Player Matchup

Ymir
Ymir
 
Ymir
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
NccBMaster69
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,250 Elo+
Solo
Sol
Sol
SPEXRTEN
Sol
Level 29
God Stats
0W - 1L
1,744 SR
Queue Stats
2W - 3L
1,501 Elo+
Solo
Thor
Thor
d3stig0d
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,397 Elo+
Solo
Scylla
Scylla
iiAmPepe
Scylla
Level 29
God Stats
18W - 21L
1,565 SR
Queue Stats
101W - 110L
1,440 Elo+
Solo
Team Averages
Level 14
1,562 SR
1,417 Elo+

VS

Team Averages
Level 23
1,547 SR
1,505 Elo+
Eset
Eset
Thragarr
Eset
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 24L
1,590 Elo+
Party 1
Pele
Pele
alexrichqc
Pele
Level 16
God Stats
9W - 4L
1,500 SR
Queue Stats
52W - 37L
1,528 Elo+
Party 1
Merlin
Merlin
charles2qc2
Merlin
Level 28
God Stats
10W - 6L
1,651 SR
Queue Stats
138W - 99L
1,567 Elo+
Party 1
Neith
Neith
sphynxes
Neith
Level 29
God Stats
62W - 51L
1,585 SR
Queue Stats
134W - 129L
1,520 Elo+
Party 1
Guan Yu
Guan Yu
zunito
Guan Yu
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 13L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 4 / 4
7,218
481
1,815
8,409
5,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
NccBMaster69
Erlang Shen
11
1 / 5 / 1
6,963
464
5,711
10,517
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
5 / 4 / 1
7,676
512
10,698
7,002
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
8
0 / 7 / 1
5,818
388
1,856
7,987
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
iiAmPepe
Scylla
15
6 / 4 / 0
8,710
581
7,428
8,551
2,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
2 / 4 / 5
7,298
487
2,550
8,196
3,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 2 / 4
9,042
603
7,290
9,746
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
15
7 / 2 / 6
9,642
643
8,857
8,150
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
sphynxes
Neith
13
3 / 2 / 4
7,994
533
5,434
8,062
2,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
zunito
Guan Yu
13
5 / 3 / 3
8,323
555
6,163
11,647
7,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
13
Kills
24
24
Deaths
13
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
4
0.75
L
Erlang Shen
NccBMaster69
Erlang Shen
1
5
1
0.3
L
5
4
1
1.38
W
Eset
2
4
5
1.13
W
7
2
4
4.5
W
Merlin
7
2
6
5
L
Thor
0
7
1
0.07
L
Scylla
iiAmPepe
Scylla
6
4
0
1.5
W
Neith
sphynxes
Neith
3
2
4
2.5
W
Guan Yu
zunito
Guan Yu
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,508
Damage
30,294
42,466
Taken
45,801
15,932
Mitigated
19,801
6,711
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,815
227
0
874
8,409
5,063
33
3,346
4,897
7,880
0
L
Erlang Shen
NccBMaster69
Erlang Shen
5,711
2,657
0
1,445
10,517
4,373
0
0
10,517
0
29,797
L
10,698
2,542
0
1,516
7,002
2,289
931
2,395
4,505
51,519
0
W
Eset
2,550
325
136
1,841
8,196
3,126
0
5,220
2,976
19,287
0
W
7,290
1,675
0
3,505
9,746
3,640
0
3,026
6,720
0
62,021
W
Merlin
8,857
798
0
806
8,150
2,851
1,040
5,649
2,501
51,497
0
L
Thor
1,856
619
0
821
7,987
1,761
177
318
7,629
0
18,713
L
Scylla
iiAmPepe
Scylla
7,428
1,125
0
2,055
8,551
2,446
92
4,728
3,511
50,880
0
W
Neith
sphynxes
Neith
5,434
2,712
0
2,973
8,062
2,633
0
5,357
2,705
0
44,189
W
Guan Yu
zunito
Guan Yu
6,163
2,893
50
4,452
11,647
7,551
1,297
689
10,958
0
36,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,385
Gold Earned
42,299
281
Minions Killed
407
0
Camps Cleared
0
1,259,318
Distance Traveled
1,378,176
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,218
481
9
1
0
286,566
3
L
Erlang Shen
6,963
464
54
4
0
251,306
3
L
Sol
7,676
512
87
6
0
243,932
1
W
Eset
7,298
487
34
2
0
260,079
3
W
Pele
9,042
603
120
8
0
309,281
4
W
Merlin
9,642
643
103
7
0
263,450
4
L
Thor
5,818
388
40
3
0
213,146
2
L
Scylla
8,710
581
91
6
0
264,368
1
W
Neith
7,994
533
76
5
0
272,087
2
W
Guan Yu
8,323
555
74
5
0
273,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role