 SR
Queue Stats
159W - 115L
1,643 Elo+
Party 1
Osiris
Osiris
Miyos
Osiris
Level 160
God Stats
8W - 5L
1,723 SR
Queue Stats
232W - 117L
1,645 Elo+
Party 1
Team Averages
Level 159
1,621 SR
1,619 Elo+

VS

Team Averages
Level 134
1,596 SR
1,595 Elo+
Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Atlas88OGM
Cthulhu
Level 160
God Stats
18W - 15L
1,691 SR
Queue Stats
633W - 628L
1,634 Elo+
Solo
Medusa
Medusa
GhimmiDeUoch
Medusa
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 173L
1,669 Elo+
Party 2
Ymir
Ymir
ZombieSkag
Ymir
Level 153
God Stats
31W - 18L
1,791 SR
Queue Stats
105W - 95L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
5 / 0 / 5
6,758
676
6,730
5,468
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sol
FlureZ
Sol
12
5 / 1 / 3
6,990
699
8,193
5,117
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
ItsJoneh
Neith
12
4 / 1 / 3
6,908
691
5,736
4,464
1,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
Jaykh
Fafnir
9
1 / 1 / 8
6,245
625
3,349
5,931
3,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Miyos
Osiris
11
0 / 1 / 1
5,893
589
4,327
5,784
2,834
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 5 / 2
5,178
518
4,489
6,601
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
 
Hercules
7
0 / 3 / 3
5,042
504
3,283
9,020
2,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Atlas88OGM
Cthulhu
11
1 / 1 / 0
6,071
607
3,538
6,254
3,535
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
10
1 / 4 / 1
5,444
544
2,192
7,590
2,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 2 / 2
5,573
557
3,623
6,786
3,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
15
Kills
4
4
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
5
7.5
L
Sol
 
Sol
1
5
2
0.4
L
Hercules
 
Hercules
0
3
3
0.5
L
Cthulhu
Atlas88OGM
Cthulhu
1
1
0
1
W
Sol
FlureZ
Sol
5
1
3
6.5
L
Medusa
1
4
1
0.38
W
Neith
ItsJoneh
Neith
4
1
3
5.5
W
Fafnir
Jaykh
Fafnir
1
1
8
5
W
Osiris
Miyos
Osiris
0
1
1
0.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,335
Damage
17,125
26,764
Taken
36,251
11,000
Mitigated
14,014
9,594
Healing
10,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,730
1,610
0
601
5,468
1,701
0
2,048
3,382
0
37,123
L
Sol
 
Sol
4,489
1,462
0
1,055
6,601
1,783
0
2,854
3,747
26,128
0
L
Hercules
 
Hercules
3,283
770
0
3,201
9,020
2,568
0
4,242
4,663
0
10,029
L
Cthulhu
Atlas88OGM
Cthulhu
3,538
731
182
2,804
6,254
3,535
0
1,369
4,885
33,612
0
W
Sol
FlureZ
Sol
8,193
3,580
0
3,088
5,117
1,490
879
2,398
2,634
49,101
0
L
Medusa
2,192
1,000
0
2,152
7,590
2,196
0
981
6,609
0
25,460
W
Neith
ItsJoneh
Neith
5,736
2,004
0
1,342
4,464
1,353
2,006
47
4,417
0
47,226
W
Fafnir
Jaykh
Fafnir
3,349
877
0
2,313
5,931
3,622
115
3,026
2,779
8,800
0
W
Osiris
Miyos
Osiris
4,327
1,776
0
2,250
5,784
2,834
0
3,882
1,902
0
30,538
L
3,623
1,108
0
789
6,786
3,932
0
1,905
4,805
32,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,794
Gold Earned
27,308
358
Minions Killed
266
0
Camps Cleared
0
1,056,414
Distance Traveled
1,007,388
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,758
676
83
8
0
239,064
1
L
Sol
5,178
518
57
6
0
195,189
2
L
Hercules
5,042
504
17
2
0
226,839
4
L
Cthulhu
6,071
607
82
8
0
189,738
2
W
Sol
6,990
699
100
10
0
199,242
3
L
Medusa
5,444
544
40
4
0
197,000
0
W
Neith
6,908
691
90
9
0
185,301
3
W
Fafnir
6,245
625
11
1
0
216,096
5
W
Osiris
5,893
589
74
7
0
216,711
3
L
Ymir
5,573
557
70
7
0
198,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role