Player Matchup

Ares
Ares
CrossJ543
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
Ghostwalker66
Set
Level 28
God Stats
13W - 10L
1,500 SR
Queue Stats
37W - 34L
1,537 Elo+
Solo
Merlin
Merlin
Tonybr2020
Merlin
Level 22
God Stats
26W - 47L
1,393 SR
Queue Stats
520W - 547L
1,369 Elo+
Solo
Bellona
Bellona
javierdosreis
Bellona
Level 28
God Stats
16W - 23L
1,385 SR
Queue Stats
65W - 94L
1,324 Elo+
Solo
Anhur
Anhur
xtheZzerox
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 16
1,456 SR
1,446 Elo+

VS

Team Averages
Level 16
1,467 SR
1,386 Elo+
Danzaburou
Danzaburou
ELFAJA
Danzaburou
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
122W - 134L
1,561 Elo+
Solo
Persephone
Persephone
JuhMenta
Persephone
Level 24
God Stats
2W - 1L
1,702 SR
Queue Stats
6W - 5L
1,373 Elo+
Party 1
Jormungandr
Jormungandr
Muuch
Jormungandr
Level 18
God Stats
4W - 4L
1,315 SR
Queue Stats
45W - 51L
1,478 Elo+
Solo
Fenrir
Fenrir
SopaDoKong
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,292 Elo+
Solo
Yemoja
Yemoja
VinnyNox
Yemoja
Level 6
God Stats
3W - 4L
1,316 SR
Queue Stats
3W - 4L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
3
0 / 3 / 0
4,085
371
503
2,520
812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
9 / 3 / 0
7,998
727
8,910
9,567
3,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Tonybr2020
Merlin
10
2 / 3 / 0
6,356
578
2,752
4,934
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
9
1 / 6 / 0
5,531
503
3,700
7,701
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
7
0 / 6 / 2
4,901
446
544
5,712
1,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ELFAJA
Danzaburou
12
7 / 2 / 4
7,653
696
6,489
7,495
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
JuhMenta
Persephone
12
3 / 2 / 3
6,873
625
4,133
5,478
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Muuch
Jormungandr
11
5 / 1 / 7
6,713
610
4,136
4,508
2,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
SopaDoKong
Fenrir
10
3 / 5 / 3
6,210
565
4,034
8,638
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
VinnyNox
Yemoja
10
3 / 3 / 1
6,061
551
1,504
5,721
3,151
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
12
Kills
21
21
Deaths
13
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ares
0
3
0
0
W
Danzaburou
ELFAJA
Danzaburou
7
2
4
4.5
L
9
3
0
3
W
Persephone
JuhMenta
Persephone
3
2
3
2.25
W
Jormungandr
Muuch
Jormungandr
5
1
7
8.5
W
Fenrir
SopaDoKong
Fenrir
3
5
3
0.9
L
Merlin
Tonybr2020
Merlin
2
3
0
0.67
W
Yemoja
VinnyNox
Yemoja
3
3
1
1.17
L
Bellona
1
6
0
0.17
L
Anhur
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,409
Damage
20,296
30,434
Taken
31,840
12,432
Mitigated
12,840
4,100
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
503
195
0
110
2,520
812
0
895
1,625
1,193
0
W
Danzaburou
ELFAJA
Danzaburou
6,489
3,333
0
3,384
7,495
2,309
1,368
612
6,827
0
41,978
L
8,910
4,523
0
1,871
9,567
3,469
0
2,218
7,349
0
44,516
W
Persephone
JuhMenta
Persephone
4,133
242
52
1,794
5,478
1,478
623
1,193
4,087
30,497
0
W
Jormungandr
Muuch
Jormungandr
4,136
1,264
183
282
4,508
2,869
1,043
883
3,605
18,390
0
W
Fenrir
SopaDoKong
Fenrir
4,034
1,481
0
2,773
8,638
3,033
0
277
8,343
0
23,327
L
Merlin
Tonybr2020
Merlin
2,752
219
0
914
4,934
1,546
0
2,403
2,531
26,449
0
W
Yemoja
VinnyNox
Yemoja
1,504
665
82
950
5,721
3,151
576
0
5,721
17,382
0
L
Bellona
3,700
1,583
0
945
7,701
4,933
900
1,915
5,786
0
21,432
L
Anhur
544
259
0
260
5,712
1,672
0
2,342
3,370
0
7,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,871
Gold Earned
33,510
187
Minions Killed
253
0
Camps Cleared
0
900,106
Distance Traveled
899,980
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,085
371
3
0
0
98,592
0
W
Danzaburou
7,653
696
76
7
0
179,578
1
L
Set
7,998
727
82
7
0
217,010
1
W
Persephone
6,873
625
61
6
0
199,267
1
W
Jormungandr
6,713
610
26
2
0
191,655
1
W
Fenrir
6,210
565
49
4
0
182,329
4
L
Merlin
6,356
578
56
5
0
204,432
4
W
Yemoja
6,061
551
41
4
0
147,151
0
L
Bellona
5,531
503
32
3
0
202,407
0
L
Anhur
4,901
446
14
1
0
177,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role