Player Matchup

Janus
Janus
Diamond II
 
Janus
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Diamond II
Ponti77
Yemoja
Diamond II
Level 158
God Stats
5W - 3L
1,744 SR
Queue Stats
105W - 78L
2,389 MMR
Party 1
King Arthur
King Arthur
Masters
Pìco
King Arthur
Masters
Level 157
God Stats
10W - 15L
1,510 SR
Queue Stats
253W - 241L
2,450 MMR
Solo
Mercury
Mercury
Masters
Viten
Mercury
Masters
Level 160
God Stats
14W - 12L
1,679 SR
Queue Stats
308W - 282L
2,531 MMR
Solo
Rama
Rama
Diamond V
ah111
Rama
Diamond V
Level 66
God Stats
3W - 4L
1,427 SR
Queue Stats
69W - 47L
2,436 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,572 SR
2,261 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,487 SR
2,264 MMR
Susano
Susano
Diamond V
 
Susano
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Masters
Danostratos
Apollo
Masters
Level 157
God Stats
16W - 17L
1,504 SR
Queue Stats
514W - 532L
2,546 MMR
Solo
The Morrigan
The Morrigan
Masters
Wooffey
The Morrigan
Masters
Level 160
God Stats
33W - 26L
1,647 SR
Queue Stats
774W - 701L
2,574 MMR
Party 2
Hercules
Hercules
Diamond II
bîbìch
Hercules
Diamond II
Level 65
God Stats
1W - 2L
1,285 SR
Queue Stats
229W - 202L
2,360 MMR
Solo
Ares
Ares
Diamond II
Ŗalman
Ares
Diamond II
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 46L
2,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 5 / 5
9,674
569
5,172
10,155
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Ponti77
Yemoja
13
3 / 4 / 9
8,871
522
4,012
11,940
7,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Pìco
King Arthur
5
0 / 1 / 0
5,196
306
798
2,764
812
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mercury
Viten
Mercury
17
5 / 4 / 6
9,941
585
8,008
14,246
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
ah111
Rama
14
7 / 5 / 4
9,171
539
11,088
13,286
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
PersephoneAthenaTiamatSetGilgamesh

VS

Bans
HeimdallrChironThorAnhurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
18
6 / 3 / 3
10,300
606
9,173
12,214
5,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
14
1 / 6 / 2
8,478
499
3,034
12,375
3,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Wooffey
The Morrigan
16
5 / 5 / 7
9,941
585
13,287
8,296
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
bîbìch
Hercules
14
4 / 5 / 3
9,800
576
9,491
13,073
5,720
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
Ŗalman
Ares
16
3 / 1 / 1
9,517
560
6,970
10,199
9,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
35
19
Kills
19
19
Deaths
20
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
5
5
1.3
W
Susano
 
Susano
6
3
3
2.5
W
Apollo
1
6
2
0.33
L
Yemoja
Ponti77
Yemoja
3
4
9
1.88
L
King Arthur
Pìco
King Arthur
0
1
0
0
L
Mercury
Viten
Mercury
5
4
6
2
W
The Morrigan
Wooffey
The Morrigan
5
5
7
1.7
L
Rama
ah111
Rama
7
5
4
1.8
W
Hercules
bîbìch
Hercules
4
5
3
1.1
W
Ares
Ŗalman
Ares
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,078
Damage
41,955
52,391
Taken
56,157
20,590
Mitigated
27,572
10,158
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,172
698
0
1,630
10,155
3,360
0
4,482
5,643
67,878
0
W
Susano
 
Susano
9,173
3,043
0
648
12,214
5,088
0
756
11,416
0
79,822
W
Apollo
3,034
1,472
0
3,814
12,375
3,921
0
1,143
11,168
0
56,178
L
Yemoja
Ponti77
Yemoja
4,012
1,175
947
1,109
11,940
7,487
168
4,734
7,146
18,067
0
L
King Arthur
Pìco
King Arthur
798
269
0
750
2,764
812
0
1,963
591
0
6,215
L
Mercury
Viten
Mercury
8,008
4,745
0
2,876
14,246
4,925
0
3,840
10,286
0
72,037
W
The Morrigan
Wooffey
The Morrigan
13,287
2,003
0
445
8,296
3,417
475
2,219
5,847
65,132
6,395
L
Rama
ah111
Rama
11,088
8,311
0
2,846
13,286
4,006
910
2,343
10,910
0
55,273
W
Hercules
bîbìch
Hercules
9,491
3,889
0
2,756
13,073
5,720
0
3,169
9,796
0
38,877
W
Ares
Ŗalman
Ares
6,970
357
0
3,461
10,199
9,426
173
1,444
8,655
59,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,853
Gold Earned
48,036
431
Minions Killed
563
0
Camps Cleared
0
1,376,372
Distance Traveled
1,593,185
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,674
569
157
9
0
339,482
2
W
Susano
10,300
606
134
8
0
365,272
2
W
Apollo
8,478
499
111
7
0
300,784
2
L
Yemoja
8,871
522
21
1
0
299,193
7
L
King Arthur
5,196
306
18
1
0
94,054
1
L
Mercury
9,941
585
136
8
0
378,823
2
W
The Morrigan
9,941
585
139
8
0
307,116
1
L
Rama
9,171
539
99
6
0
264,820
4
W
Hercules
9,800
576
67
4
0
320,860
1
W
Ares
9,517
560
112
7
0
299,153
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role