Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Fx DeMoz
Tyr
Level 114
God Stats
34W - 17L
1,635 SR
Queue Stats
265W - 219L
1,536 Elo+
Party 1
Chang'e
Chang'e
Ghom76
Chang'e
Level 146
God Stats
41W - 42L
1,500 SR
Queue Stats
224W - 254L
1,524 Elo+
Solo
He Bo
He Bo
ReaperSlyer
He Bo
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 15L
1,335 Elo+
Solo
Ares
Ares
Wise Jeff
Ares
Level 105
God Stats
56W - 26L
1,689 SR
Queue Stats
424W - 357L
1,537 Elo+
Party 1
Team Averages
Level 115
1,565 SR
1,486 Elo+

VS

Team Averages
Level 103
1,541 SR
1,490 Elo+
Aphrodite
Aphrodite
Bloodybabe31
Aphrodite
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 110L
1,492 Elo+
Solo
Chang'e
Chang'e
Jamied2502
Chang'e
Level 146
God Stats
0W - 1L
1,663 SR
Queue Stats
48W - 54L
1,529 Elo+
Solo
Ullr
Ullr
Tee_de_OG
Ullr
Level 102
God Stats
1W - 6L
1,234 SR
Queue Stats
204W - 223L
1,493 Elo+
Solo
Ah Puch
Ah Puch
itzSammzjeh
Ah Puch
Level 79
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 21L
1,397 Elo+
Solo
Ne Zha
Ne Zha
jademuschel
Ne Zha
Level 89
God Stats
3W - 2L
1,805 SR
Queue Stats
51W - 36L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
3 / 2 / 12
10,592
963
9,250
13,559
7,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 2 / 13
11,189
1,017
9,986
14,693
14,803
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
Ghom76
Chang'e
17
0 / 4 / 16
10,068
915
5,177
12,313
8,636
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
8 / 3 / 10
12,308
1,119
20,712
10,211
3,681
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
17
4 / 0 / 10
10,680
971
14,121
16,551
20,121
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

235

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bloodybabe31
Aphrodite
16
5 / 3 / 4
10,762
978
6,619
10,496
6,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
Jamied2502
Chang'e
17
2 / 4 / 8
10,458
951
14,935
15,400
7,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
17
1 / 5 / 5
10,738
976
10,025
15,893
6,743
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
itzSammzjeh
Ah Puch
16
2 / 2 / 7
10,342
940
20,892
8,867
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
16
1 / 5 / 6
9,705
882
9,087
12,693
5,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
19
Kills
11
11
Deaths
19
61
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
2
12
4.5
L
Aphrodite
Bloodybabe31
Aphrodite
5
3
4
2.33
W
4
2
13
5.25
W
Chang'e
Ghom76
Chang'e
0
4
16
2
L
Chang'e
Jamied2502
Chang'e
2
4
8
1.5
W
8
3
10
4.33
L
Ullr
1
5
5
0.7
W
Ares
4
0
10
9
L
Ah Puch
itzSammzjeh
Ah Puch
2
2
7
2.75
L
Ne Zha
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,246
Damage
61,558
67,327
Taken
63,349
54,942
Mitigated
29,605
10,421
Healing
15,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
9,250
514
0
0
13,559
7,701
0
9,898
3,297
0
28,594
L
Aphrodite
Bloodybabe31
Aphrodite
6,619
489
3,240
3,823
10,496
6,237
0
7,189
3,307
18,473
0
W
9,986
396
0
1,385
14,693
14,803
0
8,799
5,577
0
26,458
W
Chang'e
Ghom76
Chang'e
5,177
1,476
3,502
2,610
12,313
8,636
0
6,958
5,205
17,578
0
L
Chang'e
Jamied2502
Chang'e
14,935
1,009
2,274
3,747
15,400
7,172
0
9,653
5,747
34,192
0
W
20,712
653
140
1,356
10,211
3,681
0
5,790
4,281
46,374
0
L
Ullr
10,025
5,296
0
847
15,893
6,743
0
10,178
5,715
0
31,826
W
Ares
14,121
272
857
571
16,551
20,121
0
9,694
6,521
29,136
0
L
Ah Puch
itzSammzjeh
Ah Puch
20,892
557
0
838
8,867
3,821
0
4,983
3,884
43,625
0
L
Ne Zha
9,087
896
0
755
12,693
5,632
0
8,007
4,686
0
25,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,837
Gold Earned
52,005
207
Minions Killed
193
3
Camps Cleared
14
1,115,173
Distance Traveled
1,044,249
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,592
963
38
3
1
234,133
0
L
Aphrodite
10,762
978
31
3
2
196,616
0
W
Tyr
11,189
1,017
43
4
2
254,024
1
W
Chang'e
10,068
915
31
3
0
183,216
1
L
Chang'e
10,458
951
52
5
0
210,886
0
W
He Bo
12,308
1,119
64
6
0
207,418
0
L
Ullr
10,738
976
35
3
11
189,988
1
W
Ares
10,680
971
31
3
0
236,382
0
L
Ah Puch
10,342
940
52
5
0
216,757
1
L
Ne Zha
9,705
882
23
2
1
230,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role