Player Matchup

Scylla
Scylla
HNC-1v1
Scylla
Level 123
God Stats
10W - 6L
1,638 SR
Queue Stats
446W - 456L
1,519 Elo+
Party 2
Bakasura
Bakasura
HNC-Carnage
Bakasura
Level 108
God Stats
20W - 25L
1,346 SR
Queue Stats
473W - 475L
1,516 Elo+
Party 2
Sylvanus
Sylvanus
HNC-CodeRed
Sylvanus
Level 126
God Stats
84W - 93L
1,450 SR
Queue Stats
847W - 800L
1,434 Elo+
Party 2
Mulan
Mulan
HNC-Nitroxygen
Mulan
Level 89
God Stats
77W - 59L
1,574 SR
Queue Stats
806W - 793L
1,469 Elo+
Party 2
Xbalanque
Xbalanque
HNC-Zechbell22
Xbalanque
Level 149
God Stats
21W - 17L
1,551 SR
Queue Stats
600W - 583L
1,478 Elo+
Party 2
Team Averages
Level 119
1,512 SR
1,483 Elo+

VS

Team Averages
Level 103
1,665 SR
1,543 Elo+
Bacchus
Bacchus
GobbleUpChaos
Bacchus
Level 146
God Stats
10W - 9L
1,995 SR
Queue Stats
509W - 461L
1,547 Elo+
Party 1
Eset
Eset
PINheadLARRY621
Eset
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 89L
1,567 Elo+
Party 1
Danzaburou
Danzaburou
TashayFord
Danzaburou
Level 59
God Stats
96W - 81L
1,559 SR
Queue Stats
104W - 90L
1,538 Elo+
Solo
Artemis
Artemis
chrononumber13
Artemis
Level 66
God Stats
18W - 14L
1,606 SR
Queue Stats
85W - 96L
1,545 Elo+
Solo
Mulan
Mulan
jargothekilla
Mulan
Level 121
God Stats
1W - 2L
1,664 SR
Queue Stats
168W - 183L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HNC-1v1
Scylla
10
6 / 2 / 2
6,037
671
3,970
3,139
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
HNC-Carnage
Bakasura
9
4 / 1 / 5
5,593
621
3,958
5,061
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Sylvanus
HNC-CodeRed
Sylvanus
8
1 / 3 / 6
4,887
543
1,954
6,620
2,341
Shoes

Shoes

+6%
Movement Speed

10
1 / 0 / 0
5,683
631
1,682
2,553
1,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
HNC-Zechbell22
Xbalanque
9
4 / 1 / 5
5,393
599
4,793
5,270
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
4 / 4 / 0
5,376
597
4,475
6,483
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 3
5,059
562
2,031
5,722
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
TashayFord
Danzaburou
8
0 / 1 / 0
4,626
514
822
2,820
781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 4 / 3
4,041
449
2,371
4,002
1,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 3 / 1
4,539
504
2,757
6,132
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
16
Kills
7
7
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
4
4
0
1
W
Scylla
HNC-1v1
Scylla
6
2
2
3.5
W
Bakasura
HNC-Carnage
Bakasura
4
1
5
6.5
W
Sylvanus
HNC-CodeRed
Sylvanus
1
3
6
1.33
W
1
0
0
1
W
Xbalanque
HNC-Zechbell22
Xbalanque
4
1
5
6.5
L
1
4
3
0.63
L
Danzaburou
TashayFord
Danzaburou
0
1
0
0
L
0
4
3
0.38
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,357
Damage
12,456
22,643
Taken
25,159
7,578
Mitigated
8,775
8,589
Healing
5,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
4,475
1,526
0
1,196
6,483
3,154
0
1,109
5,185
22,102
0
W
Scylla
HNC-1v1
Scylla
3,970
531
0
576
3,139
917
322
1,800
1,255
23,780
0
W
Bakasura
HNC-Carnage
Bakasura
3,958
3,418
0
1,906
5,061
1,749
0
2,332
2,709
0
19,531
W
Sylvanus
HNC-CodeRed
Sylvanus
1,954
549
1,322
1,910
6,620
2,341
152
758
5,782
15,621
0
W
1,682
118
0
1,308
2,553
1,128
0
0
2,553
0
25,572
W
Xbalanque
HNC-Zechbell22
Xbalanque
4,793
2,168
0
1,567
5,270
1,443
821
1,398
3,838
0
23,232
L
2,031
164
237
1,037
5,722
1,699
0
2,540
2,903
18,070
0
L
Danzaburou
TashayFord
Danzaburou
822
349
0
842
2,820
781
0
0
2,820
0
17,660
L
2,371
867
0
676
4,002
1,085
0
932
3,070
0
13,147
L
2,757
500
0
1,819
6,132
2,056
0
1,030
5,102
0
14,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,593
Gold Earned
23,641
249
Minions Killed
186
0
Camps Cleared
0
798,480
Distance Traveled
728,016
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,376
597
44
5
0
172,978
0
W
Scylla
6,037
671
44
5
0
172,410
2
W
Bakasura
5,593
621
54
6
0
192,417
2
W
Sylvanus
4,887
543
37
4
0
136,131
0
W
Mulan
5,683
631
73
8
0
161,044
3
W
Xbalanque
5,393
599
41
5
0
136,478
2
L
Eset
5,059
562
46
5
0
166,301
3
L
Danzaburou
4,626
514
42
5
0
124,106
0
L
Artemis
4,041
449
27
3
0
105,983
1
L
Mulan
4,539
504
27
3
0
158,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role