Player Matchup

Bakasura
Bakasura
Coomer721
Bakasura
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 164L
1,419 Elo+
Party 1
Jormungandr
Jormungandr
Moonman21
Jormungandr
Level 28
God Stats
1W - 3L
1,217 SR
Queue Stats
109W - 134L
1,356 Elo+
Party 1
Sun Wukong
Sun Wukong
ProfessorPyg
Sun Wukong
Level 81
God Stats
13W - 8L
1,573 SR
Queue Stats
157W - 165L
1,446 Elo+
Party 1
Neith
Neith
TheItalianD
Neith
Level 29
God Stats
20W - 25L
1,443 SR
Queue Stats
42W - 59L
1,339 Elo+
Party 1
Kukulkan
Kukulkan
irkenempire117
Kukulkan
Level 88
God Stats
26W - 20L
1,535 SR
Queue Stats
84W - 108L
1,353 Elo+
Party 1
Team Averages
Level 58
1,454 SR
1,383 Elo+

VS

Team Averages
Level 65
1,520 SR
1,508 Elo+
Yemoja
Yemoja
ArcNinjaZ
Yemoja
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,644 Elo+
Party 2
Nu Wa
Nu Wa
Galaxycat0607
Nu Wa
Level 29
God Stats
22W - 29L
1,385 SR
Queue Stats
148W - 169L
1,505 Elo+
Party 3
Fenrir
Fenrir
J-talk1315
Fenrir
Level 89
God Stats
35W - 33L
1,642 SR
Queue Stats
1,372W - 1,279L
1,516 Elo+
Party 3
Heimdallr
Heimdallr
JoSanti
Heimdallr
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
193W - 198L
1,495 Elo+
Solo
Chaac
Chaac
xArmoredxTitanx0
Chaac
Level 62
God Stats
10W - 10L
1,570 SR
Queue Stats
47W - 57L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Coomer721
Bakasura
16
6 / 3 / 4
10,353
493
7,598
15,753
7,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Moonman21
Jormungandr
15
3 / 2 / 8
9,309
443
8,014
10,650
9,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
ProfessorPyg
Sun Wukong
18
5 / 3 / 6
11,213
534
14,353
16,098
12,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 4 / 7
9,811
467
10,121
12,820
4,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
20
8 / 1 / 7
12,581
599
20,063
9,483
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ArcNinjaZ
Yemoja
12
1 / 8 / 3
8,048
383
4,254
16,523
9,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 6 / 2
9,074
432
6,253
12,267
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
J-talk1315
Fenrir
17
9 / 4 / 2
11,096
528
12,030
14,600
9,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
JoSanti
Heimdallr
15
2 / 5 / 4
9,712
462
8,923
14,856
5,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 6 / 3
9,070
432
10,970
21,431
16,567
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
29
Kills
13
13
Deaths
29
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ArcNinjaZ
Yemoja
1
8
3
0.31
W
Bakasura
Coomer721
Bakasura
6
3
4
2.67
L
1
6
2
0.33
L
Fenrir
J-talk1315
Fenrir
9
4
2
2.5
L
Heimdallr
JoSanti
Heimdallr
2
5
4
0.8
W
Jormungandr
Moonman21
Jormungandr
3
2
8
3.5
W
Sun Wukong
ProfessorPyg
Sun Wukong
5
3
6
2.67
W
7
4
7
2.63
W
Kukulkan
8
1
7
11.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,149
Damage
42,430
64,804
Taken
79,677
38,188
Mitigated
45,141
19,626
Healing
21,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ArcNinjaZ
Yemoja
4,254
1,435
614
1,961
16,523
9,103
0
6,182
9,871
19,161
0
W
Bakasura
Coomer721
Bakasura
7,598
5,643
0
5,513
15,753
7,711
88
1,401
14,048
0
52,344
L
6,253
916
108
2,579
12,267
4,022
0
7,067
4,558
45,745
0
L
Fenrir
J-talk1315
Fenrir
12,030
3,511
0
2,537
14,600
9,730
0
6,600
7,493
0
68,880
L
Heimdallr
JoSanti
Heimdallr
8,923
3,415
0
4,528
14,856
5,719
232
3,762
10,710
0
62,569
W
Jormungandr
Moonman21
Jormungandr
8,014
1,850
231
2,223
10,650
9,746
96
2,634
7,914
42,381
0
W
Sun Wukong
ProfessorPyg
Sun Wukong
14,353
2,473
0
4,662
16,098
12,103
23
1,222
13,978
0
75,009
W
10,121
5,445
0
3,306
12,820
4,456
1,132
2,233
10,513
0
48,918
W
Kukulkan
20,063
2,071
887
2,804
9,483
4,172
308
2,373
6,944
104,015
0
L
10,970
1,812
0
9,538
21,431
16,567
0
2,978
17,958
0
54,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,267
Gold Earned
47,000
557
Minions Killed
485
0
Camps Cleared
0
2,151,807
Distance Traveled
1,782,279
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,048
383
36
2
0
309,322
0
W
Bakasura
10,353
493
86
4
0
483,990
0
L
Nu Wa
9,074
432
111
5
0
346,373
0
L
Fenrir
11,096
528
119
6
0
439,831
1
L
Heimdallr
9,712
462
118
6
0
375,020
5
W
Jormungandr
9,309
443
65
3
0
403,362
0
W
Sun Wukong
11,213
534
145
7
0
416,114
11
W
Neith
9,811
467
74
4
0
406,911
1
W
Kukulkan
12,581
599
187
9
0
441,430
3
L
Chaac
9,070
432
101
5
0
311,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role