Player Matchup

Thor
Thor
GADRELL
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,132 Elo+
Party 2
Ah Puch
Ah Puch
GabrielTosh6
Ah Puch
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,303 Elo+
Solo
Janus
Janus
Jupafu
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,311 Elo+
Solo
Medusa
Medusa
KAMAELI
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,204 Elo+
Solo
Sun Wukong
Sun Wukong
Sikici3310
Sun Wukong
Level 5
God Stats
2W - 4L
1,320 SR
Queue Stats
35W - 58L
1,296 Elo+
Party 2
Team Averages
Level 13
1,464 SR
1,249 Elo+

VS

Team Averages
Level 13
1,567 SR
1,272 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Racqunk
Yemoja
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,349 Elo+
Solo
Arachne
Arachne
awsl1998
Arachne
Level 18
God Stats
5W - 3L
1,833 SR
Queue Stats
40W - 46L
1,351 Elo+
Party 1
Jing Wei
Jing Wei
ebaaaaaash
Jing Wei
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
958 Elo+
Solo
Nike
Nike
hadz0phantom
Nike
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
GADRELL
Thor
16
2 / 7 / 7
10,730
429
5,211
19,646
10,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
GabrielTosh6
Ah Puch
18
7 / 5 / 1
11,929
477
16,820
20,562
9,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Jupafu
Janus
17
8 / 7 / 4
11,665
467
13,758
15,088
5,949
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
KAMAELI
Medusa
17
6 / 12 / 5
11,439
458
18,314
22,529
9,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Sikici3310
Sun Wukong
15
2 / 9 / 9
10,358
414
6,508
21,690
17,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
12 / 6 / 7
14,448
578
24,694
15,313
9,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Racqunk
Yemoja
18
2 / 3 / 15
12,990
520
9,380
18,922
17,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
awsl1998
Arachne
20
6 / 7 / 9
13,972
559
10,488
26,167
12,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
ebaaaaaash
Jing Wei
18
0 / 7 / 6
12,428
497
7,209
15,205
6,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
18 / 5 / 10
14,857
594
25,201
24,285
26,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
85
25
Kills
38
40
Deaths
28
26
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
12
6
7
2.58
L
Thor
GADRELL
Thor
2
7
7
0.79
L
Ah Puch
GabrielTosh6
Ah Puch
7
5
1
1.5
L
Janus
Jupafu
Janus
8
7
4
1.43
L
Medusa
KAMAELI
Medusa
6
12
5
0.71
W
Yemoja
Racqunk
Yemoja
2
3
15
3.17
L
Sun Wukong
Sikici3310
Sun Wukong
2
9
9
0.72
W
Arachne
awsl1998
Arachne
6
7
9
1.5
W
Jing Wei
ebaaaaaash
Jing Wei
0
7
6
0.43
W
18
5
10
4.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,611
Damage
76,972
99,515
Taken
99,892
52,564
Mitigated
71,147
18,313
Healing
31,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
24,694
2,563
0
2,084
15,313
9,105
350
8,031
7,282
94,085
0
L
Thor
GADRELL
Thor
5,211
1,839
0
4,772
19,646
10,326
0
6,426
13,100
0
62,654
L
Ah Puch
GabrielTosh6
Ah Puch
16,820
1,114
0
4,374
20,562
9,134
737
10,204
10,178
72,975
0
L
Janus
Jupafu
Janus
13,758
547
0
465
15,088
5,949
484
4,286
10,532
66,914
0
L
Medusa
KAMAELI
Medusa
18,314
9,432
0
4,428
22,529
9,352
1,235
5,487
16,652
0
72,863
W
Yemoja
Racqunk
Yemoja
9,380
1,184
2,965
8,169
18,922
17,013
930
11,136
7,786
35,383
0
L
Sun Wukong
Sikici3310
Sun Wukong
6,508
1,071
0
4,274
21,690
17,803
229
8,241
13,059
0
40,597
W
Arachne
awsl1998
Arachne
10,488
6,361
78
9,350
26,167
12,335
0
3,465
22,702
0
125,615
W
Jing Wei
ebaaaaaash
Jing Wei
7,209
5,046
0
1,764
15,205
6,092
4,764
7,363
7,842
0
81,903
W
25,201
4,556
0
6,841
24,285
26,602
515
5,775
18,510
623
56,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,121
Gold Earned
68,695
491
Minions Killed
601
0
Camps Cleared
0
2,086,499
Distance Traveled
2,304,153
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,448
578
154
6
0
445,079
0
L
Thor
10,730
429
99
4
0
423,188
2
L
Ah Puch
11,929
477
125
5
0
429,600
5
L
Janus
11,665
467
133
5
0
413,355
0
L
Medusa
11,439
458
94
4
0
369,260
2
W
Yemoja
12,990
520
47
2
0
478,679
2
L
Sun Wukong
10,358
414
40
2
0
451,096
2
W
Arachne
13,972
559
155
6
0
489,175
5
W
Jing Wei
12,428
497
165
7
0
418,038
1
W
Nike
14,857
594
80
3
0
473,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role