Player Matchup

Cthulhu
Cthulhu
Gov3y
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 24L
1,653 Elo+
Party 1
Vulcan
Vulcan
The_Royal_Spade
Vulcan
Level 100
God Stats
4W - 4L
1,307 SR
Queue Stats
343W - 373L
1,503 Elo+
Party 1
Fenrir
Fenrir
shmoneydance332
Fenrir
Level 24
God Stats
1W - 1L
1,251 SR
Queue Stats
39W - 33L
1,485 Elo+
Party 1
Team Averages
Level 50
1,353 SR
1,547 Elo+

VS

Team Averages
Level 39
1,499 SR
1,364 Elo+
Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Fear1x
Ymir
Level 6
God Stats
1W - 3L
1,497 SR
Queue Stats
1W - 7L
1,296 Elo+
Party 2
Ra
Ra
RistoToT
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gov3y
Cthulhu
14
3 / 1 / 18
10,993
846
7,643
19,790
17,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 5 / 13
10,278
791
12,381
6,896
2,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
17 / 6 / 6
12,273
944
14,389
11,021
4,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
8 / 6 / 3
10,995
846
10,537
10,293
3,622
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Fear1x
Ymir
12
1 / 8 / 5
8,437
649
4,310
18,864
14,890
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
3 / 10 / 6
9,755
750
5,364
12,797
4,007
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
24
Kills
12
12
Deaths
24
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
8
6
3
1.58
L
Ymir
Fear1x
Ymir
1
8
5
0.44
W
Cthulhu
Gov3y
Cthulhu
3
1
18
12
L
3
10
6
0.6
W
4
5
13
2.1
W
17
6
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,413
Damage
20,211
37,707
Taken
41,954
25,069
Mitigated
22,519
1,464
Healing
3,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
10,537
5,245
0
650
10,293
3,622
0
3,959
6,334
0
35,470
L
Ymir
Fear1x
Ymir
4,310
1,178
0
0
18,864
14,890
84
8,943
9,764
18,109
0
W
Cthulhu
Gov3y
Cthulhu
7,643
561
241
360
19,790
17,759
199
5,223
13,515
27,625
0
L
5,364
1,612
1,003
1,598
12,797
4,007
0
6,965
5,832
26,271
0
W
12,381
4,954
270
64
6,896
2,527
634
2,163
4,733
38,815
0
W
14,389
3,766
0
529
11,021
4,783
1,070
2,288
7,804
0
23,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,544
Gold Earned
29,187
124
Minions Killed
100
0
Camps Cleared
0
695,267
Distance Traveled
535,432
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,995
846
44
3
0
194,601
1
L
Ymir
8,437
649
18
1
0
177,541
1
W
Cthulhu
10,993
846
42
3
0
273,507
0
L
Ra
9,755
750
38
3
0
163,290
2
W
Vulcan
10,278
791
51
4
0
189,229
0
W
Fenrir
12,273
944
31
2
0
232,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role