Player Matchup

Hercules
Hercules
YouJustGotSlapd
Hercules
Level 53
God Stats
3W - 3L
1,257 SR
Queue Stats
119W - 116L
1,448 Elo+
Party 1
Chaac
Chaac
fatt_meatt
Chaac
Level 125
God Stats
13W - 7L
1,489 SR
Queue Stats
164W - 101L
1,582 Elo+
Party 1
Tiamat
Tiamat
yup100goons
Tiamat
Level 48
God Stats
2W - 5L
1,039 SR
Queue Stats
264W - 230L
1,484 Elo+
Party 1
Team Averages
Level 75
1,261 SR
1,505 Elo+

VS

Team Averages
Level 89
1,492 SR
1,458 Elo+
Ra
Ra
 
Ra
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Arkgen
Bellona
Level 47
God Stats
9W - 7L
1,582 SR
Queue Stats
19W - 17L
1,363 Elo+
Solo
Tyr
Tyr
brutalShArK24
Tyr
Level 108
God Stats
2W - 4L
1,394 SR
Queue Stats
586W - 705L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
3 / 2 / 7
8,023
729
4,593
10,421
8,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chaac
11
2 / 3 / 8
7,991
726
6,472
10,570
8,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Tiamat
13
6 / 1 / 3
9,011
819
12,667
7,125
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 2 / 3
7,997
727
10,131
7,216
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Arkgen
Bellona
11
2 / 5 / 3
7,883
717
6,875
10,788
5,607
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 4 / 2
6,920
629
5,522
10,762
7,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
2
3
2.25
L
Bellona
Arkgen
Bellona
2
5
3
0.7
W
Hercules
3
2
7
3.25
L
1
4
2
0.5
W
Chaac
2
3
8
2
W
Tiamat
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,732
Damage
22,528
28,116
Taken
28,766
22,137
Mitigated
15,793
8,193
Healing
6,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,131
657
751
2,493
7,216
2,608
0
2,429
4,399
43,817
0
L
Bellona
Arkgen
Bellona
6,875
1,339
0
2,147
10,788
5,607
0
5,302
4,964
0
12,824
W
Hercules
4,593
823
0
1,811
10,421
8,322
0
4,795
5,626
0
8,737
L
5,522
341
0
832
10,762
7,578
0
4,082
6,226
0
13,167
W
Chaac
6,472
944
0
3,621
10,570
8,896
491
3,305
7,265
0
22,865
W
Tiamat
12,667
934
0
2,761
7,125
4,919
423
2,031
5,094
38,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,025
Gold Earned
22,800
104
Minions Killed
105
0
Camps Cleared
0
608,752
Distance Traveled
640,800
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,997
727
60
5
0
221,696
2
L
Bellona
7,883
717
18
2
0
206,521
0
W
Hercules
8,023
729
2
0
0
194,229
0
L
Tyr
6,920
629
27
2
0
212,583
1
W
Chaac
7,991
726
37
3
0
207,494
2
W
Tiamat
9,011
819
65
6
0
207,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role