Player Matchup

Thor
Thor
CheeseJug
Thor
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 12L
1,620 Elo+
Solo
Anubis
Anubis
Matthui
Anubis
Level 17
God Stats
33W - 22L
1,800 SR
Queue Stats
402W - 375L
1,512 Elo+
Solo
Jormungandr
Jormungandr
TroublingHero
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 54L
1,424 Elo+
Solo
Cthulhu
Cthulhu
Yrxqz
Cthulhu
Level 28
God Stats
19W - 10L
1,608 SR
Queue Stats
136W - 116L
1,613 Elo+
Solo
Cu Chulainn
Cu Chulainn
eltennyer
Cu Chulainn
Level 28
God Stats
8W - 14L
1,483 SR
Queue Stats
153W - 143L
1,542 Elo+
Solo
Team Averages
Level 17
1,578 SR
1,542 Elo+

VS

Team Averages
Level 17
1,405 SR
1,551 Elo+
Yemoja
Yemoja
Astromastor2
Yemoja
Level 28
God Stats
4W - 2L
1,360 SR
Queue Stats
109W - 114L
1,449 Elo+
Solo
Apollo
Apollo
CrustyKrew
Apollo
Level 25
God Stats
2W - 3L
1,467 SR
Queue Stats
95W - 84L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
Rapaz17
Sun Wukong
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 5L
1,721 Elo+
Solo
Merlin
Merlin
TMonzon20
Merlin
Level 22
God Stats
13W - 21L
1,199 SR
Queue Stats
225W - 237L
1,399 Elo+
Solo
Nemesis
Nemesis
shmozhow
Nemesis
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
303W - 246L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
5 / 6 / 1
8,113
477
5,843
9,797
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Matthui
Anubis
16
3 / 4 / 1
9,375
551
10,575
13,784
5,951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
TroublingHero
Jormungandr
9
0 / 6 / 2
6,106
359
2,811
11,683
6,198
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
Yrxqz
Cthulhu
14
1 / 1 / 2
8,496
500
5,599
9,406
11,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
eltennyer
Cu Chulainn
15
3 / 4 / 3
8,892
523
11,659
16,367
9,781
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
6 / 2 / 6
8,550
503
8,793
12,860
8,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
CrustyKrew
Apollo
13
3 / 3 / 10
7,924
466
11,836
13,202
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Rapaz17
Sun Wukong
13
0 / 3 / 6
7,474
440
6,104
9,869
5,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
TMonzon20
Merlin
15
4 / 2 / 4
8,927
525
6,768
8,449
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
shmozhow
Nemesis
16
8 / 3 / 3
9,476
557
9,584
12,836
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
12
Kills
21
21
Deaths
13
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Yemoja
6
2
6
4.5
L
Thor
5
6
1
0.92
W
Apollo
CrustyKrew
Apollo
3
3
10
2.67
L
Anubis
Matthui
Anubis
3
4
1
0.88
W
Sun Wukong
Rapaz17
Sun Wukong
0
3
6
1
W
Merlin
TMonzon20
Merlin
4
2
4
3
L
Jormungandr
TroublingHero
Jormungandr
0
6
2
0.17
L
Cthulhu
Yrxqz
Cthulhu
1
1
2
2
L
Cu Chulainn
eltennyer
Cu Chulainn
3
4
3
1.13
W
Nemesis
shmozhow
Nemesis
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,487
Damage
43,085
61,037
Taken
57,216
36,096
Mitigated
26,635
15,003
Healing
12,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
8,793
2,184
1,415
1,322
12,860
8,538
539
4,924
7,936
32,734
0
L
Thor
5,843
1,566
0
1,036
9,797
2,962
136
2,572
7,225
0
19,507
W
Apollo
CrustyKrew
Apollo
11,836
7,804
0
3,044
13,202
4,452
1,434
4,136
9,036
0
45,754
L
Anubis
Matthui
Anubis
10,575
474
0
6,477
13,784
5,951
1,134
3,800
9,984
71,299
0
W
Sun Wukong
Rapaz17
Sun Wukong
6,104
1,970
0
201
9,869
5,894
125
4,790
4,528
0
35,157
W
Merlin
TMonzon20
Merlin
6,768
456
0
983
8,449
2,688
324
3,314
5,135
61,035
0
L
Jormungandr
TroublingHero
Jormungandr
2,811
405
252
334
11,683
6,198
285
4,624
7,059
15,048
0
L
Cthulhu
Yrxqz
Cthulhu
5,599
330
0
2,438
9,406
11,204
0
0
9,406
53,696
0
L
Cu Chulainn
eltennyer
Cu Chulainn
11,659
1,309
0
4,466
16,367
9,781
0
4,565
11,802
6,823
52,395
W
Nemesis
shmozhow
Nemesis
9,584
4,392
0
5,432
12,836
5,063
750
2,952
9,824
0
54,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,982
Gold Earned
42,351
392
Minions Killed
413
0
Camps Cleared
0
1,468,993
Distance Traveled
1,555,748
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,550
503
43
3
0
297,944
1
L
Thor
8,113
477
40
2
0
308,886
4
W
Apollo
7,924
466
66
4
0
286,511
3
L
Anubis
9,375
551
128
8
0
240,049
0
W
Sun Wukong
7,474
440
68
4
0
347,498
4
W
Merlin
8,927
525
126
7
0
281,311
1
L
Jormungandr
6,106
359
24
1
0
296,815
6
L
Cthulhu
8,496
500
99
6
0
291,171
10
L
Cu Chulainn
8,892
523
101
6
0
332,072
0
W
Nemesis
9,476
557
110
6
0
342,484
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role