Player Matchup

Xing Tian
Xing Tian
BlessedAreDead
Xing Tian
Level 12
God Stats
15W - 22L
1,972 SR
Queue Stats
27W - 36L
1,755 Elo+
Solo
Achilles
Achilles
Goddess_Dwight
Achilles
Level 12
God Stats
6W - 6L
1,500 SR
Queue Stats
42W - 36L
1,503 Elo+
Solo
Artemis
Artemis
Helquet
Artemis
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 38L
1,587 Elo+
Solo
Ullr
Ullr
Nectery
Ullr
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 37L
1,601 Elo+
Party 2
Nemesis
Nemesis
Odzi-Soulz
Nemesis
Level 20
God Stats
36W - 28L
1,606 SR
Queue Stats
36W - 30L
1,516 Elo+
Party 2
Team Averages
Level 15
1,616 SR
1,592 Elo+

VS

Team Averages
Level 29
1,613 SR
1,591 Elo+
Nemesis
Nemesis
Holyshindragoon
Nemesis
Level 26
God Stats
2W - 0L
1,749 SR
Queue Stats
88W - 85L
1,550 Elo+
Solo
Ymir
Ymir
Noel2Nasty
Ymir
Level 12
God Stats
3W - 2L
1,413 SR
Queue Stats
8W - 5L
1,678 Elo+
Party 1
Chaac
Chaac
PAPIROLO
Chaac
Level 26
God Stats
16W - 8L
1,741 SR
Queue Stats
221W - 205L
1,552 Elo+
Party 1
Vulcan
Vulcan
SaMbA93
Vulcan
Level 28
God Stats
9W - 14L
1,720 SR
Queue Stats
123W - 124L
1,649 Elo+
Solo
Neith
Neith
Yojinbukai
Neith
Level 51
God Stats
15W - 13L
1,443 SR
Queue Stats
211W - 189L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlessedAreDead
Xing Tian
17
1 / 7 / 5
10,054
402
5,946
28,312
22,227
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
7
1 / 5 / 2
7,421
297
1,178
6,610
3,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Helquet
Artemis
20
3 / 13 / 5
12,882
515
17,960
20,586
7,016
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
Nectery
Ullr
20
5 / 8 / 3
12,413
497
8,270
25,563
9,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Odzi-Soulz
Nemesis
18
6 / 10 / 1
12,295
492
10,889
28,651
11,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 4
13,688
548
8,367
20,683
11,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
6 / 3 / 7
13,839
554
11,731
21,502
11,280
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chaac
PAPIROLO
Chaac
20
11 / 2 / 8
15,525
621
22,190
23,542
35,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Vulcan
SaMbA93
Vulcan
20
10 / 4 / 6
15,758
630
31,643
13,835
6,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
19
11 / 5 / 8
14,282
571
15,442
17,480
9,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
16
Kills
43
43
Deaths
18
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BlessedAreDead
Xing Tian
1
7
5
0.5
L
Achilles
1
5
2
0.4
L
Artemis
Helquet
Artemis
3
13
5
0.42
W
5
4
4
1.75
L
Ullr
Nectery
Ullr
5
8
3
0.81
W
6
3
7
3.17
L
Nemesis
Odzi-Soulz
Nemesis
6
10
1
0.65
W
Chaac
PAPIROLO
Chaac
11
2
8
7.5
W
Vulcan
SaMbA93
Vulcan
10
4
6
3.25
W
Neith
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,243
Damage
89,373
109,722
Taken
97,042
53,868
Mitigated
74,156
9,460
Healing
35,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BlessedAreDead
Xing Tian
5,946
719
0
90
28,312
22,227
0
10,551
17,617
32,306
0
L
Achilles
1,178
363
0
1,000
6,610
3,316
0
2,489
4,075
0
7,921
L
Artemis
Helquet
Artemis
17,960
8,171
0
1,852
20,586
7,016
952
7,456
13,032
0
98,548
W
8,367
4,159
0
8,657
20,683
11,217
3,610
1,880
18,803
0
95,611
L
Ullr
Nectery
Ullr
8,270
4,117
0
472
25,563
9,967
0
12,654
12,551
0
80,786
W
11,731
2,916
0
5,622
21,502
11,280
1,813
673
18,691
67,716
0
L
Nemesis
Odzi-Soulz
Nemesis
10,889
5,680
0
6,046
28,651
11,342
0
9,404
19,073
0
54,264
W
Chaac
PAPIROLO
Chaac
22,190
5,611
0
11,418
23,542
35,330
3,258
3,210
19,548
0
90,130
W
Vulcan
SaMbA93
Vulcan
31,643
9,222
0
4,062
13,835
6,912
1,125
809
12,478
151,763
0
W
Neith
15,442
7,083
0
5,786
17,480
9,417
5,130
120
17,110
0
73,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,065
Gold Earned
73,092
487
Minions Killed
673
0
Camps Cleared
0
1,714,984
Distance Traveled
2,349,031
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,054
402
56
2
0
423,560
6
L
Achilles
7,421
297
15
1
0
110,955
3
L
Artemis
12,882
515
171
7
0
322,086
8
W
Nemesis
13,688
548
132
5
0
487,009
5
L
Ullr
12,413
497
150
6
0
425,165
3
W
Ymir
13,839
554
97
4
0
433,558
0
L
Nemesis
12,295
492
95
4
0
433,218
3
W
Chaac
15,525
621
141
6
0
510,801
1
W
Vulcan
15,758
630
201
8
0
500,632
6
W
Neith
14,282
571
102
4
0
417,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role