Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
B34STYvietSOUL
Ares
Level 89
God Stats
3W - 4L
1,533 SR
Queue Stats
70W - 66L
1,535 Elo+
Party 1
Sun Wukong
Sun Wukong
KushKingKumar
Sun Wukong
Level 129
God Stats
3W - 5L
1,620 SR
Queue Stats
257W - 269L
1,430 Elo+
Party 1
Cernunnos
Cernunnos
SaltyPhyslc
Cernunnos
Level 126
God Stats
1W - 1L
1,719 SR
Queue Stats
267W - 256L
1,527 Elo+
Party 1
Bakasura
Bakasura
wapgod
Bakasura
Level 87
God Stats
11W - 9L
1,695 SR
Queue Stats
182W - 183L
1,553 Elo+
Party 1
Team Averages
Level 110
1,613 SR
1,509 Elo+

VS

Team Averages
Level 123
1,564 SR
1,500 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Mrlingdong
Nemesis
Level 105
God Stats
6W - 12L
1,500 SR
Queue Stats
379W - 390L
1,472 Elo+
Party 2
Medusa
Medusa
TurboSoggyMan
Medusa
Level 125
God Stats
5W - 0L
1,626 SR
Queue Stats
121W - 132L
1,427 Elo+
Party 2
He Bo
He Bo
UncleJaeJae
He Bo
Level 125
God Stats
5W - 5L
1,722 SR
Queue Stats
328W - 313L
1,555 Elo+
Party 2
Ra
Ra
ßêřlíñ
Ra
Level 159
God Stats
3W - 2L
1,472 SR
Queue Stats
196W - 187L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 6 / 4
6,692
515
5,804
10,223
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 5 / 4
5,472
421
3,593
12,512
5,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
KushKingKumar
Sun Wukong
13
0 / 1 / 3
6,953
535
5,940
11,007
8,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
SaltyPhyslc
Cernunnos
10
3 / 6 / 2
6,621
509
7,073
9,181
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
wapgod
Bakasura
11
5 / 5 / 2
7,265
559
3,741
10,262
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
2 / 3 / 9
6,703
516
5,225
10,640
6,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Mrlingdong
Nemesis
14
3 / 1 / 3
7,708
593
3,503
6,822
2,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
9 / 2 / 3
7,585
583
12,411
9,762
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 2 / 7
8,427
648
11,072
5,934
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 1 / 4
8,041
619
4,763
7,308
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
9
Kills
23
23
Deaths
9
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
6
4
0.5
W
Xing Tian
 
Xing Tian
2
3
9
2.17
L
0
5
4
0.4
L
Sun Wukong
KushKingKumar
Sun Wukong
0
1
3
1.5
W
Nemesis
Mrlingdong
Nemesis
3
1
3
4.5
L
Cernunnos
SaltyPhyslc
Cernunnos
3
6
2
0.67
W
9
2
3
5.25
W
7
2
7
5.25
L
Bakasura
wapgod
Bakasura
5
5
2
1.2
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,151
Damage
36,974
53,185
Taken
40,466
25,970
Mitigated
18,816
14,579
Healing
14,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,804
413
394
2,961
10,223
3,994
0
3,683
6,314
37,697
0
W
Xing Tian
 
Xing Tian
5,225
820
0
2,088
10,640
6,166
0
2,127
8,423
24,675
0
L
3,593
402
0
2,440
12,512
5,727
24
3,034
9,398
16,620
0
L
Sun Wukong
KushKingKumar
Sun Wukong
5,940
1,374
0
4,688
11,007
8,503
0
4,711
6,168
0
42,708
W
Nemesis
Mrlingdong
Nemesis
3,503
1,318
0
908
6,822
2,861
315
1,967
4,845
0
42,329
L
Cernunnos
SaltyPhyslc
Cernunnos
7,073
3,099
0
1,852
9,181
3,516
245
3,087
6,066
0
29,204
W
12,411
6,470
0
4,251
9,762
3,611
435
2,117
7,608
0
43,198
W
11,072
418
123
2,129
5,934
2,047
0
2,428
3,476
51,847
0
L
Bakasura
wapgod
Bakasura
3,741
2,479
0
2,244
10,262
4,230
1,025
5,915
4,179
0
28,641
W
4,763
633
910
4,190
7,308
4,131
1,356
758
6,334
51,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,003
Gold Earned
38,464
304
Minions Killed
383
0
Camps Cleared
0
1,230,160
Distance Traveled
1,350,078
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,692
515
59
5
0
220,226
5
W
Xing Tian
6,703
516
32
2
0
284,565
2
L
Ares
5,472
421
20
2
0
233,256
0
L
Sun Wukong
6,953
535
90
7
0
291,695
4
W
Nemesis
7,708
593
91
7
0
296,152
1
L
Cernunnos
6,621
509
62
5
0
224,640
1
W
Medusa
7,585
583
66
5
0
245,000
0
W
He Bo
8,427
648
99
8
0
272,987
2
L
Bakasura
7,265
559
73
6
0
260,343
0
W
Ra
8,041
619
95
7
0
251,374
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role