Player Matchup

Tyr
Tyr
MalutkaAnia
Tyr
Level 41
God Stats
0W - 3L
1,411 SR
Queue Stats
19W - 20L
1,503 Elo+
Solo
Cerberus
Cerberus
NeroHawks
Cerberus
Level 41
God Stats
11W - 15L
1,468 SR
Queue Stats
109W - 89L
1,553 Elo+
Party 1
Anubis
Anubis
Virding
Anubis
Level 27
God Stats
12W - 2L
1,962 SR
Queue Stats
39W - 33L
1,583 Elo+
Party 2
Xing Tian
Xing Tian
WaleNaPizde
Xing Tian
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 83L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
ZoneDynasty
Danzaburou
Level 43
God Stats
70W - 54L
1,537 SR
Queue Stats
120W - 99L
1,507 Elo+
Party 1
Team Averages
Level 62
1,576 SR
1,544 Elo+

VS

Team Averages
Level 93
1,575 SR
1,623 Elo+
Kali
Kali
 
Kali
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Flow69
Anhur
Level 129
God Stats
6W - 4L
1,522 SR
Queue Stats
76W - 61L
1,583 Elo+
Party 3
Freya
Freya
dutchdeadshot
Freya
Level 160
God Stats
5W - 9L
1,464 SR
Queue Stats
79W - 75L
1,595 Elo+
Party 4
Rama
Rama
kekulazo
Rama
Level 23
God Stats
5W - 1L
1,772 SR
Queue Stats
70W - 25L
1,846 Elo+
Party 3
Bacchus
Bacchus
koosje142
Bacchus
Level 26
God Stats
17W - 9L
1,619 SR
Queue Stats
82W - 73L
1,591 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,016
602
4,105
7,616
4,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
NeroHawks
Cerberus
8
1 / 4 / 1
5,462
546
3,633
9,537
3,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Virding
Anubis
9
2 / 3 / 3
5,863
586
5,065
4,931
1,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
WaleNaPizde
Xing Tian
9
3 / 2 / 1
5,668
567
3,327
7,793
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
ZoneDynasty
Danzaburou
8
0 / 4 / 1
5,533
553
3,391
7,080
1,866
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
3 / 1 / 3
6,222
622
3,237
7,778
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
Flow69
Anhur
11
3 / 3 / 1
6,343
634
3,445
6,609
1,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 2 / 0
6,474
647
5,760
7,243
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rama
10
1 / 2 / 9
6,087
609
7,259
5,503
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
koosje142
Bacchus
9
6 / 0 / 5
6,091
609
5,973
5,513
2,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
16
16
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
1
3
4.5
W
Anhur
Flow69
Anhur
3
3
1
1.17
L
2
3
0
0.67
L
Cerberus
NeroHawks
Cerberus
1
4
1
0.38
L
Anubis
Virding
Anubis
2
3
3
1.17
L
Xing Tian
WaleNaPizde
Xing Tian
3
2
1
1.75
L
Danzaburou
ZoneDynasty
Danzaburou
0
4
1
0.13
W
3
2
0
1.5
W
Rama
1
2
9
2.75
W
Bacchus
koosje142
Bacchus
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,521
Damage
25,674
36,957
Taken
32,646
14,593
Mitigated
10,941
10,339
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,237
2,015
0
3,458
7,778
2,306
0
3,848
3,870
0
25,244
W
Anhur
Flow69
Anhur
3,445
2,056
0
2,635
6,609
1,589
928
2,856
3,753
0
32,138
L
4,105
1,104
0
1,804
7,616
4,822
0
5,101
2,515
0
28,302
L
Cerberus
NeroHawks
Cerberus
3,633
598
0
2,673
9,537
3,324
0
2,664
6,873
13,777
0
L
Anubis
Virding
Anubis
5,065
220
0
1,475
4,931
1,651
248
478
4,453
27,065
0
L
Xing Tian
WaleNaPizde
Xing Tian
3,327
859
0
2,426
7,793
2,930
0
703
7,090
20,643
0
L
Danzaburou
ZoneDynasty
Danzaburou
3,391
1,499
0
1,961
7,080
1,866
0
2,407
4,673
0
27,525
W
5,760
2,033
0
3,875
7,243
3,141
0
491
6,482
31,178
2,828
W
Rama
7,259
5,746
0
2,563
5,503
1,007
294
2,482
3,021
0
33,946
W
Bacchus
koosje142
Bacchus
5,973
706
0
1,665
5,513
2,898
0
2,348
3,165
12,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,542
Gold Earned
31,217
247
Minions Killed
282
0
Camps Cleared
0
949,042
Distance Traveled
982,052
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,222
622
55
6
0
227,431
0
W
Anhur
6,343
634
79
8
0
174,030
2
L
Tyr
6,016
602
64
6
0
196,667
4
L
Cerberus
5,462
546
35
4
0
215,389
1
L
Anubis
5,863
586
58
6
0
162,777
2
L
Xing Tian
5,668
567
37
4
0
195,870
3
L
Danzaburou
5,533
553
53
5
0
178,339
2
W
Freya
6,474
647
65
7
0
174,118
1
W
Rama
6,087
609
68
7
0
186,806
4
W
Bacchus
6,091
609
15
2
0
219,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role