Player Matchup

Merlin
Merlin
HFH JACKY
Merlin
Level 14
God Stats
1W - 3L
1,173 SR
Queue Stats
44W - 51L
1,461 Elo+
Solo
Ares
Ares
KazumaKuro7
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hou Yi
Hou Yi
LittlePiglet959
Hou Yi
Level 77
God Stats
1W - 2L
1,258 SR
Queue Stats
161W - 254L
1,409 Elo+
Party 2
Thanatos
Thanatos
Matijas9321
Thanatos
Level 18
God Stats
11W - 4L
1,868 SR
Queue Stats
51W - 47L
1,517 Elo+
Solo
Tyr
Tyr
MaverickPRO78
Tyr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 24
1,460 SR
1,477 Elo+

VS

Team Averages
Level 20
1,513 SR
1,321 Elo+
Vamana
Vamana
Cr1stal_116_kill
Vamana
Level 6
God Stats
3W - 2L
1,418 SR
Queue Stats
5W - 5L
1,273 Elo+
Party 1
Loki
Loki
Djmclellan13
Loki
Level 29
God Stats
31W - 20L
1,601 SR
Queue Stats
168W - 188L
1,524 Elo+
Solo
Cerberus
Cerberus
F-E_N-R_I-R__943
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,105 Elo+
Party 1
Tyr
Tyr
GoldenDevil92
Tyr
Level 29
God Stats
6W - 5L
1,495 SR
Queue Stats
56W - 62L
1,278 Elo+
Solo
Hades
Hades
bluefoxyredfoxy5
Hades
Level 17
God Stats
41W - 33L
1,550 SR
Queue Stats
65W - 71L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HFH JACKY
Merlin
16
1 / 4 / 6
11,247
562
16,956
9,332
3,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
5 / 8 / 3
9,486
474
7,129
16,658
15,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
4 / 1 / 0
7,767
388
3,712
3,538
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Matijas9321
Thanatos
20
8 / 1 / 2
12,017
601
15,230
18,237
8,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 5 / 1
6,121
306
269
4,000
1,089
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
8,973
449
3,149
15,515
8,093
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 4 / 2
9,194
460
4,742
12,287
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 4
9,330
467
3,204
13,614
13,311
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
3 / 4 / 0
10,196
510
7,472
17,060
13,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
9 / 2 / 3
10,486
524
11,851
14,414
7,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
18
Kills
18
19
Deaths
18
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
4
4
1
W
2
4
2
0.75
W
2
4
4
1
W
3
4
0
0.75
L
Merlin
HFH JACKY
Merlin
1
4
6
1
L
5
8
3
0.81
L
4
1
0
4
L
Thanatos
Matijas9321
Thanatos
8
1
2
9
L
0
5
1
0.1
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,296
Damage
30,418
51,765
Taken
72,890
29,158
Mitigated
46,702
23,180
Healing
17,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,149
2,350
0
1,932
15,515
8,093
623
4,260
11,255
0
58,337
W
4,742
2,188
0
4,087
12,287
4,076
89
3,225
9,062
0
54,689
W
3,204
242
0
922
13,614
13,311
208
5,275
8,339
31,083
0
W
7,472
1,294
0
7,330
17,060
13,815
1,897
2,170
14,890
0
52,470
L
Merlin
HFH JACKY
Merlin
16,956
2,485
0
2,024
9,332
3,037
1,793
6,327
3,005
75,275
0
L
7,129
913
0
1,686
16,658
15,874
688
5,180
11,478
32,800
0
L
3,712
1,098
0
339
3,538
996
2,133
1,064
2,474
0
23,289
L
Thanatos
Matijas9321
Thanatos
15,230
5,714
0
19,131
18,237
8,162
0
1,493
16,744
0
90,337
L
269
227
0
0
4,000
1,089
225
991
3,009
0
1,922
W
11,851
1,908
207
3,107
14,414
7,407
725
9,155
5,259
55,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,638
Gold Earned
48,179
377
Minions Killed
452
0
Camps Cleared
0
1,512,391
Distance Traveled
1,598,922
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,973
449
84
4
0
335,791
0
W
Loki
9,194
460
102
5
0
286,468
0
W
Cerberus
9,330
467
63
3
0
321,593
0
W
Tyr
10,196
510
107
5
0
316,497
2
L
Merlin
11,247
562
125
6
0
349,436
0
L
Ares
9,486
474
48
2
0
332,764
2
L
Hou Yi
7,767
388
40
2
0
218,395
0
L
Thanatos
12,017
601
158
8
0
414,237
1
L
Tyr
6,121
306
6
0
0
197,559
0
W
Hades
10,486
524
96
5
0
338,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role