Player Matchup

Ymir
Ymir
Hirdhor
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,422 Elo+
Solo
Jing Wei
Jing Wei
TimmyTovenaar
Jing Wei
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ZaileurEuu
Thanatos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
bulankesi
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,493 Elo+
Party 1
Janus
Janus
我要把你们全拖下水
Janus
Level 42
God Stats
6W - 4L
1,454 SR
Queue Stats
154W - 135L
1,515 Elo+
Party 1
Team Averages
Level 26
1,491 SR
1,486 Elo+

VS

Team Averages
Level 17
1,596 SR
1,501 Elo+
Tiamat
Tiamat
Bara99
Tiamat
Level 24
God Stats
15W - 13L
1,702 SR
Queue Stats
298W - 284L
1,464 Elo+
Party 3
Izanami
Izanami
Kin9dom
Izanami
Level 21
God Stats
2W - 2L
1,599 SR
Queue Stats
17W - 17L
1,539 Elo+
Solo
Cthulhu
Cthulhu
Morganlover
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
azooz_law
Sun Wukong
Level 29
God Stats
28W - 21L
1,678 SR
Queue Stats
102W - 95L
1,503 Elo+
Party 3
Pele
Pele
hawdeee
Pele
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hirdhor
Ymir
11
0 / 1 / 7
6,980
436
2,824
9,031
4,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
TimmyTovenaar
Jing Wei
13
1 / 2 / 5
7,626
477
5,663
8,052
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ZaileurEuu
Thanatos
14
13 / 1 / 7
9,402
588
12,255
13,795
4,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
bulankesi
Olorun
12
2 / 4 / 2
7,466
467
4,435
10,194
3,355
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
12 / 2 / 10
9,967
623
13,541
9,088
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bara99
Tiamat
11
0 / 8 / 3
7,270
454
7,868
9,640
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Kin9dom
Izanami
13
1 / 2 / 1
7,679
480
5,128
10,708
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Morganlover
Cthulhu
9
2 / 8 / 2
7,078
442
5,830
13,565
7,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
azooz_law
Sun Wukong
14
3 / 4 / 1
8,591
537
10,015
11,154
4,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
hawdeee
Pele
11
4 / 9 / 0
7,757
485
5,841
14,503
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
28
Kills
10
10
Deaths
31
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bara99
Tiamat
0
8
3
0.19
W
Ymir
Hirdhor
Ymir
0
1
7
3.5
L
Izanami
Kin9dom
Izanami
1
2
1
0.75
L
Cthulhu
Morganlover
Cthulhu
2
8
2
0.38
W
Jing Wei
TimmyTovenaar
Jing Wei
1
2
5
1.75
W
Thanatos
ZaileurEuu
Thanatos
13
1
7
16.5
L
Sun Wukong
azooz_law
Sun Wukong
3
4
1
0.88
W
Olorun
bulankesi
Olorun
2
4
2
0.75
L
Pele
hawdeee
Pele
4
9
0
0.44
W
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,718
Damage
34,682
50,160
Taken
59,570
18,434
Mitigated
23,405
24,089
Healing
11,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bara99
Tiamat
7,868
344
0
447
9,640
4,287
495
3,827
5,577
29,931
0
W
Ymir
Hirdhor
Ymir
2,824
727
0
2,027
9,031
4,286
282
2,272
6,533
12,610
0
L
Izanami
Kin9dom
Izanami
5,128
3,014
0
4,474
10,708
3,088
0
1,602
9,062
0
51,610
L
Cthulhu
Morganlover
Cthulhu
5,830
1,422
84
1,041
13,565
7,307
148
6,196
7,231
18,152
0
W
Jing Wei
TimmyTovenaar
Jing Wei
5,663
3,920
0
2,833
8,052
2,935
501
504
7,480
0
54,478
W
Thanatos
ZaileurEuu
Thanatos
12,255
3,896
0
13,283
13,795
4,832
152
5,337
7,990
0
40,583
L
Sun Wukong
azooz_law
Sun Wukong
10,015
1,893
0
3,244
11,154
4,926
178
5,017
6,059
0
49,472
W
Olorun
bulankesi
Olorun
4,435
2,192
0
3,168
10,194
3,355
917
349
9,781
31,230
0
L
Pele
hawdeee
Pele
5,841
1,506
0
2,514
14,503
3,797
0
5,408
8,987
0
32,762
W
13,541
793
0
2,778
9,088
3,026
280
3,962
4,678
55,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,441
Gold Earned
38,375
370
Minions Killed
333
0
Camps Cleared
0
1,456,068
Distance Traveled
1,407,066
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,270
454
61
4
0
272,416
2
W
Ymir
6,980
436
16
1
0
279,393
2
L
Izanami
7,679
480
104
7
0
275,056
0
L
Cthulhu
7,078
442
17
1
0
307,666
3
W
Jing Wei
7,626
477
104
7
0
282,919
1
W
Thanatos
9,402
588
71
4
0
360,749
1
L
Sun Wukong
8,591
537
102
6
0
290,227
0
W
Olorun
7,466
467
65
4
0
240,144
1
L
Pele
7,757
485
49
3
0
261,701
2
W
Janus
9,967
623
114
7
0
292,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role