Player Matchup

Tiamat
Tiamat
Argulls
Tiamat
Level 66
God Stats
61W - 61L
1,532 SR
Queue Stats
528W - 564L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
CIRCA1994
Baron Samedi
Level 61
God Stats
43W - 22L
1,676 SR
Queue Stats
91W - 57L
1,655 Elo+
Solo
Nox
Nox
Conspiir
Nox
Level 145
God Stats
9W - 5L
1,139 SR
Queue Stats
438W - 362L
1,577 Elo+
Party 2
Janus
Janus
Littlequack
Janus
Level 146
God Stats
10W - 6L
1,531 SR
Queue Stats
432W - 361L
1,580 Elo+
Party 2
Discordia
Discordia
thenothipster
Discordia
Level 127
God Stats
13W - 6L
1,696 SR
Queue Stats
392W - 307L
1,595 Elo+
Party 2
Team Averages
Level 109
1,515 SR
1,592 Elo+

VS

Team Averages
Level 96
1,553 SR
1,530 Elo+
Fenrir
Fenrir
ArloDraven
Fenrir
Level 136
God Stats
27W - 15L
1,775 SR
Queue Stats
56W - 43L
1,668 Elo+
Solo
Merlin
Merlin
ECKS_DEE-1120
Merlin
Level 56
God Stats
6W - 11L
1,410 SR
Queue Stats
118W - 130L
1,449 Elo+
Party 1
Sobek
Sobek
GiveM3UrToes
Sobek
Level 103
God Stats
1W - 2L
1,837 SR
Queue Stats
65W - 73L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
Nickletown
Baron Samedi
Level 34
God Stats
9W - 5L
1,244 SR
Queue Stats
152W - 166L
1,424 Elo+
Party 1
Vamana
Vamana
briakk
Vamana
Level 152
God Stats
1W - 5L
1,500 SR
Queue Stats
658W - 695L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Argulls
Tiamat
15
4 / 2 / 14
9,378
1,172
8,452
8,032
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
CIRCA1994
Baron Samedi
15
3 / 0 / 13
8,702
1,088
7,360
4,069
2,309
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 16
8,332
1,042
8,557
4,195
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
9 / 1 / 8
10,171
1,271
11,220
4,234
1,615
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
thenothipster
Discordia
15
3 / 0 / 11
8,911
1,114
7,788
2,606
1,118
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

309

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArloDraven
Fenrir
14
1 / 1 / 2
8,011
1,001
3,883
6,822
6,281
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 2 / 3
7,901
988
3,476
4,803
1,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 4 / 3
7,411
926
4,268
13,806
13,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Nickletown
Baron Samedi
13
1 / 9 / 1
7,679
960
3,984
11,368
4,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
briakk
Vamana
13
1 / 4 / 2
7,866
983
5,305
11,049
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
14
20
Kills
3
3
Deaths
20
62
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Argulls
Tiamat
4
2
14
5.5
L
Fenrir
ArloDraven
Fenrir
1
1
2
2
W
Baron Samedi
CIRCA1994
Baron Samedi
3
0
13
9.5
W
1
0
16
9
L
0
2
3
0.75
L
0
4
3
0.38
W
9
1
8
13
L
Baron Samedi
Nickletown
Baron Samedi
1
9
1
0.17
L
Vamana
briakk
Vamana
1
4
2
0.5
W
Discordia
thenothipster
Discordia
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,377
Damage
20,916
23,136
Taken
47,848
16,203
Mitigated
30,403
6,423
Healing
7,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Argulls
Tiamat
8,452
1,110
0
2,620
8,032
9,283
0
4,142
3,681
19,529
0
L
Fenrir
ArloDraven
Fenrir
3,883
471
0
36
6,822
6,281
0
5,707
1,115
0
12,189
W
Baron Samedi
CIRCA1994
Baron Samedi
7,360
274
1,683
621
4,069
2,309
0
1,786
2,213
25,022
0
W
8,557
478
0
0
4,195
1,878
0
2,069
1,998
14,259
0
L
3,476
53
0
1,395
4,803
1,586
0
4,530
273
34,955
0
L
4,268
49
0
2,446
13,806
13,524
0
12,941
865
15,115
0
W
11,220
151
0
192
4,234
1,615
0
1,917
2,245
22,216
0
L
Baron Samedi
Nickletown
Baron Samedi
3,984
0
538
926
11,368
4,765
0
10,194
1,174
12,797
0
L
Vamana
briakk
Vamana
5,305
2,374
0
2,377
11,049
4,247
0
10,005
1,044
0
17,532
W
Discordia
thenothipster
Discordia
7,788
629
267
1,040
2,606
1,118
0
1,253
1,271
25,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,494
Gold Earned
38,868
147
Minions Killed
161
5
Camps Cleared
6
924,591
Distance Traveled
773,796
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,378
1,172
16
2
0
178,284
0
L
Fenrir
8,011
1,001
17
2
3
179,664
0
W
Baron Samedi
8,702
1,088
29
4
2
178,445
2
W
Nox
8,332
1,042
19
2
0
183,694
0
L
Merlin
7,901
988
74
9
0
148,322
1
L
Sobek
7,411
926
19
2
0
147,191
2
W
Janus
10,171
1,271
35
4
0
192,356
0
L
Baron Samedi
7,679
960
25
3
1
130,746
1
L
Vamana
7,866
983
26
3
2
167,873
3
W
Discordia
8,911
1,114
48
6
3
191,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role