Player Matchup

Hun Batz
Hun Batz
Jokaloo
Hun Batz
Level 58
God Stats
1W - 8L
1,500 SR
Queue Stats
51W - 105L
1,316 Elo+
Party 1
Xbalanque
Xbalanque
KlingKlong
Xbalanque
Level 104
God Stats
5W - 6L
1,610 SR
Queue Stats
186W - 158L
1,524 Elo+
Solo
Nike
Nike
MadMacho
Nike
Level 105
God Stats
23W - 19L
1,573 SR
Queue Stats
139W - 196L
1,395 Elo+
Party 1
Ymir
Ymir
Suer
Ymir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
bndooooo2
Kukulkan
Level 87
God Stats
66W - 72L
1,459 SR
Queue Stats
410W - 484L
1,402 Elo+
Party 1
Team Averages
Level 87
1,528 SR
1,427 Elo+

VS

Team Averages
Level 75
1,468 SR
1,409 Elo+
Bacchus
Bacchus
 
Bacchus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
ALLLA
Fenrir
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,101 Elo+
Solo
Ah Puch
Ah Puch
DwarfInAJar
Ah Puch
Level 61
God Stats
9W - 5L
1,432 SR
Queue Stats
525W - 472L
1,542 Elo+
Party 2
Izanami
Izanami
JaiimeManger
Izanami
Level 68
God Stats
61W - 53L
1,590 SR
Queue Stats
276W - 282L
1,473 Elo+
Solo
Ra
Ra
ºººMichstaBe
Ra
Level 125
God Stats
7W - 6L
1,319 SR
Queue Stats
690W - 646L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jokaloo
Hun Batz
5
0 / 2 / 0
4,272
388
69
4,013
1,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
KlingKlong
Xbalanque
7
0 / 5 / 0
4,784
435
3,956
6,350
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nike
10
1 / 0 / 0
5,444
495
2,459
5,179
2,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
Suer
Ymir
7
0 / 4 / 0
4,989
454
2,019
8,112
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
bndooooo2
Kukulkan
6
0 / 4 / 0
4,491
408
1,864
3,388
1,034
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 0 / 7
6,444
586
2,948
7,385
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
ALLLA
Fenrir
8
1 / 1 / 2
5,267
479
1,082
5,419
1,444
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
DwarfInAJar
Ah Puch
12
0 / 0 / 0
6,780
616
2,623
5,379
2,341
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
JaiimeManger
Izanami
12
8 / 0 / 2
7,489
681
7,418
6,921
1,986
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 2
6,904
628
3,753
4,109
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
14
15
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
7
5.5
W
Fenrir
ALLLA
Fenrir
1
1
2
2
W
Ah Puch
DwarfInAJar
Ah Puch
0
0
0
0
W
Izanami
JaiimeManger
Izanami
8
0
2
9
L
Hun Batz
Jokaloo
Hun Batz
0
2
0
0
L
Xbalanque
KlingKlong
Xbalanque
0
5
0
0
L
Nike
1
0
0
1
L
Ymir
Suer
Ymir
0
4
0
0
L
Kukulkan
bndooooo2
Kukulkan
0
4
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,367
Damage
17,824
27,042
Taken
29,213
9,335
Mitigated
11,464
6,238
Healing
12,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,948
229
0
2,228
7,385
4,178
279
954
6,402
10,884
0
W
Fenrir
ALLLA
Fenrir
1,082
21
0
1,159
5,419
1,444
0
346
4,955
0
16,504
W
Ah Puch
DwarfInAJar
Ah Puch
2,623
142
0
3,781
5,379
2,341
206
0
5,259
36,477
0
W
Izanami
JaiimeManger
Izanami
7,418
5,193
0
2,628
6,921
1,986
3,825
1,317
5,564
0
50,575
L
Hun Batz
Jokaloo
Hun Batz
69
69
0
251
4,013
1,030
0
1,060
2,889
0
11,646
L
Xbalanque
KlingKlong
Xbalanque
3,956
1,762
0
1,627
6,350
1,247
533
1,664
4,659
0
24,079
L
Nike
2,459
72
0
2,202
5,179
2,977
0
2,745
2,434
0
21,934
L
Ymir
Suer
Ymir
2,019
304
0
1,910
8,112
3,047
54
1,809
6,227
9,738
0
L
Kukulkan
bndooooo2
Kukulkan
1,864
45
0
248
3,388
1,034
0
1,787
1,509
16,105
0
W
3,753
817
494
1,944
4,109
1,515
240
1,127
2,940
42,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,980
Gold Earned
32,884
170
Minions Killed
340
0
Camps Cleared
0
823,292
Distance Traveled
1,068,593
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,444
586
12
1
0
203,805
1
W
Fenrir
5,267
479
38
3
0
233,532
1
W
Ah Puch
6,780
616
88
8
0
175,289
1
W
Izanami
7,489
681
99
9
0
204,287
4
L
Hun Batz
4,272
388
26
2
0
172,547
0
L
Xbalanque
4,784
435
49
4
0
144,377
2
L
Nike
5,444
495
56
5
0
179,329
0
L
Ymir
4,989
454
17
2
0
212,544
3
L
Kukulkan
4,491
408
22
2
0
114,495
1
W
Ra
6,904
628
103
9
0
251,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role