Player Matchup

Erlang Shen
Erlang Shen
DSS-_-Ali
Erlang Shen
Level 104
God Stats
6W - 3L
1,621 SR
Queue Stats
58W - 59L
1,488 Elo+
Party 2
King Arthur
King Arthur
DSS-_-FRAME
King Arthur
Level 104
God Stats
11W - 8L
1,527 SR
Queue Stats
49W - 47L
1,518 Elo+
Party 2
Vulcan
Vulcan
DSSDEAN
Vulcan
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,459 Elo+
Party 2
Izanami
Izanami
mvauclair03
Izanami
Level 128
God Stats
9W - 2L
1,931 SR
Queue Stats
97W - 93L
1,529 Elo+
Party 2
Ymir
Ymir
ssandhu1
Ymir
Level 109
God Stats
2W - 6L
1,442 SR
Queue Stats
44W - 50L
1,498 Elo+
Party 2
Team Averages
Level 93
1,604 SR
1,498 Elo+

VS

Team Averages
Level 78
1,510 SR
1,490 Elo+
Gilgamesh
Gilgamesh
AuraESO
Gilgamesh
Level 28
God Stats
5W - 2L
1,799 SR
Queue Stats
97W - 73L
1,583 Elo+
Party 3
Kukulkan
Kukulkan
G1BG0BB
Kukulkan
Level 45
God Stats
6W - 6L
1,632 SR
Queue Stats
77W - 81L
1,506 Elo+
Party 1
Anhur
Anhur
Hoel__99
Anhur
Level 104
God Stats
25W - 29L
1,382 SR
Queue Stats
607W - 683L
1,434 Elo+
Party 1
Athena
Athena
JAM81504
Athena
Level 104
God Stats
5W - 4L
1,236 SR
Queue Stats
125W - 99L
1,548 Elo+
Party 3
Hercules
Hercules
STaTic_DaYDreaM
Hercules
Level 107
God Stats
11W - 14L
1,502 SR
Queue Stats
254W - 308L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DSS-_-Ali
Erlang Shen
15
2 / 3 / 9
9,508
500
12,404
14,165
7,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
DSS-_-FRAME
King Arthur
18
1 / 1 / 1
10,964
577
13,506
19,595
15,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
DSSDEAN
Vulcan
15
0 / 8 / 2
8,884
468
3,730
11,273
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
mvauclair03
Izanami
18
15 / 1 / 4
11,752
619
20,159
11,533
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
16
5 / 2 / 8
9,537
502
5,513
8,015
7,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AuraESO
Gilgamesh
17
4 / 1 / 3
10,671
562
18,266
17,824
13,892
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
G1BG0BB
Kukulkan
16
2 / 4 / 7
9,836
518
7,616
7,551
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Hoel__99
Anhur
13
0 / 10 / 1
8,196
431
3,645
16,770
4,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
JAM81504
Athena
12
3 / 4 / 4
8,209
432
6,168
16,871
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
16
6 / 4 / 6
10,022
527
7,326
14,271
7,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
36
23
Kills
15
15
Deaths
23
24
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AuraESO
Gilgamesh
4
1
3
5.5
W
Erlang Shen
DSS-_-Ali
Erlang Shen
2
3
9
2.17
W
King Arthur
DSS-_-FRAME
King Arthur
1
1
1
1.5
W
Vulcan
DSSDEAN
Vulcan
0
8
2
0.13
L
Kukulkan
G1BG0BB
Kukulkan
2
4
7
1.38
L
Anhur
Hoel__99
Anhur
0
10
1
0.05
L
Athena
JAM81504
Athena
3
4
4
1.25
L
Hercules
6
4
6
2.25
W
Izanami
mvauclair03
Izanami
15
1
4
17
W
Ymir
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,312
Damage
43,021
64,581
Taken
73,287
37,986
Mitigated
37,555
25,694
Healing
14,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AuraESO
Gilgamesh
18,266
6,997
0
5,203
17,824
13,892
0
811
17,013
0
68,411
W
Erlang Shen
DSS-_-Ali
Erlang Shen
12,404
6,724
0
5,696
14,165
7,231
468
4,109
9,848
0
60,735
W
King Arthur
DSS-_-FRAME
King Arthur
13,506
1,475
0
11,390
19,595
15,349
252
779
18,787
0
84,288
W
Vulcan
DSSDEAN
Vulcan
3,730
1,579
0
2,110
11,273
4,251
791
1,963
9,109
50,823
0
L
Kukulkan
G1BG0BB
Kukulkan
7,616
205
0
0
7,551
3,199
464
2,047
5,504
58,476
0
L
Anhur
Hoel__99
Anhur
3,645
1,903
0
3,676
16,770
4,435
0
1,497
15,273
0
48,965
L
Athena
JAM81504
Athena
6,168
1,579
0
3,103
16,871
9,019
186
2,260
14,611
18,071
0
L
Hercules
7,326
2,383
0
2,187
14,271
7,010
0
2,628
11,643
0
68,642
W
Izanami
mvauclair03
Izanami
20,159
15,393
0
5,998
11,533
4,060
4,175
2,656
8,837
0
100,454
W
Ymir
5,513
682
0
500
8,015
7,095
835
3,667
4,216
22,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,645
Gold Earned
46,934
552
Minions Killed
507
0
Camps Cleared
0
1,860,082
Distance Traveled
1,825,115
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,671
562
127
7
0
394,377
0
W
Erlang Shen
9,508
500
96
5
0
399,974
4
W
King Arthur
10,964
577
164
9
0
390,620
0
W
Vulcan
8,884
468
81
4
0
328,659
0
L
Kukulkan
9,836
518
135
7
0
353,465
8
L
Anhur
8,196
431
99
5
0
296,491
2
L
Athena
8,209
432
29
2
0
398,808
2
L
Hercules
10,022
527
117
6
0
381,974
4
W
Izanami
11,752
619
180
9
0
359,859
1
W
Ymir
9,537
502
31
2
0
380,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role