Player Matchup

Da Ji
Da Ji
Bronze III
IIAineII
Da Ji
Bronze III
Level 66
God Stats
4W - 5L
1,588 SR
Queue Stats
61W - 62L
1,362 MMR
Party 1
Athena
Athena
Gold III
MKT2418
Athena
Gold III
Level 145
God Stats
4W - 2L
1,267 SR
Queue Stats
338W - 337L
1,556 MMR
Party 3
Neith
Neith
Bronze III
Medicinalized
Neith
Bronze III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,458 MMR
Party 1
Poseidon
Poseidon
Bronze III
The_OneWhoLoses1
Poseidon
Bronze III
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,412 MMR
Solo
Nike
Nike
Gold V
memphismo
Nike
Gold V
Level 159
God Stats
9W - 6L
1,686 SR
Queue Stats
377W - 395L
1,268 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,508 SR
1,411 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,616 SR
1,433 MMR
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
InHaleHavoc
Izanami
Gold IV
Level 63
God Stats
10W - 5L
1,794 SR
Queue Stats
246W - 238L
1,402 MMR
Solo
Scylla
Scylla
Bronze III
SONJOKU_007
Scylla
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Fafnir
Fafnir
Silver I
Shoto Beni
Fafnir
Silver I
Level 117
God Stats
7W - 3L
1,722 SR
Queue Stats
67W - 66L
1,363 MMR
Solo
Vamana
Vamana
Gold IV
xNohellz
Vamana
Gold IV
Level 156
God Stats
29W - 25L
1,565 SR
Queue Stats
139W - 137L
1,399 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
IIAineII
Da Ji
15
4 / 5 / 7
9,776
466
8,112
14,892
6,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
MKT2418
Athena
18
5 / 0 / 5
10,664
508
12,017
14,362
9,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
3 / 5 / 10
10,959
522
9,687
14,692
5,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

20
14 / 3 / 5
12,967
617
25,110
16,328
6,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
17
5 / 4 / 7
11,034
525
8,390
14,797
14,405
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TiamatSetGilgameshCthulhuDanzaburou

VS

Bans
JanusAh PuchYmirNu WaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 9 / 5
10,263
489
8,857
16,896
6,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
InHaleHavoc
Izanami
17
7 / 10 / 3
11,138
530
15,253
21,176
7,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Scylla
15
1 / 5 / 2
9,420
449
3,012
8,546
2,874
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
Shoto Beni
Fafnir
15
2 / 6 / 5
10,255
488
7,225
22,221
19,269
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
xNohellz
Vamana
19
2 / 1 / 3
13,480
642
12,551
17,851
15,546
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
34
31
Kills
16
17
Deaths
31
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
9
5
0.72
W
Da Ji
IIAineII
Da Ji
4
5
7
1.5
L
Izanami
InHaleHavoc
Izanami
7
10
3
0.85
W
Athena
MKT2418
Athena
5
0
5
7.5
W
3
5
10
1.6
L
Scylla
1
5
2
0.4
L
Fafnir
Shoto Beni
Fafnir
2
6
5
0.75
W
14
3
5
5.5
W
Nike
5
4
7
2.13
L
Vamana
xNohellz
Vamana
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,316
Damage
46,898
75,071
Taken
86,690
43,053
Mitigated
51,349
16,364
Healing
18,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,857
5,118
0
250
16,896
6,476
209
7,660
9,236
0
50,697
W
Da Ji
IIAineII
Da Ji
8,112
2,942
0
51
14,892
6,441
769
715
14,177
0
59,184
L
Izanami
InHaleHavoc
Izanami
15,253
10,204
0
7,367
21,176
7,184
1,456
6,325
14,851
0
83,063
W
Athena
MKT2418
Athena
12,017
2,623
0
4,947
14,362
9,662
636
1,676
12,686
60,182
0
W
9,687
5,299
0
4,052
14,692
5,888
2,046
2,652
12,028
0
56,791
L
Scylla
3,012
93
0
387
8,546
2,874
0
5,194
3,352
37,837
0
L
Fafnir
Shoto Beni
Fafnir
7,225
2,332
0
4,737
22,221
19,269
0
9,359
12,862
23,429
0
W
25,110
5,045
0
3,307
16,328
6,657
1,867
4,045
12,119
121,513
0
W
Nike
8,390
1,470
1,181
2,826
14,797
14,405
436
1,530
13,261
0
53,522
L
Vamana
xNohellz
Vamana
12,551
6,079
0
6,012
17,851
15,546
864
8,589
9,262
711
91,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,400
Gold Earned
54,556
593
Minions Killed
477
0
Camps Cleared
0
2,046,360
Distance Traveled
1,806,185
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,263
489
84
4
0
428,102
1
W
Da Ji
9,776
466
93
4
0
422,546
1
L
Izanami
11,138
530
150
7
0
322,008
6
W
Athena
10,664
508
131
6
0
437,869
7
W
Neith
10,959
522
91
4
0
372,067
2
L
Scylla
9,420
449
64
3
0
301,165
6
L
Fafnir
10,255
488
23
1
0
374,197
6
W
Poseidon
12,967
617
184
9
0
384,031
0
W
Nike
11,034
525
94
4
0
429,847
5
L
Vamana
13,480
642
156
7
0
380,713
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role