Player Matchup

Hera
Hera
BIGGDOGG72261
Hera
Level 135
God Stats
2W - 3L
1,843 SR
Queue Stats
458W - 363L
1,621 Elo+
Party 1
Bakasura
Bakasura
BritleBonesNicky
Bakasura
Level 28
God Stats
4W - 2L
1,436 SR
Queue Stats
172W - 77L
1,679 Elo+
Party 1
Apollo
Apollo
YodasStepPadawan
Apollo
Level 37
God Stats
4W - 3L
1,579 SR
Queue Stats
201W - 101L
1,643 Elo+
Party 1
Ymir
Ymir
coomie_boi27
Ymir
Level 46
God Stats
10W - 3L
1,793 SR
Queue Stats
255W - 154L
1,621 Elo+
Party 1
Fenrir
Fenrir
imnotvitor
Fenrir
Level 49
God Stats
18W - 15L
1,609 SR
Queue Stats
375W - 480L
1,461 Elo+
Solo
Team Averages
Level 59
1,652 SR
1,605 Elo+

VS

Team Averages
Level 46
1,523 SR
1,455 Elo+
Nemesis
Nemesis
FadingHappiness
Nemesis
Level 32
God Stats
43W - 25L
1,644 SR
Queue Stats
207W - 234L
1,426 Elo+
Party 2
Rama
Rama
Itz Vercee
Rama
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,530 Elo+
Party 3
Bellona
Bellona
Kheoy
Bellona
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 164L
1,400 Elo+
Party 2
Artio
Artio
SwiftJoey920908
Artio
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 8L
1,500 Elo+
Party 3
Discordia
Discordia
isyenite-
Discordia
Level 86
God Stats
5W - 6L
1,469 SR
Queue Stats
584W - 618L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,590
549
5,213
3,253
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
9 / 0 / 3
8,259
688
11,360
10,201
4,819
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
4 / 0 / 2
7,129
594
7,061
5,567
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 7
6,198
517
3,484
7,818
4,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
imnotvitor
Fenrir
9
0 / 3 / 6
5,602
467
2,361
6,105
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 5 / 0
5,789
482
4,253
9,379
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 0
6,419
535
2,418
6,476
1,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Kheoy
Bellona
9
0 / 4 / 1
5,441
453
2,332
7,408
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 1
5,490
458
2,470
10,881
4,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
isyenite-
Discordia
10
0 / 4 / 1
6,008
501
6,765
7,237
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
17
Kills
4
4
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
9
0
3
10.5
L
3
5
0
0.6
L
1
1
0
1
L
Bellona
Kheoy
Bellona
0
4
1
0.13
L
0
3
1
0.17
W
4
0
2
5
W
1
0
7
4.5
W
Fenrir
imnotvitor
Fenrir
0
3
6
1
L
Discordia
isyenite-
Discordia
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,479
Damage
18,238
32,944
Taken
41,381
13,297
Mitigated
15,687
15,881
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,213
1,591
0
250
3,253
1,019
0
1,577
1,676
42,409
0
W
11,360
7,071
0
6,026
10,201
4,819
488
2,214
7,987
0
45,023
L
4,253
1,707
0
785
9,379
2,847
0
2,245
6,279
0
28,180
L
2,418
2,254
0
2,034
6,476
1,612
470
545
5,931
0
39,254
L
Bellona
Kheoy
Bellona
2,332
1,142
0
453
7,408
4,329
0
41
6,026
0
21,160
L
2,470
703
631
2,043
10,881
4,658
0
1,243
9,285
9,053
0
W
7,061
5,466
0
3,148
5,567
1,562
72
827
4,740
0
44,882
W
3,484
246
39
3,524
7,818
4,098
0
3,312
4,506
10,099
0
W
Fenrir
imnotvitor
Fenrir
2,361
603
0
2,894
6,105
1,799
0
1,305
4,800
0
19,817
L
Discordia
isyenite-
Discordia
6,765
93
0
2,439
7,237
2,241
168
4,623
2,542
43,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,778
Gold Earned
29,147
338
Minions Killed
295
0
Camps Cleared
0
1,226,358
Distance Traveled
1,072,470
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,590
549
75
6
0
233,074
4
W
Bakasura
8,259
688
124
10
0
277,469
1
L
Nemesis
5,789
482
57
5
0
231,289
0
L
Rama
6,419
535
99
8
0
196,395
0
L
Bellona
5,441
453
46
4
0
230,302
1
L
Artio
5,490
458
10
1
0
204,762
5
W
Apollo
7,129
594
81
7
0
224,874
2
W
Ymir
6,198
517
12
1
0
240,007
1
W
Fenrir
5,602
467
46
4
0
250,934
0
L
Discordia
6,008
501
83
7
0
209,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role