Player Matchup

Scylla
Scylla
Bhlor
Scylla
Level 24
God Stats
47W - 31L
1,531 SR
Queue Stats
113W - 98L
1,396 Elo+
Party 1
Achilles
Achilles
Iil CF
Achilles
Level 45
God Stats
17W - 16L
1,512 SR
Queue Stats
188W - 202L
1,404 Elo+
Party 1
Ymir
Ymir
Im garbage tbh
Ymir
Level 17
God Stats
9W - 0L
2,000 SR
Queue Stats
11W - 3L
1,614 Elo+
Party 1
Team Averages
Level 29
1,681 SR
1,471 Elo+

VS

Team Averages
Level 10
1,395 SR
1,335 Elo+
Neith
Neith
AGUIRU3330
Neith
Level 5
God Stats
1W - 8L
1,361 SR
Queue Stats
1W - 10L
1,310 Elo+
Solo
Sobek
Sobek
ATinyTinSnake
Sobek
Level 21
God Stats
3W - 4L
1,614 SR
Queue Stats
23W - 25L
1,465 Elo+
Solo
Horus
Horus
OhuhWutTha
Horus
Level 4
God Stats
0W - 3L
1,211 SR
Queue Stats
1W - 4L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bhlor
Scylla
13
12 / 0 / 4
9,246
841
11,786
4,988
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Iil CF
Achilles
12
4 / 0 / 11
8,400
764
8,817
9,630
9,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 1 / 13
7,570
688
3,747
8,492
4,923
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 6 / 0
6,191
563
2,996
7,516
2,692
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 3 / 0
6,561
596
2,050
9,676
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
8
1 / 8 / 0
6,359
578
3,264
13,678
9,899
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
1
17
Kills
1
1
Deaths
17
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
0
6
0
0
L
0
3
0
0
W
Scylla
Bhlor
Scylla
12
0
4
14
W
Achilles
Iil CF
Achilles
4
0
11
9.5
W
1
1
13
7.5
L
Horus
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,350
Damage
8,310
23,110
Taken
30,870
16,046
Mitigated
18,697
5,948
Healing
4,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,996
857
246
1,624
7,516
2,692
0
3,921
3,365
0
25,467
L
2,050
59
0
1,796
9,676
6,106
0
5,780
3,412
6,268
0
W
Scylla
Bhlor
Scylla
11,786
1,906
311
1,337
4,988
1,565
1,058
856
4,132
32,292
0
W
Achilles
Iil CF
Achilles
8,817
2,743
880
2,234
9,630
9,558
126
625
9,005
0
28,560
W
3,747
697
411
775
8,492
4,923
518
569
7,923
11,527
0
L
Horus
3,264
1,239
281
471
13,678
9,899
0
5,034
7,990
0
7,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,216
Gold Earned
19,111
119
Minions Killed
59
0
Camps Cleared
0
581,206
Distance Traveled
486,806
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,191
563
46
4
0
159,270
0
L
Sobek
6,561
596
10
1
0
195,963
1
W
Scylla
9,246
841
63
6
0
184,481
3
W
Achilles
8,400
764
38
3
0
208,123
0
W
Ymir
7,570
688
18
2
0
188,602
0
L
Horus
6,359
578
3
0
0
131,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role