Player Matchup

Neith
Neith
Cheesie10
Neith
Level 63
God Stats
1W - 0L
1,618 SR
Queue Stats
59W - 69L
1,397 Elo+
Party 1
Ah Puch
Ah Puch
Jubs15
Ah Puch
Level 69
God Stats
11W - 11L
1,318 SR
Queue Stats
85W - 102L
1,399 Elo+
Party 1
Ares
Ares
xogamerzox124
Ares
Level 58
God Stats
5W - 2L
1,332 SR
Queue Stats
54W - 64L
1,424 Elo+
Party 1
Team Averages
Level 63
1,423 SR
1,407 Elo+

VS

Team Averages
Level 84
1,662 SR
1,443 Elo+
Merlin
Merlin
CastieIe
Merlin
Level 94
God Stats
0W - 2L
1,609 SR
Queue Stats
10W - 23L
1,372 Elo+
Party 2
Medusa
Medusa
HappyWanderer
Medusa
Level 103
God Stats
8W - 7L
1,816 SR
Queue Stats
34W - 50L
1,397 Elo+
Party 2
Gilgamesh
Gilgamesh
MadcappGT
Gilgamesh
Level 55
God Stats
2W - 4L
1,561 SR
Queue Stats
3W - 11L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cheesie10
Neith
15
4 / 5 / 8
12,626
665
14,113
15,896
9,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Jubs15
Ah Puch
17
6 / 1 / 10
12,941
681
20,388
10,648
5,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 3 / 8
13,922
733
13,585
23,882
33,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CastieIe
Merlin
16
2 / 4 / 7
11,928
628
9,513
12,172
4,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 6 / 4
11,663
614
12,273
18,186
6,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
MadcappGT
Gilgamesh
15
4 / 6 / 3
11,884
625
14,426
25,558
15,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
16
Kills
9
9
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
CastieIe
Merlin
2
4
7
1.38
W
Neith
Cheesie10
Neith
4
5
8
1.6
L
3
6
4
0.83
W
Ah Puch
Jubs15
Ah Puch
6
1
10
11
L
Gilgamesh
MadcappGT
Gilgamesh
4
6
3
0.92
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,086
Damage
36,212
50,426
Taken
55,916
49,277
Mitigated
26,767
13,027
Healing
9,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CastieIe
Merlin
9,513
556
0
3,042
12,172
4,918
0
7,954
3,790
47,450
0
W
Neith
Cheesie10
Neith
14,113
6,203
0
2,847
15,896
9,805
1,363
2,047
13,849
0
80,214
L
12,273
4,283
0
3,169
18,186
6,223
839
9,053
8,629
0
68,420
W
Ah Puch
Jubs15
Ah Puch
20,388
500
0
3,022
10,648
5,530
1,400
2,758
7,890
64,154
0
L
Gilgamesh
MadcappGT
Gilgamesh
14,426
4,453
0
3,183
25,558
15,626
0
15,615
9,429
0
45,269
W
13,585
727
1,155
6,003
23,882
33,942
112
5,159
18,723
23,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,489
Gold Earned
35,475
207
Minions Killed
211
0
Camps Cleared
0
998,368
Distance Traveled
957,332
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,928
628
67
4
0
324,012
5
W
Neith
12,626
665
106
6
0
310,313
3
L
Medusa
11,663
614
87
5
0
318,753
3
W
Ah Puch
12,941
681
82
4
0
323,054
1
L
Gilgamesh
11,884
625
57
3
0
314,567
2
W
Ares
13,922
733
19
1
0
365,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role