Player Matchup

Cu Chulainn
Cu Chulainn
Platinum II
Other W0rld
Cu Chulainn
Platinum II
Level 160
God Stats
3W - 3L
1,730 SR
Queue Stats
40W - 5L
2,172 MMR
Party 1
Discordia
Discordia
Platinum II
Rize Kahnum
Discordia
Platinum II
Level 160
God Stats
3W - 1L
1,873 SR
Queue Stats
26W - 2L
2,172 MMR
Party 1
Tiamat
Tiamat
Platinum II
Taznaar
Tiamat
Platinum II
Level 145
God Stats
4W - 1L
1,637 SR
Queue Stats
35W - 4L
2,172 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,747 SR
2,172 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,733 SR
2,124 MMR
Heimdallr
Heimdallr
Diamond II
Big_Don_Keedic
Heimdallr
Diamond II
Level 155
God Stats
3W - 2L
1,796 SR
Queue Stats
767W - 726L
2,272 MMR
Party 2
Merlin
Merlin
Platinum II
DaddySpecialBoy
Merlin
Platinum II
Level 97
God Stats
9W - 8L
1,662 SR
Queue Stats
85W - 57L
1,921 MMR
Party 2
Cthulhu
Cthulhu
Diamond III
cnomad1010
Cthulhu
Diamond III
Level 149
God Stats
41W - 31L
1,742 SR
Queue Stats
694W - 655L
2,177 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Other W0rld
Cu Chulainn
19
3 / 5 / 6
16,570
637
22,210
50,362
49,736
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Rize Kahnum
Discordia
20
4 / 5 / 6
16,044
617
22,621
19,799
7,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Taznaar
Tiamat
20
3 / 4 / 4
15,245
586
24,655
22,654
17,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Guan YuPersephoneCabrakanGilgameshCerberus

VS

Bans
AphroditeThothSobekScyllaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Big_Don_Keedic
Heimdallr
20
2 / 3 / 8
15,142
582
17,473
24,614
12,298
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
5 / 3 / 6
16,174
622
28,042
23,927
10,759
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
cnomad1010
Cthulhu
20
7 / 4 / 7
16,948
652
28,867
41,219
63,359
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
10
Kills
14
14
Deaths
10
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Big_Don_Keedic
Heimdallr
2
3
8
2
L
5
3
6
2.67
W
Cu Chulainn
Other W0rld
Cu Chulainn
3
5
6
1.2
W
Discordia
Rize Kahnum
Discordia
4
5
6
1.4
W
Tiamat
Taznaar
Tiamat
3
4
4
1.25
L
Cthulhu
cnomad1010
Cthulhu
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,486
Damage
74,382
92,815
Taken
89,760
74,349
Mitigated
86,416
26,759
Healing
21,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Big_Don_Keedic
Heimdallr
17,473
4,736
0
1,112
24,614
12,298
2,783
13,489
10,431
0
75,875
L
28,042
218
1,270
9,515
23,927
10,759
705
12,939
9,904
104,537
0
W
Cu Chulainn
Other W0rld
Cu Chulainn
22,210
4,665
0
15,256
50,362
49,736
1,933
27,684
22,678
1,603
68,602
W
Discordia
Rize Kahnum
Discordia
22,621
723
202
5,450
19,799
7,276
920
13,306
6,493
81,807
0
W
Tiamat
Taznaar
Tiamat
24,655
636
590
5,261
22,654
17,337
908
15,919
6,735
66,617
0
L
Cthulhu
cnomad1010
Cthulhu
28,867
965
1,920
7,918
41,219
63,359
0
18,113
21,519
60,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,859
Gold Earned
48,264
259
Minions Killed
306
0
Camps Cleared
0
1,606,888
Distance Traveled
1,528,784
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
15,142
582
101
4
0
500,417
9
L
Merlin
16,174
622
140
5
0
491,531
1
W
Cu Chulainn
16,570
637
74
3
0
596,607
1
W
Discordia
16,044
617
104
4
0
478,884
2
W
Tiamat
15,245
586
81
3
0
531,397
2
L
Cthulhu
16,948
652
65
3
0
536,836
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role