Player Matchup

Arachne
Arachne
IdiotNumbnuts
Arachne
Level 27
God Stats
3W - 2L
1,538 SR
Queue Stats
30W - 29L
1,500 Elo+
Party 3
Rama
Rama
Looswaffle
Rama
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 42L
1,332 Elo+
Party 1
Bacchus
Bacchus
Theconezone
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 41L
1,347 Elo+
Party 1
Hel
Hel
cello4589
Hel
Level 128
God Stats
1W - 0L
1,746 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
wed4578
Gilgamesh
Level 101
God Stats
1W - 0L
1,647 SR
Queue Stats
8W - 7L
1,164 Elo+
Party 3
Team Averages
Level 68
1,586 SR
1,369 Elo+

VS

Team Averages
Level 53
1,471 SR
1,396 Elo+
Amaterasu
Amaterasu
Canadeh
Amaterasu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,462 Elo+
Party 4
Bakasura
Bakasura
SolidNuke
Bakasura
Level 26
God Stats
1W - 3L
1,501 SR
Queue Stats
42W - 95L
1,242 Elo+
Party 2
Freya
Freya
locomasto
Freya
Level 103
God Stats
0W - 3L
1,351 SR
Queue Stats
109W - 157L
1,333 Elo+
Party 2
Ah Puch
Ah Puch
xMoy
Ah Puch
Level 52
God Stats
3W - 4L
1,482 SR
Queue Stats
19W - 21L
1,418 Elo+
Party 4
Nike
Nike
xmariamax
Nike
Level 59
God Stats
41W - 27L
1,521 SR
Queue Stats
190W - 215L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
5 / 1 / 6
12,244
532
11,008
15,013
8,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 9 / 4
11,062
481
12,522
15,039
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Theconezone
Bacchus
14
2 / 8 / 10
9,901
430
7,479
17,052
14,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 4 / 5
12,988
565
19,451
14,928
8,912
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
wed4578
Gilgamesh
17
8 / 5 / 8
13,144
571
17,313
24,509
14,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Canadeh
Amaterasu
18
5 / 6 / 4
12,055
524
19,159
23,425
19,005
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
SolidNuke
Bakasura
16
3 / 8 / 4
10,106
439
5,334
17,349
7,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
locomasto
Freya
17
9 / 7 / 6
11,726
510
14,523
21,964
8,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
xMoy
Ah Puch
18
6 / 6 / 5
11,883
517
12,208
15,191
6,235
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
15
4 / 4 / 12
10,782
469
9,905
17,024
17,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
58
31
Kills
27
27
Deaths
31
33
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Canadeh
Amaterasu
5
6
4
1.17
W
Arachne
5
1
6
8
W
6
9
4
0.89
L
Bakasura
SolidNuke
Bakasura
3
8
4
0.63
W
Bacchus
Theconezone
Bacchus
2
8
10
0.88
W
10
4
5
3.13
L
Freya
locomasto
Freya
9
7
6
1.71
W
Gilgamesh
wed4578
Gilgamesh
8
5
8
2.4
L
Ah Puch
xMoy
Ah Puch
6
6
5
1.42
L
Nike
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,773
Damage
61,129
86,541
Taken
94,953
50,585
Mitigated
59,045
29,363
Healing
21,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Canadeh
Amaterasu
19,159
10,611
0
7,490
23,425
19,005
740
4,505
18,920
0
77,165
W
Arachne
11,008
8,340
0
7,740
15,013
8,365
0
3,196
11,670
0
92,476
W
12,522
7,703
0
2,971
15,039
4,528
76
8,116
6,923
0
52,565
L
Bakasura
SolidNuke
Bakasura
5,334
3,573
0
1,485
17,349
7,426
0
2,866
14,483
0
60,759
W
Bacchus
Theconezone
Bacchus
7,479
1,079
0
2,941
17,052
14,156
0
7,846
8,639
21,909
0
W
19,451
1,024
2,434
7,976
14,928
8,912
1,223
4,838
10,090
99,521
0
L
Freya
locomasto
Freya
14,523
5,904
0
8,069
21,964
8,573
0
7,350
14,614
70,314
0
W
Gilgamesh
wed4578
Gilgamesh
17,313
4,976
765
4,536
24,509
14,624
930
2,735
21,524
0
68,353
L
Ah Puch
xMoy
Ah Puch
12,208
1,107
0
2,952
15,191
6,235
0
6,925
8,266
67,356
0
L
Nike
9,905
2,507
0
1,183
17,024
17,806
32
5,284
11,740
0
41,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,339
Gold Earned
56,552
524
Minions Killed
521
0
Camps Cleared
0
2,192,846
Distance Traveled
1,991,993
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
12,055
524
143
6
0
434,525
4
W
Arachne
12,244
532
153
7
0
511,373
0
W
Rama
11,062
481
80
3
0
350,115
7
L
Bakasura
10,106
439
95
4
0
336,326
0
W
Bacchus
9,901
430
27
1
0
408,708
3
W
Hel
12,988
565
160
7
0
455,648
8
L
Freya
11,726
510
102
4
0
382,830
2
W
Gilgamesh
13,144
571
104
5
0
467,002
5
L
Ah Puch
11,883
517
133
6
0
377,585
1
L
Nike
10,782
469
48
2
0
460,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role