Player Matchup

Heimdallr
Heimdallr
HammeredHead
Heimdallr
Level 14
God Stats
6W - 5L
1,603 SR
Queue Stats
17W - 10L
1,707 Elo+
Solo
Nu Wa
Nu Wa
Hothappy
Nu Wa
Level 18
God Stats
3W - 3L
1,586 SR
Queue Stats
22W - 24L
1,562 Elo+
Solo
Sylvanus
Sylvanus
JumboK1ller
Sylvanus
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 23L
1,667 Elo+
Solo
Loki
Loki
PeleFeetPics
Loki
Level 29
God Stats
4W - 1L
1,657 SR
Queue Stats
82W - 45L
1,659 Elo+
Solo
Achilles
Achilles
strickland218
Achilles
Level 26
God Stats
8W - 3L
1,500 SR
Queue Stats
145W - 141L
1,526 Elo+
Solo
Team Averages
Level 18
1,569 SR
1,624 Elo+

VS

Team Averages
Level 16
1,519 SR
1,623 Elo+
Loki
Loki
BRUHMOMENT58
Loki
Level 28
God Stats
4W - 9L
1,402 SR
Queue Stats
73W - 62L
1,678 Elo+
Solo
Apollo
Apollo
EpicBlackStar10
Apollo
Level 7
God Stats
7W - 8L
1,680 SR
Queue Stats
33W - 42L
1,641 Elo+
Solo
Discordia
Discordia
Plleuris
Discordia
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
Rapaz17
Sun Wukong
Level 6
God Stats
1W - 3L
1,511 SR
Queue Stats
4W - 5L
1,726 Elo+
Solo
Geb
Geb
joker2195
Geb
Level 27
God Stats
6W - 4L
1,500 SR
Queue Stats
149W - 138L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HammeredHead
Heimdallr
13
1 / 7 / 9
7,974
469
7,748
12,760
6,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Hothappy
Nu Wa
16
2 / 1 / 10
10,066
592
7,063
6,053
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
JumboK1ller
Sylvanus
13
3 / 4 / 7
8,135
479
7,770
12,421
8,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
10 / 1 / 3
11,880
699
11,546
11,493
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
strickland218
Achilles
16
8 / 1 / 3
10,397
612
12,294
14,858
15,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 1
9,724
572
8,698
14,068
4,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
4 / 4 / 2
8,552
503
9,595
12,474
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
Plleuris
Discordia
15
2 / 3 / 1
9,050
532
9,549
9,938
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Rapaz17
Sun Wukong
11
0 / 7 / 2
7,256
427
2,735
11,909
6,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 5
7,824
460
3,721
12,265
6,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
24
Kills
14
14
Deaths
24
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
7
5
1
1.5
L
4
4
2
1.25
W
Heimdallr
HammeredHead
Heimdallr
1
7
9
0.79
W
Nu Wa
Hothappy
Nu Wa
2
1
10
7
W
Sylvanus
JumboK1ller
Sylvanus
3
4
7
1.63
W
10
1
3
11.5
L
Discordia
Plleuris
Discordia
2
3
1
0.83
L
Sun Wukong
Rapaz17
Sun Wukong
0
7
2
0.14
L
1
5
5
0.7
W
Achilles
strickland218
Achilles
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,421
Damage
34,298
57,585
Taken
60,654
37,626
Mitigated
26,002
14,773
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,698
3,141
0
3,646
14,068
4,792
0
2,849
10,899
0
64,822
L
9,595
6,608
0
4,616
12,474
4,038
2,656
2,990
9,324
0
48,996
W
Heimdallr
HammeredHead
Heimdallr
7,748
3,820
0
1,682
12,760
6,269
48
2,330
10,408
0
46,482
W
Nu Wa
Hothappy
Nu Wa
7,063
1,718
0
2,951
6,053
2,153
90
1,970
3,887
72,115
0
W
Sylvanus
JumboK1ller
Sylvanus
7,770
2,292
504
2,508
12,421
8,713
1,140
3,716
8,503
30,542
5,790
W
11,546
3,833
0
1,015
11,493
4,996
858
2,123
9,301
0
98,549
L
Discordia
Plleuris
Discordia
9,549
786
0
1,000
9,938
3,310
0
2,577
7,093
69,975
0
L
Sun Wukong
Rapaz17
Sun Wukong
2,735
469
0
161
11,909
6,895
0
2,194
9,111
0
26,240
L
3,721
887
270
974
12,265
6,967
330
3,172
8,995
22,987
0
W
Achilles
strickland218
Achilles
12,294
1,921
0
6,113
14,858
15,495
1,273
2,518
12,216
0
55,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,452
Gold Earned
42,406
549
Minions Killed
437
0
Camps Cleared
0
1,580,112
Distance Traveled
1,707,106
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,724
572
119
7
0
329,109
3
L
Apollo
8,552
503
92
5
0
364,649
1
W
Heimdallr
7,974
469
62
4
0
293,241
0
W
Nu Wa
10,066
592
145
9
0
291,814
4
W
Sylvanus
8,135
479
77
5
0
282,090
1
W
Loki
11,880
699
168
10
0
393,311
5
L
Discordia
9,050
532
135
8
0
299,867
8
L
Sun Wukong
7,256
427
58
3
0
336,328
5
L
Geb
7,824
460
33
2
0
377,153
3
W
Achilles
10,397
612
97
6
0
319,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role