Player Matchup

Chaac
Chaac
JulioDaFoole
Chaac
Level 6
God Stats
3W - 3L
1,656 SR
Queue Stats
3W - 3L
1,573 Elo+
Party 1
Neith
Neith
LowkeyStrats
Neith
Level 28
God Stats
8W - 7L
1,637 SR
Queue Stats
111W - 69L
1,664 Elo+
Party 1
Ra
Ra
MansuReeq
Ra
Level 21
God Stats
7W - 4L
1,729 SR
Queue Stats
44W - 35L
1,590 Elo+
Party 1
Sol
Sol
SAYLEE0061
Sol
Level 5
God Stats
2W - 2L
1,701 SR
Queue Stats
3W - 4L
1,539 Elo+
Party 1
Arachne
Arachne
kashmoneyPhD
Arachne
Level 43
God Stats
29W - 21L
1,659 SR
Queue Stats
176W - 111L
1,653 Elo+
Party 1
Team Averages
Level 21
1,676 SR
1,604 Elo+

VS

Team Averages
Level 20
1,531 SR
1,665 Elo+
Da Ji
Da Ji
FearLSlays
Da Ji
Level 28
God Stats
4W - 2L
1,963 SR
Queue Stats
128W - 81L
1,721 Elo+
Solo
Ullr
Ullr
jpt0112
Ullr
Level 26
God Stats
1W - 1L
1,216 SR
Queue Stats
43W - 21L
1,685 Elo+
Solo
Gilgamesh
Gilgamesh
light176foot
Gilgamesh
Level 7
God Stats
3W - 1L
1,598 SR
Queue Stats
8W - 3L
1,516 Elo+
Solo
Persephone
Persephone
lizzeth-0307
Persephone
Level 21
God Stats
23W - 14L
1,554 SR
Queue Stats
68W - 38L
1,731 Elo+
Solo
Sol
Sol
xyzRelentless
Sol
Level 18
God Stats
3W - 1L
1,324 SR
Queue Stats
3W - 1L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 0
6,729
673
7,357
10,467
4,924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 1 / 3
5,256
526
2,573
4,754
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 1 / 0
5,238
524
1,357
3,682
825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 4 / 0
5,735
574
4,258
7,801
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
kashmoneyPhD
Arachne
7
1 / 3 / 2
4,857
486
2,428
5,349
1,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
4 / 1 / 5
6,769
677
5,500
6,691
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
jpt0112
Ullr
9
1 / 2 / 0
5,513
551
4,872
4,257
1,190
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
light176foot
Gilgamesh
10
2 / 4 / 2
5,779
578
5,695
8,532
3,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
lizzeth-0307
Persephone
13
5 / 0 / 2
7,397
740
6,161
5,650
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 4 / 2
4,749
475
1,425
3,621
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
11
Kills
13
13
Deaths
11
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
1
5
6.5
L
5
4
0
1.25
L
1
1
3
2.5
L
2
1
0
2
L
2
4
0
0.5
W
Ullr
jpt0112
Ullr
1
2
0
0.5
L
Arachne
kashmoneyPhD
Arachne
1
3
2
0.67
W
Gilgamesh
light176foot
Gilgamesh
2
4
2
0.75
W
Persephone
lizzeth-0307
Persephone
5
0
2
6
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,973
Damage
23,653
32,053
Taken
28,751
11,813
Mitigated
9,847
10,152
Healing
7,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
5,500
1,381
0
2,037
6,691
2,580
0
493
6,198
0
38,053
L
7,357
1,689
0
3,890
10,467
4,924
481
3,290
7,126
0
40,433
L
2,573
981
0
1,430
4,754
1,381
0
418
4,336
0
20,578
L
1,357
182
422
478
3,682
825
0
226
3,456
15,204
0
L
4,258
1,482
0
2,841
7,801
2,800
0
2,233
5,408
31,895
2,193
W
Ullr
jpt0112
Ullr
4,872
1,887
0
300
4,257
1,190
478
642
3,615
0
28,949
L
Arachne
kashmoneyPhD
Arachne
2,428
1,611
0
1,091
5,349
1,883
587
1,080
4,221
0
15,904
W
Gilgamesh
light176foot
Gilgamesh
5,695
1,415
0
2,340
8,532
3,016
0
2,603
5,929
0
27,154
W
Persephone
lizzeth-0307
Persephone
6,161
183
0
2,595
5,650
1,891
0
399
5,251
41,357
0
W
1,425
370
0
326
3,621
1,170
1,012
1,312
2,309
9,681
731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,815
Gold Earned
30,207
279
Minions Killed
290
0
Camps Cleared
0
901,105
Distance Traveled
996,661
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,769
677
70
7
0
201,818
3
L
Chaac
6,729
673
94
9
0
173,675
0
L
Neith
5,256
526
47
5
0
156,208
2
L
Ra
5,238
524
21
2
0
160,278
0
L
Sol
5,735
574
78
8
0
195,362
3
W
Ullr
5,513
551
59
6
0
180,894
0
L
Arachne
4,857
486
39
4
0
215,582
0
W
Gilgamesh
5,779
578
46
5
0
184,081
1
W
Persephone
7,397
740
93
9
0
220,226
2
W
Sol
4,749
475
22
2
0
209,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role