Player Matchup

Fenrir
Fenrir
ForeiignTempest
Fenrir
Level 29
God Stats
74W - 62L
1,540 SR
Queue Stats
138W - 130L
1,414 Elo+
Solo
Medusa
Medusa
Mordue299
Medusa
Level 27
God Stats
54W - 40L
1,545 SR
Queue Stats
92W - 73L
1,491 Elo+
Solo
Nox
Nox
RedEyedPython99
Nox
Level 46
God Stats
11W - 7L
1,579 SR
Queue Stats
339W - 376L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
SNOW_ANGEL_18_ki
Cthulhu
Level 17
God Stats
40W - 50L
1,448 SR
Queue Stats
68W - 95L
1,435 Elo+
Party 1
Loki
Loki
remixguy132
Loki
Level 18
God Stats
13W - 10L
1,518 SR
Queue Stats
89W - 125L
1,447 Elo+
Party 1
Team Averages
Level 27
1,526 SR
1,457 Elo+

VS

Team Averages
Level 33
1,496 SR
1,403 Elo+
Anhur
Anhur
Masterjohn665
Anhur
Level 5
God Stats
0W - 4L
1,277 SR
Queue Stats
1W - 5L
1,278 Elo+
Solo
Amaterasu
Amaterasu
OLBeanDip
Amaterasu
Level 2
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 3L
1,632 Elo+
Party 2
Chaac
Chaac
rubricalpuma
Chaac
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,287 Elo+
Solo
Hun Batz
Hun Batz
skittles6999
Hun Batz
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,346 Elo+
Party 2
Bacchus
Bacchus
wT_O_PAI_TA_ONN
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 6 / 11
14,864
1,239
29,628
19,749
8,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Mordue299
Medusa
20
8 / 5 / 23
14,722
1,227
27,848
14,076
6,044
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
12 / 3 / 20
15,036
1,253
18,690
12,508
5,646
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 3 / 26
13,372
1,114
17,409
18,835
16,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 5 / 18
12,642
1,054
12,481
15,621
5,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

156

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 11 / 7
11,291
941
9,959
16,866
7,762
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
OLBeanDip
Amaterasu
19
10 / 12 / 11
14,668
1,222
23,799
40,907
25,403
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
0 / 6 / 8
10,912
909
5,501
17,104
19,240
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hun Batz
skittles6999
Hun Batz
20
6 / 10 / 11
14,287
1,191
19,067
20,655
10,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 8 / 9
12,531
1,044
15,300
20,790
13,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
68
47
Kills
22
22
Deaths
47
98
Assists
46
Player
Kills
Deaths
Assists
KDA
W
17
6
11
3.75
L
2
11
7
0.5
W
Medusa
Mordue299
Medusa
8
5
23
3.9
L
Amaterasu
OLBeanDip
Amaterasu
10
12
11
1.29
W
12
3
20
7.33
W
5
3
26
6
W
5
5
18
2.8
L
0
6
8
0.67
L
Hun Batz
skittles6999
Hun Batz
6
10
11
1.15
L
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,056
Damage
73,626
80,789
Taken
116,322
42,495
Mitigated
76,331
15,676
Healing
18,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,628
20,496
0
6,691
19,749
8,776
0
3,148
16,384
0
38,813
L
9,959
5,774
0
1,069
16,866
7,762
0
6,651
10,215
0
28,854
W
Medusa
Mordue299
Medusa
27,848
20,349
705
1,502
14,076
6,044
0
2,143
11,783
0
59,388
L
Amaterasu
OLBeanDip
Amaterasu
23,799
15,453
664
12,050
40,907
25,403
0
10,844
30,063
0
32,950
W
18,690
1,560
1,152
1,860
12,508
5,646
0
2,136
10,258
37,460
0
W
17,409
1,671
560
3,206
18,835
16,765
0
4,302
14,271
37,263
0
W
12,481
6,659
0
0
15,621
5,264
0
2,675
12,793
0
27,324
L
5,501
2,244
163
3,970
17,104
19,240
0
4,886
12,218
0
25,150
L
Hun Batz
skittles6999
Hun Batz
19,067
6,390
0
160
20,655
10,857
0
7,021
13,634
0
47,033
L
15,300
1,142
0
705
20,790
13,069
0
6,697
14,093
41,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,636
Gold Earned
63,689
213
Minions Killed
203
5
Camps Cleared
8
1,049,224
Distance Traveled
950,594
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,864
1,239
30
3
1
180,383
0
L
Anhur
11,291
941
25
2
3
145,827
0
W
Medusa
14,722
1,227
59
5
0
203,746
0
L
Amaterasu
14,668
1,222
13
1
0
218,978
0
W
Nox
15,036
1,253
60
5
3
221,163
0
W
Cthulhu
13,372
1,114
36
3
1
235,890
1
W
Loki
12,642
1,054
28
2
0
208,042
0
L
Chaac
10,912
909
37
3
0
128,239
1
L
Hun Batz
14,287
1,191
60
5
5
234,134
0
L
Bacchus
12,531
1,044
68
6
0
223,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role