Player Matchup

Ymir
Ymir
ACODIP
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Emanuel21420
Sun Wukong
Level 29
God Stats
16W - 9L
1,664 SR
Queue Stats
65W - 67L
1,432 Elo+
Solo
Ra
Ra
Osiris75
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,816 Elo+
Party 1
Artemis
Artemis
Progmatix
Artemis
Level 27
God Stats
2W - 3L
1,379 SR
Queue Stats
3W - 4L
1,408 Elo+
Solo
Bacchus
Bacchus
步下无生
Bacchus
Level 27
God Stats
0W - 1L
1,337 SR
Queue Stats
30W - 27L
1,418 Elo+
Solo
Team Averages
Level 18
1,476 SR
1,515 Elo+

VS

Team Averages
Level 19
1,543 SR
1,492 Elo+
Jing Wei
Jing Wei
DiogoXavier2003
Jing Wei
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,498 Elo+
Solo
Tyr
Tyr
Keegane
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,669 Elo+
Solo
Fenrir
Fenrir
KoLeBOSS
Fenrir
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 41L
1,503 Elo+
Solo
Cerberus
Cerberus
XleboucherX
Cerberus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,311 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mastermind20027
Morgan Le Fay
Level 29
God Stats
4W - 1L
1,715 SR
Queue Stats
65W - 70L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ACODIP
Ymir
6
1 / 5 / 5
4,792
479
1,836
6,280
2,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Emanuel21420
Sun Wukong
9
0 / 0 / 0
4,594
459
3,276
2,569
842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 7 / 1
5,141
514
2,286
5,281
1,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
Progmatix
Artemis
8
1 / 2 / 5
5,005
501
3,445
4,202
1,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
步下无生
Bacchus
7
4 / 4 / 3
5,695
570
4,605
6,980
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
1 / 3 / 4
5,043
504
1,984
4,091
1,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
11
1 / 0 / 0
6,256
626
1,559
5,905
2,204
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
KoLeBOSS
Fenrir
11
9 / 0 / 2
7,066
707
5,696
4,558
1,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
XleboucherX
Cerberus
7
2 / 4 / 4
5,172
517
3,474
7,910
3,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
mastermind20027
Morgan Le Fay
10
5 / 1 / 1
6,209
621
4,417
4,132
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
8
Kills
18
18
Deaths
8
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
ACODIP
Ymir
1
5
5
0.7
W
Jing Wei
1
3
4
1
L
Sun Wukong
Emanuel21420
Sun Wukong
0
0
0
0
W
Tyr
1
0
0
1
W
Fenrir
KoLeBOSS
Fenrir
9
0
2
10
L
2
7
1
0.36
L
Artemis
Progmatix
Artemis
1
2
5
1.75
W
Cerberus
XleboucherX
Cerberus
2
4
4
1
W
Morgan Le Fay
mastermind20027
Morgan Le Fay
5
1
1
5.5
L
Bacchus
步下无生
Bacchus
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,448
Damage
17,130
25,312
Taken
26,596
10,901
Mitigated
10,209
3,211
Healing
9,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ACODIP
Ymir
1,836
752
0
387
6,280
2,851
0
2,240
4,040
7,758
0
W
Jing Wei
1,984
1,278
0
618
4,091
1,387
108
1,948
2,143
0
15,467
L
Sun Wukong
Emanuel21420
Sun Wukong
3,276
566
0
763
2,569
842
0
214
2,345
0
18,153
W
Tyr
1,559
532
0
3,069
5,905
2,204
162
273
5,632
0
36,574
W
Fenrir
KoLeBOSS
Fenrir
5,696
1,288
0
2,153
4,558
1,521
0
1,003
3,555
0
31,282
L
2,286
514
0
166
5,281
1,532
0
2,613
2,420
16,726
0
L
Artemis
Progmatix
Artemis
3,445
1,970
0
0
4,202
1,077
171
1,037
3,153
0
20,902
W
Cerberus
XleboucherX
Cerberus
3,474
230
0
2,350
7,910
3,613
37
3,384
4,526
13,474
0
W
Morgan Le Fay
mastermind20027
Morgan Le Fay
4,417
580
0
1,670
4,132
1,484
1,525
2,119
2,013
23,913
0
L
Bacchus
步下无生
Bacchus
4,605
263
98
1,797
6,980
4,599
0
1,448
5,463
8,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,227
Gold Earned
29,746
134
Minions Killed
270
0
Camps Cleared
0
840,158
Distance Traveled
957,242
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,792
479
17
2
0
136,719
0
W
Jing Wei
5,043
504
32
3
0
192,148
0
L
Sun Wukong
4,594
459
33
3
0
188,773
0
W
Tyr
6,256
626
99
10
0
184,676
1
W
Fenrir
7,066
707
70
7
0
217,696
0
L
Ra
5,141
514
28
3
0
150,049
1
L
Artemis
5,005
501
45
5
0
160,829
3
W
Cerberus
5,172
517
26
3
0
188,945
0
W
Morgan Le Fay
6,209
621
43
4
0
173,777
1
L
Bacchus
5,695
570
11
1
0
203,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role