Player Matchup

Bastet
Bastet
 
Bastet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Elvarian
Scylla
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 1L
1,882 Elo+
Party 1
Cthulhu
Cthulhu
StinkyWolf420
Cthulhu
Level 128
God Stats
7W - 2L
1,872 SR
Queue Stats
83W - 44L
1,736 Elo+
Party 1
Team Averages
Level 112
1,624 SR
1,706 Elo+

VS

Team Averages
Level 52
1,606 SR
1,580 Elo+
Scylla
Scylla
COSSlMAN
Scylla
Level 87
God Stats
135W - 129L
1,519 SR
Queue Stats
707W - 708L
1,554 Elo+
Solo
Cthulhu
Cthulhu
NotBadJay
Cthulhu
Level 65
God Stats
0W - 2L
1,658 SR
Queue Stats
38W - 73L
1,453 Elo+
Solo
Artemis
Artemis
runtofthelitter
Artemis
Level 4
God Stats
1W - 2L
1,639 SR
Queue Stats
1W - 2L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
10 / 2 / 10
12,557
739
14,772
12,552
6,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Scylla
Elvarian
Scylla
16
13 / 4 / 7
12,770
751
22,299
10,030
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
15
1 / 2 / 18
11,914
701
8,283
15,699
17,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
COSSlMAN
Scylla
18
5 / 3 / 2
11,676
687
10,625
9,866
3,380
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
NotBadJay
Cthulhu
15
0 / 6 / 7
11,078
652
9,051
23,825
24,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 15 / 3
9,748
573
6,289
16,702
5,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
24
Kills
6
8
Deaths
24
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
2
10
7.5
L
Scylla
COSSlMAN
Scylla
5
3
2
2
W
Scylla
Elvarian
Scylla
13
4
7
4.13
L
Cthulhu
NotBadJay
Cthulhu
0
6
7
0.58
W
Cthulhu
1
2
18
5
L
1
15
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,354
Damage
25,965
38,281
Taken
50,393
28,499
Mitigated
32,919
7,575
Healing
4,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
14,772
4,783
0
891
12,552
6,866
506
4,874
7,678
0
43,806
L
Scylla
COSSlMAN
Scylla
10,625
361
0
2,382
9,866
3,380
0
5,962
3,724
61,958
0
W
Scylla
Elvarian
Scylla
22,299
3,206
0
2,114
10,030
3,944
1,117
6,315
3,715
64,093
0
L
Cthulhu
NotBadJay
Cthulhu
9,051
72
293
1,114
23,825
24,449
0
14,211
9,018
32,976
0
W
Cthulhu
8,283
280
219
4,351
15,699
17,689
116
8,487
7,212
28,126
0
L
6,289
3,728
0
542
16,702
5,090
0
9,307
7,069
0
13,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,241
Gold Earned
32,502
185
Minions Killed
199
0
Camps Cleared
0
907,619
Distance Traveled
783,037
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,557
739
55
3
0
340,140
0
L
Scylla
11,676
687
137
8
0
302,197
3
W
Scylla
12,770
751
94
6
0
278,266
0
L
Cthulhu
11,078
652
33
2
0
272,927
3
W
Cthulhu
11,914
701
36
2
0
289,213
4
L
Artemis
9,748
573
29
2
0
207,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role