Player Matchup

Ne Zha
Ne Zha
KFA Jaden
Ne Zha
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,543 Elo+
Party 2
Sylvanus
Sylvanus
UoU Dead UoU
Sylvanus
Level 88
God Stats
1W - 2L
1,570 SR
Queue Stats
93W - 95L
1,524 Elo+
Party 2
Merlin
Merlin
ViolentYetii
Merlin
Level 85
God Stats
0W - 5L
1,239 SR
Queue Stats
244W - 257L
1,389 Elo+
Solo
Team Averages
Level 87
1,437 SR
1,486 Elo+

VS

Team Averages
Level 97
1,455 SR
1,543 Elo+
Scylla
Scylla
DisabledPupy
Scylla
Level 66
God Stats
21W - 14L
1,572 SR
Queue Stats
213W - 218L
1,547 Elo+
Solo
Cthulhu
Cthulhu
Ruffle85
Cthulhu
Level 117
God Stats
1W - 1L
1,662 SR
Queue Stats
103W - 106L
1,542 Elo+
Party 1
Camazotz
Camazotz
doritos85
Camazotz
Level 108
God Stats
1W - 0L
1,129 SR
Queue Stats
105W - 119L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KFA Jaden
Ne Zha
18
7 / 5 / 6
13,429
671
20,171
17,579
6,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
UoU Dead UoU
Sylvanus
16
2 / 9 / 10
12,657
633
14,223
21,760
12,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
18
6 / 6 / 5
13,459
673
14,490
14,783
5,459
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
12 / 6 / 4
14,771
739
17,998
15,243
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Ruffle85
Cthulhu
16
2 / 4 / 13
12,103
605
16,333
22,896
24,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Camazotz
doritos85
Camazotz
18
6 / 5 / 12
13,113
656
10,835
24,316
11,972
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
15
Kills
20
20
Deaths
15
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
12
6
4
2.33
L
Ne Zha
KFA Jaden
Ne Zha
7
5
6
2
W
Cthulhu
Ruffle85
Cthulhu
2
4
13
2.13
L
Sylvanus
UoU Dead UoU
Sylvanus
2
9
10
0.78
L
Merlin
6
6
5
1.42
W
Camazotz
doritos85
Camazotz
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,884
Damage
45,166
54,122
Taken
62,455
24,746
Mitigated
41,923
14,132
Healing
19,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
17,998
652
0
4,483
15,243
5,104
1,160
8,098
7,145
65,929
0
L
Ne Zha
KFA Jaden
Ne Zha
20,171
7,948
0
5,063
17,579
6,711
1,272
11,412
5,593
0
49,478
W
Cthulhu
Ruffle85
Cthulhu
16,333
494
37
3,320
22,896
24,847
0
10,081
12,815
40,708
0
L
Sylvanus
UoU Dead UoU
Sylvanus
14,223
3,625
2,795
5,170
21,760
12,576
253
14,300
6,554
36,890
3,189
L
Merlin
14,490
220
0
1,104
14,783
5,459
589
6,649
7,644
58,012
0
W
Camazotz
doritos85
Camazotz
10,835
3,554
0
11,451
24,316
11,972
1,095
10,045
14,271
0
46,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,545
Gold Earned
39,987
185
Minions Killed
202
0
Camps Cleared
0
947,926
Distance Traveled
977,487
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,771
739
100
5
0
317,830
2
L
Ne Zha
13,429
671
54
3
0
356,201
0
W
Cthulhu
12,103
605
47
2
0
340,867
1
L
Sylvanus
12,657
633
57
3
0
254,817
1
L
Merlin
13,459
673
74
4
0
336,908
2
W
Camazotz
13,113
656
55
3
0
318,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role